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		<title><![CDATA[Latest posts for the thread "Tips On Avoiding/Denying Assault"]]></title>
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				<title>Tips On Avoiding/Denying Assault</title>
				<description><![CDATA[ So this is something that comes up occasionally with my BAs and I can see becoming more frequent as I expand into a biker based force. <br /> <br /> If your optimum threat range is close to the opposition but you don't necessarily want to get tied up in <span class="glossaryitem" onmouseover='gp(58);'>hth</span>, what techniques could I take advantage of? Using area terrain strikes me as the only reliable way, and that's only reliable if it's available. <br /> <br /> Suggestions anyone?]]></description>
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				<pubDate><![CDATA[Tue, 14 Aug 2012 18:06:29]]> GMT</pubDate>
				<author><![CDATA[ Azreal13]]></author>
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				<title>Tips On Avoiding/Denying Assault</title>
				<description><![CDATA[ Overwatch maximization would be key as well.]]></description>
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				<pubDate><![CDATA[Tue, 14 Aug 2012 18:17:48]]> GMT</pubDate>
				<author><![CDATA[ pretre]]></author>
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				<title>Tips On Avoiding/Denying Assault</title>
				<description><![CDATA[ Overwatch is great, but when you have an angry squad of assault termies approaching charge range, I wouldn't rely on it too much. <br /> <br /> As long as you can move and shoot, I would work hard to keep an 18" bubble around devastating <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units like termies. Pick them apart from range or just ignore them as they chase you down fruitlessly and you shoot up the rest of their army.]]></description>
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				<pubDate><![CDATA[Tue, 14 Aug 2012 18:28:32]]> GMT</pubDate>
				<author><![CDATA[ YotsubaSnake]]></author>
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