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		<title><![CDATA[Latest posts for the thread "how to assemble tyranids"]]></title>
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				<title>how to assemble tyranids</title>
				<description><![CDATA[ <font color='black'></font><span style="font-size: 12px; line-height: normal;"></span><br /> hello.<br /> my brother got his tyranid battleforce yesterday! so now he doesn't know <br /> what option should he take for the termagaunts (spinefists, spike rifle, devourer or fleshborer)<br /> what do you recommand? what are the considerations?<br /> i need to know fast please!  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  thanks<br /> <span class="glossaryitem" onmouseover='gp(17);'>btw</span> some other tips for nids are welcome, he's new to this and i dont know a thing about tyranids.]]></description>
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				<pubDate><![CDATA[Tue, 14 Aug 2012 18:12:55]]> GMT</pubDate>
				<author><![CDATA[ david37370]]></author>
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				<title>how to assemble tyranids</title>
				<description><![CDATA[ This is more than you are going to get out of a quick answer. <br /> <br /> He should probably read through his codex to get an idea of the plusses and minuses. <br /> <br /> Also, this should probably go in Tactics.]]></description>
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				<pubDate><![CDATA[Tue, 14 Aug 2012 18:16:59]]> GMT</pubDate>
				<author><![CDATA[ pretre]]></author>
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				<title>Re:how to assemble tyranids</title>
				<description><![CDATA[ Probably best to build the gants with fleshborers.  He'll eventually want a tervigon and those can only make the fleshborer kind.   The devourers are a much better gun, but they double the cost of the model.  Spinefists are a cheapish upgrade that don't help.  Spikerifles don't exist as a plastic bit.  You can occasionally find an old metal termagant with a spikerifle on ebay though.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 14 Aug 2012 18:18:41]]> GMT</pubDate>
				<author><![CDATA[ Arschbombe]]></author>
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				<title>how to assemble tyranids</title>
				<description><![CDATA[ thanks thats an usefull peace of information. i think he will get them with fleshborers really cause he likes the idea<br /> of spawning termies with tervigon... so thanks <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 14 Aug 2012 18:21:32]]> GMT</pubDate>
				<author><![CDATA[ david37370]]></author>
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				<title>how to assemble tyranids</title>
				<description><![CDATA[ Just assemble with fleshborers. Later if he wants to use devourers he can say this particular group has them. When I played  nids using devourers was usually out of a spore and not every game. keep the parts in a part bin but just assemble the fodder and use as such]]></description>
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				<pubDate><![CDATA[Tue, 14 Aug 2012 18:23:58]]> GMT</pubDate>
				<author><![CDATA[ conker249]]></author>
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				<title>how to assemble tyranids</title>
				<description><![CDATA[ If I were him I would model them with Devourers, he will end up using Devgaunts.  For Fleshborer Termies buy the 5 Termie boxes, they are cheaper than the 12 man boxes, only come with Fleshborers and can be purchased in much smaller increments so they are perfect for Tervigon Termies.]]></description>
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				<pubDate><![CDATA[Wed, 15 Aug 2012 07:58:46]]> GMT</pubDate>
				<author><![CDATA[ 60mm]]></author>
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				<title>how to assemble tyranids</title>
				<description><![CDATA[ I'd probably go with Fleshborers to start with, and then branch into devourers as soon as he has a good number of basic termagants to make a Tervigon viable.]]></description>
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				<pubDate><![CDATA[Wed, 15 Aug 2012 08:46:38]]> GMT</pubDate>
				<author><![CDATA[ Mindshred]]></author>
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