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				<title>Capitan Boreale</title>
				<description><![CDATA[ Okay i started writing a Blood Ravens Codex for fun recently, and this is one of the first units i came up with.<br /> <br /> <b>Capitan Boreale</b> - 110 points<br /> <br /> <font color='red'><span class="glossaryitem" onmouseover='gp(149);'>WS</span></font>-6 <font color='red'><span class="glossaryitem" onmouseover='gp(14);'>BS</span></font>-5 <font color='red'>S</font>-4 <font color='red'>T</font>-4 <font color='red'>W</font>-3 <font color='red'>I</font>-5 <font color='red'>A</font>-3 <font color='red'><span class="glossaryitem" onmouseover='gp(82);'>Ld</span></font>-10 <font color='red'><span class="glossaryitem" onmouseover='gp(157);'>Sv</span></font>-3+<br /> <br /> <b>Wargear:</b><br /> -Power Armour<br /> -Chainsword<br /> -Bolt Pistol<br /> -Boltgun<br /> -Frag and Krak grenades<br /> -Iron Halo<br /> <br /> <b>Options:</b><br /> -May replace Bolt Pistol and/or Chainsword with:<br /> ---Power Sword or Plasma Pistol +15pts.<br /> ---Power Chainsword, Power Axe or Ligtning Claw +17pts.<br /> ---Power Fist or Storm Shield +20pts.<br /> ---Relic blade or Thunder Hammer +25pts.<br /> -May replace Boltgun with:<br /> ---Storm Bolter +3pts.<br /> ---Flamer +5pts.<br /> ---Meltagun +7pts.<br /> ---Combi -Flamer, -Melta or -Plasma +10pts.<br /> ---Plasma Gun +15pts.<br /> -May replace Power Armour with Artificiel Armour +15pts.<br /> -May take Special Ammo +20pts.<br /> -May take a Jump pack +25pts.<br /> -May take a Displacer Field* +25pts.<br /> <br /> *Displacer field- Should the user be reduced to 0 wounds, roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>. If a 3+ is scored scatter the model D3" in a random direction. If the model lands on another unit (except the unit he is currently in), piece of cover or area terrain remove the model from play. if he lands on open ground he is replaced on the battlefield with 1W remaining . This can only be done once per turn.<br /> <br /> <br /> <b>Special Rules</b><br /> -And They Shall Know No Fear<br /> -Combat Tactics<br /> -<span class="glossaryitem" onmouseover='gp(67);'>IC</span><br /> -Steel Rain *<br /> -Sphees Mehreens! *<br /> <br /> *Steel Rain- If Capitan Boreale is taken, Drop pods arriving from reserves can preform Drop Pod Assault in any round (rather than the first, as stated in the codex) but must still do so with at half of their number.<br />  *Sphees Mehreens!- All friendly units within 4"; can re-roll all their leadership tests and hostile units get a -1 <span class="glossaryitem" onmouseover='gp(82);'>LD</span> modifier. In addition if Boreale is taken as the warlord, you can re-roll 1 roll on the leadership traits table.<br /> <br /> v1.1<br /> <br /> EDIT: Tweaked some stuff, rephrased some rules and changed a few wargear options.]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2012 13:14:27]]> GMT</pubDate>
				<author><![CDATA[ Daemonhammer]]></author>
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				<title>Capitan Boreale</title>
				<description><![CDATA[ EDIT: OK, and im back in the game! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Woah, how many equipment options does one guy need....<br /> <br /> Stats seem OK, not too <span class="glossaryitem" onmouseover='gp(276);'>OTT</span>, not under powered either.<br /> <br /> Not sure about the cost, seems pretty cheap, but then hes not really that good/doesnt add all that much, so maybe its fine...<br /> <br /> You need to add the word 'May in before 'Replace' and 'Take' in all instances.<br /> <br /> Whats the point of a Power Chainsword? Is that not just a Power Sword but 2pts more expensive?<br /> <br /> Why just Hellfire Rounds? Why not Special Ammo for +20/25pts?<br /> <br /> Again though, waaaaaay too many equipment options <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> Displacer Field - that needs tidying up a little bit. How far does he move? D3 what? <br /> What happens if he lands on a model of the unit he is currently part of?<br /> I think the 'ignore the attack that removed him below 0W' definitely needs changing. Something like 'if Captain Boreale lands on open ground, then he is replaced on the battlefield with 1W remaining'.<br /> <br /> Not sure i understand Steel Rain, are you just moving drop pod Assault to a turn of your choosing? Or are you removing drop pod Assault and leaving your forces to some in piecemeal?<br /> <br /> Please change the Sphess Mehreens name, its childish and silly. Yes, there is bad voice acting, but a huge no to bad spelling. <br /> Also, should it not be 'all friendly units'? Or even 'Friendly units from C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>, C:<span class="glossaryitem" onmouseover='gp(10);'>BA</span>, C;<span class="glossaryitem" onmouseover='gp(124);'>SW</span>, C<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">A or C:<span class="glossaryitem" onmouseover='gp(15);'>BT</span>' <br /> <br /> Overall, not too bad, you havent gone <span class="glossaryitem" onmouseover='gp(276);'>OTT</span> which makes a nice change. just a few tweaks (and removal of equipment options) will leave him as a playable character. Seems fairly similar to a basic Captain though...<br /> <br /> Previous Post: Placement Post, will add details shortly (power is about to be turned off for 10 minutes...)<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2012 13:55:07]]> GMT</pubDate>
				<author><![CDATA[ Revenent Reiko]]></author>
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				<title>Re:Capitan Boreale</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Woah, how many equipment options does one guy need...</div></blockquote><br /> Well i wanted to create a space marine capitan with even more flexibility, allowing him to take proper ranged weapons. and he still has less wargear choices than a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> chapter master  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <blockquote class="uncited"><div>Whats the point of a Power Chainsword? Is that not just a Power Sword but 2pts more expensive?</div></blockquote><br /> Im still working on that, i was thinking of making it a Rending weapon. (read: i tought it sounded cool, but idk what to do with it yet <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">)<br /> <br /> <blockquote class="uncited"><div>Not sure i understand Steel Rain, are you just moving drop pod Assault to a turn of your choosing?</div></blockquote><br /> Well normally you have to deep strike 50% of drop pods in the first turn, and the special rule changes it to allow to do so in any turn rather than the first. <br /> <br /> <blockquote class="uncited"><div>Please change the Sphess Mehreens name, its childish and silly. Yes, there is bad voice acting, but a huge no to bad spelling.</div></blockquote><br /> Its kind of an inside joke, i find it funny but i might change it later on.<br /> <br /> Thanks for the help though <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2012 00:48:26]]> GMT</pubDate>
				<author><![CDATA[ Daemonhammer]]></author>
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				<title>Re:Capitan Boreale</title>
				<description><![CDATA[ I'm going to start in saying I apologize in advance if I suggest too many changes.  I have a horrible habit of seeing things I don't like, and fixing them until I like the result, which is fine for objective work, but not for subjective or creative work.  So fair warning.  <br /> <br /> As a stylistic note, I'm not a fan of special characters with a ton of weapons choices.  It makes standard characters like Captains even less important than they already are.  I'm ok with SOME special characters getting very limited choices (ie, the ability to take Calgar in both Power and Terminator Armour, or for Necron Characters to take Barges), but to give them a wide range of choices seems to invalidate the purpose of generic captains.  I'd just roll all of the options available to him into the options for Captains, have him keep the special rules, and just give him a set of weapons with special rules.  In the fluff he has either a plasma pistol or meltagun and a special Power Mace "Rogal's Fist" or a Daemonhammer.  So how about giving him a Combi-Plasma or Combi-Melta and a Power mace with special rules?  I also can't stand the rules for the Displacer field (seems awkward) and I think that Sphees Mehreens needs a better name and some tweeking (Mainly to make the lengths a bit more standardized, it's rare to see anything designed with imperial units in mind that doesn't come in some size multiple of 6").  Using your template, I'd probably go with this:<br /> <br /> Captain Boreale<br /> 185<br /> Unique Infantry Character<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 6 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 S 4 T 4 W 3 I 5 A 3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 2+/5++<br /> <br /> Wargear:<br /> Power Armour<br /> Combi-Melta<br /> Specialist Ammo<br /> Rogal's Fist<br /> Frag and Krak grenades<br /> Iron Halo<br /> <br /> Rogal's Fist - Rogal's Fist is a highly specialized power mace with such a concussive power that it is able to inflict severe damage upon an individual even if the weapon fails to penetrate the armour.  In addition to being a power mace (S +2 AP4 Concussive), subtract 1 from the armour save roll of any wound inflicted by a model using Rogal's Fist.  This doesn't effect whether or not Rogal's fist actually penetrates the models armour (so a model with a 2+ save would only pass it's armour save on a 3+ and a model with a 3+ save would only pass on a 4+.  If a model somehow managed to get a 1+ armour save, it would still pass on a 2+).<br /> <br /> Special Rules:<br /> <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span><br /> Combat Tactics<br /> Independent Character<br /> Steel Rain<br /> Decorated Commander<br /> <br /> Steel Rain -  If Captain Boreale is taken, at the start of the game, set aside half of the models you would be fielding that would be entering the battlefield using Drop Pods, as you would if using Drop Pod Assault.  However, instead of arriving on turn 1, those drop pods arrive on (A:  A turn of your choosing, decided immediately after you have deployed your last unit.  B:  At the start of any of your turns, before rolling for reserves).  <br /> Decroated Captain - All friendly units within 6" of Captain Boreale can re-roll failed leadership tests and all enemies within 6" of Captain Boreale suffer from -1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>.  Additionally, if Boreale is taken as your warlord, you can re-roll a single roll on the commander traits table.   <br /> <br /> Cost Breakdown:<br /> 110 - Base cost<br /> +10 - Combi-Melta<br /> +15 - Power Weapon (Power Mace)<br /> +15 - Reduction in opponents armour saves (possibly over-costed, but it is better to be over than under costed with custom characters/wargear)<br /> +15 - Artificer Armour<br /> +20 - Specialist Ammo<br /> <br /> Total:  185, a reasonable price of a Special <span class="glossaryitem" onmouseover='gp(119);'>SM</span> character.  <br /> <br /> Additionally, as an idea for the Power Chainsword, make it cost either 20 or 25 (probably 25) and make it an AP2 power weapon that strikes at initiative (I mean, it's like a Power Sword, but with a chainsaw on it. That has to make it a bit better at eating through armour.   Also, for the Displacement field, maybe it would just be best to do something simple, like give the equipped model <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> (5+) against shooting attacks?  Put both weapons in the Blood Ravens armoury and make them available to ]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2012 03:19:21]]> GMT</pubDate>
				<author><![CDATA[ RegalPhantom]]></author>
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				<title>Re:Capitan Boreale</title>
				<description><![CDATA[ Agree with Phantom on nearly all points (except the Concussive thing, while i understand the idea, there is nothing else in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> that does this - pretty sure thats true <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ) especially wording and equipment.<br /> <br /> <blockquote><div><cite>Daemonhammer wrote:</cite>Well i wanted to create a space marine capitan with even more flexibility, allowing him to take proper ranged weapons. and he still has less wargear choices than a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> chapter master  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> </div></blockquote><br /> I can see what you are trying to do, but he isnt a generic Chapter Master, hes a <span class="glossaryitem" onmouseover='gp(382);'>SC</span>. Agree with Phantom here, giving Boreas all the Captain options plus special rules just further reduces the likelihood of using an underused unit...<br /> <blockquote class="uncited"><div>Im still working on that, i was thinking of making it a Rending weapon. (read: i tought it sounded cool, but idk what to do with it yet <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">)</div></blockquote><br /> Chainswords used to be rending back in the day...<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> In that case, however, take it out, becuase its a bad idea to leave something in that you havent thought thorugh yet..<br /> <br /> <blockquote class="uncited"><div>Well normally you have to deep strike 50% of drop pods in the first turn, and the special rule changes it to allow to do so in any turn rather than the first. </div></blockquote><br /> OK, then make that clear (like Phantom has) in the wording.<br /> <br /> <blockquote class="uncited"><div>Its kind of an inside joke, i find it funny but i might change it later on.</div></blockquote><br /> I know what the joke is, im not new here....its still rather immature. This rule still needs to be changed to reflect the name of the rule (if thats what you want to call it).<br /> <br /> <blockquote class="uncited"><div>Thanks for the help though <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> Welcome, happy to help.]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2012 08:19:32]]> GMT</pubDate>
				<author><![CDATA[ Revenent Reiko]]></author>
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				<title>Re:Capitan Boreale</title>
				<description><![CDATA[ <blockquote><div><cite>Revenent Reiko wrote:</cite>Agree with Phantom on nearly all points (except the Concussive thing, while i understand the idea, there is nothing else in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> that does this - pretty sure thats true <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ) especially wording and equipment.<br /> </div></blockquote><br /> <br /> I'm not sure since I was only able to briefly read over the rulebook (I left it in my university apartment), but I'm pretty sure that with the new power weapon rules there are 4 types of power weapon that you can take whenever they reference a generic "power weapon".  Power Axes are S+1, AP2, but unwieldly (strike at AP1), Swords are S User AP3, Lances get some bonus on the charge (can't remember what they do) and Power Maces/Mauls/Anything Blunt are S+2 AP4 Concussive.  So basically my proposal for the weapon is a generic Power Mace that gets a slight bonus against high armour infantry.]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2012 15:41:57]]> GMT</pubDate>
				<author><![CDATA[ RegalPhantom]]></author>
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				<title>Capitan Boreale</title>
				<description><![CDATA[ O ok, nevermind then, i just hadnt heard about the Concussive rule (no rulebook <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> )]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2012 17:46:51]]> GMT</pubDate>
				<author><![CDATA[ Revenent Reiko]]></author>
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