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		<title><![CDATA[Latest posts for the thread "Genestealer tactics 6th Ed "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Genestealer tactics 6th Ed "]]></description>
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				<title>Genestealer tactics 6th Ed </title>
				<description><![CDATA[ The question is, how would it be best to run and use genestealers with a brood lord in sixth Ed.... Im currently running 14 genestealers and a brood lord. Outflanking has been slapped In the face, and you can't assault the turn you deepstrike... What to do with the four armed mutants now? ]]></description>
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				<pubDate><![CDATA[Tue, 14 Aug 2012 22:53:25]]> GMT</pubDate>
				<author><![CDATA[ Man5ki3]]></author>
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				<title>Genestealer tactics 6th Ed </title>
				<description><![CDATA[ A lot of people are using the Broodlord as one of their (many) psykers. So you could conside smaller units with a Broodlord in each.<br /> <br /> I like to use units in the range of 8-10 models and infiltrate them as close as possible, so they will detract some fire. <br /> <br /> But more often then not I use Ymgarls, as I think they do what no other unit in the game can do. Some people freak out when they know a unit can pop out of a ruin and charge them right away. And in their attemt to avoid the Ymgarl atacks they completely mess up their deployment.]]></description>
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				<pubDate><![CDATA[Tue, 14 Aug 2012 23:10:31]]> GMT</pubDate>
				<author><![CDATA[ feluca]]></author>
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				<title>Genestealer tactics 6th Ed </title>
				<description><![CDATA[ I didn't think ymgarl or normal genestealers could pop up and charge in the same turn anymore? <br /> <br /> What are the best physic powers for the brood lord? <br /> <br /> Thanks heaps for your help]]></description>
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				<pubDate><![CDATA[Tue, 14 Aug 2012 23:55:09]]> GMT</pubDate>
				<author><![CDATA[ Man5ki3]]></author>
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				<title>Re:Genestealer tactics 6th Ed </title>
				<description><![CDATA[ Ymgarl's dormant special rule still allows them to move and assault the turn they come on, Codex &gt; <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> in most cases. With Genestealers I have taken to the habit of small squads with the broodlord for quick cheapish pschic powers with survivability. Since the main competition I play against is <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Storm Raven, I try to switch out all my broodlords for Objuration Mechanicum. Even though most of the Biomancy powers arent bad.]]></description>
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				<pubDate><![CDATA[Wed, 15 Aug 2012 00:05:51]]> GMT</pubDate>
				<author><![CDATA[ Nomster13]]></author>
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				<title>Genestealer tactics 6th Ed </title>
				<description><![CDATA[ <blockquote><div><cite>feluca wrote:</cite>A lot of people are using the Broodlord as one of their (many) psykers. So you could conside smaller units with a Broodlord in each.<br /> <br /> I like to use units in the range of 8-10 models and infiltrate them as close as possible, so they will detract some fire. <br /> <br /> But more often then not I use Ymgarls, as I think they do what no other unit in the game can do. Some people freak out when they know a unit can pop out of a ruin and charge them right away. And in their attemt to avoid the Ymgarl atacks they completely mess up their deployment.</div></blockquote><br /> <br /> This. 100% this.]]></description>
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				<pubDate><![CDATA[Wed, 15 Aug 2012 00:16:52]]> GMT</pubDate>
				<author><![CDATA[ King Pariah]]></author>
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				<title>Genestealer tactics 6th Ed </title>
				<description><![CDATA[ Run the genestealers as minimum squads and try to hide them behind other units...  They are really nerfed with the snap fire rule too.  View them as units to hide and make the opponent have to react to.  <br /> <br /> Otherwise ymargl stealers are still the way to go.]]></description>
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				<pubDate><![CDATA[Wed, 15 Aug 2012 00:16:56]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>Genestealer tactics 6th Ed </title>
				<description><![CDATA[ This makes choosing elites so hard. Dropping ymgarls and charging in the same turn sounds brutal! I'd love to do that. However I also like the doom, hive guard and zoanthrope. Is there any way around this at all? Or am I forced to choose? Any thoughts as to what would be the best elites choices in 6ed nids?]]></description>
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				<pubDate><![CDATA[Wed, 15 Aug 2012 01:33:57]]> GMT</pubDate>
				<author><![CDATA[ Man5ki3]]></author>
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				<title>Genestealer tactics 6th Ed </title>
				<description><![CDATA[ Unless av14 is a common sight for you I'd go <span class="glossaryitem" onmouseover='gp(419);'>DoM</span>, <span class="glossaryitem" onmouseover='gp(337);'>HG</span>, Ymgarl.  That's solid anti armor and nasty backfield disruption.]]></description>
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				<pubDate><![CDATA[Wed, 15 Aug 2012 10:06:36]]> GMT</pubDate>
				<author><![CDATA[ 60mm]]></author>
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