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		<title><![CDATA[Latest posts for the thread "Competitive 1000 point Lizardmen"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Competitive 1000 point Lizardmen"]]></description>
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				<title>Competitive 1000 point Lizardmen</title>
				<description><![CDATA[ Heroes<br /> -----------------<br /> <br /> * General: Saurus Scar-Veteran with Sword of Strife, Venom of the Firefly Frog, Light Armour, Shield = 143 pts<br /> <br /> * Skink Priest (Lore of Heavens/<span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 1) with a Dispell Scroll = 90 pts<br /> <br /> Core<br /> -----------------<br /> <br /> 34 Saurus Warriors with Standard Bearer/Musician (Scar-Vet will go here) - 392 pts<br /> <br /> 10 Skink Skirmishers with Blowpipe/Hand Weapon = 70 pts<br /> <br /> 10 Skink Skirmishers with Blowpipe/Hand Weapon = 70 pts<br /> <br /> Special<br /> --------------<br /> <br /> * 5 Saurus Calvary with Standard Bearer (enchanted banner)/Musician and Jaguar Standard<br /> <br /> Rare<br /> ---------------<br /> <br /> none<br /> -----------------------------------------------------------<br /> <br /> Points Total: 995 pts<br /> <br /> * I made the Saurus Scar-Veteran extra killy, his Sword of Strife gives him +2 attacks and his Firefly Frog Venom makes his attacks poisoned as well as magical (if they were already poisoned, he could re-roll misses). <br /> <br /> * The Skink Priest is there to help out during the magic phase. <br /> <br /> * The Saurus Calvary are there for flank attacks, annoyance and basically a maneuverable meat shield against something I wouldn't want charging into my other units. Their Jaguar Standard lets them roll an extra <span class="glossaryitem" onmouseover='gp(24);'>D6</span> to their pursuit rolls which will make chasing down broken units a little easier. I was torn between this and the Flaming Banner which gives flaming attacks. <br /> <br /> Anyways, here's my 1k point Lizardmen list, tell me what you think, what I should take into consideration, and what I should look at changing. Also. I'm still pretty new to the whole wargaming experience (I have yet to actually play a game, all I've managed to do so far is build lists and think about the units/paint) wrapping my around the armor saves. My Saurus Scar-Vet for example has a shield and light armor which gives him a 5+ armor save. He also has scaly skin which gives him a 5+ save. So, does this mean he has an armor save of 5++ or 4+? OR, am I over thinking this, thus making this more confusing for myself. If someone could explain this to me, that would be awesome!<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 14 Aug 2012 05:23:21]]> GMT</pubDate>
				<author><![CDATA[ Girhin]]></author>
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				<title>Competitive 1000 point Lizardmen</title>
				<description><![CDATA[ It's a very competative list, but I don't like the Scar-Vet. If you run him in the unit Warriors you're putting over half of your army in one place, with a movement of 4. I would give up some warriors and put the Scar Veteran on a cold-one, so you can run him alone with a 1+ save, or run him with the cold ones to make your hammer even hammier. <br /> <br /> If you find the points you could make the Priest a lvl2 (It's worth it) and you could consider plaque of Tepok instead of the scroll, because 3 spells on a 115 pts mage is almost too good to ignore in small battles.<br /> <br /> Also: Venom of the Firefly gives poison only to mundane weapons, so you can save another 10 pts there. <br /> <br /> edit: And your Scar Veteran has 3+ for his Armour Save (5+ starting point, +1 for the shield, +1 for the light armour), on a Cold one that's 1+ (5+ scaly, +1 shield, +1 light armour, +2 Cold one)]]></description>
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				<pubDate><![CDATA[Sun, 19 Aug 2012 20:00:05]]> GMT</pubDate>
				<author><![CDATA[ feluca]]></author>
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				<title>Re:Competitive 1000 point Lizardmen</title>
				<description><![CDATA[ I think you should put the Scar vet into the cold one riders, swap one of the units of skinks for cameleon skinks and get the priest up to level 2.<br /> <br />  Probably lose  a few saurus warriors, I think 34 is a little on the big side for this size game. ]]></description>
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				<pubDate><![CDATA[Sun, 2 Sep 2012 11:12:03]]> GMT</pubDate>
				<author><![CDATA[ misterkeef]]></author>
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