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				<title>Black Templar Heavy support unit</title>
				<description><![CDATA[ Alright, so I just finish a 12 hour car ride alone....lots of time to sink into bordom and madness, but it go me thinking for one of my buddies black templar and how they can improve.<br /> This is one of the idea I came up with<br /> <br /> Althought to make some sense you would have to add barrage to the thunderfire shells to make it an indirect support unit.<br /> <br /> Essentially it would turn the Thunderfire cannon into a directfire battle canon with the following shells.<br /> <br /> Flakk round:           Range: 60"             S 8              <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4              Type: Heavy 4, Skyfire<br /> <br /> Sabbot round:         Range:  60"            S  9              <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1            Type:   Heavy 4, Overheat<br /> <br /> Heat round             Range: 60"            S  9               <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4              Type: Ordinance 4<br /> <br /> Overheat: If you roll a 1 on a to-hit, you may not shoot with the ________ cannon next turn.<br /> <br /> Special Rule: <br /> Tracer rounds:Once you have declared which shells your are using you may make them Twin-link.<br />                            If you do so, until the beginning of your next turn, all enemies shooting at the __________Cannon <br />                            do so at +1BS. When night Fighting is in effects, units withing 24" may shoot normaly, <br />                           units withing 24"-48"  treat the _____cannon as having the stealth specialy rule.<br /> <br /> Crewed by a techmarine with a Techmarine upgraded with Servo Harness.<br /> <br /> Cost 120pts.<br /> <br /> <br /> If I were to make the new black templar codez (ha, yeah....long shot  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">), I would keep the devestator out of it, its simply not there style. <br /> Giving them both the thunderfire and this ________ cannon would give them the long distance fire power to replace the devastator squad.<br /> It would also give them a unique unit and make them that much moredifferent from the rest.<br /> <br /> Fluff wise how can we justify them making black templar only: During one of there crusade they got push back by a massive armored Waaaagh to an ancient human fortresse,<br /> in the depth of it they discovered an old rusted version of the cannon. Being assaulted from all side by orks tanks, with little to no anti-armored weapon <br /> and the few thunderfire cannon with not enought fire power to punch throught armor. The Techmarine did the unthinkable and modified there own weapon to the newly discovered ___Cannon.<br /> The new weapon prove effective.<br /> They now keep this weapon secretly in there rank because both of awe at the effectiveness of the weapon and shame of its origine.<br /> <br /> (this last bit of fluff I pulled out of my feth)<br /> <br /> So what do you guys think?<br /> P.S: sorr for any spelling mistake, english is not my birth tongue.<br />                            ]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2012 05:17:57]]> GMT</pubDate>
				<author><![CDATA[ Halmyr]]></author>
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				<title>Re:Black Templar Heavy support unit</title>
				<description><![CDATA[ Christ, 120 points for something with 4 S9 Ordnance shots, S8 AP1 Skyfire AND a Servo-Harness Techmarine (base cost 105 points)?<br /> <br /> No, just no. No no no. Nein nein nein nein nein.<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> No.]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2012 20:25:29]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Black Templar Heavy support unit</title>
				<description><![CDATA[ Could work, but you have to choose to stick with one ammo type at the start of the game (i.e. you pick one at the start, say the Sabbot round, and can only fire that for the game. All three is way too much.)<br /> <br /> Also, 120 points is damn cheap. 150, at least, I'd say 170/180 ish.<br /> <br /> And 4 ordnance shots on the last round is overkill. Crazy good overkill. Ordnance 2 at most (that's still probably too much). Heavy 4, re roll failed damage vs vehicles maybe?]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2012 21:34:48]]> GMT</pubDate>
				<author><![CDATA[ liquidjoshi]]></author>
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				<title>Black Templar Heavy support unit</title>
				<description><![CDATA[ <blockquote><div><cite>Halmyr wrote:</cite><br /> Sabbot round:         Range:  60"            S  9              <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1            Type:   Heavy 4, Overheat<br /> </div></blockquote><br /> A Rapier Laser Destroyer is AP2 and one twin-linked shot, but otherwise the same.  It is half the cost of this monstrosity with its crew of 2 tactical marines.<br /> <br /> So basically, no.]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2012 21:52:15]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
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				<title>Re:Black Templar Heavy support unit</title>
				<description><![CDATA[ Like I said, I thought of this up around 2 <span class="glossaryitem" onmouseover='gp(682);'>AM</span> at around the 7-8h mark of a 12 hour car ride....there might be some traces of madness in this.<br /> I with this I wanted to do a direct anti-Armor version of the Thunderfire cannon and now looking at this...wow...yeah monstrosity.<br /> <br /> The Sabbot and heat round can both be brought down to Heavy 2.<br /> For the Heat, I forgot ordnance=Large template. I was thinking of the "For penetration roll 2 dice and take the highest one"<br /> With these moddifcation about a 150pt ish?<br /> <br /> <blockquote><div><cite>AlmightyWalrus wrote:</cite>Christ, 120 points for something with 4 S9 Ordnance shots, S8 AP1 Skyfire AND a Servo-Harness Techmarine (base cost 105 points)?<br /> .</div></blockquote><br /> <br /> The Thunderfire Cannon is crewed by exacly that and it cost a 100 points flat<br /> <br /> What about the Tracer rule? what do you guys think?]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2012 22:50:12]]> GMT</pubDate>
				<author><![CDATA[ Halmyr]]></author>
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				<title>Black Templar Heavy support unit</title>
				<description><![CDATA[ Yes, I guessed as much with the Heat round. The Thunderfire cannon also doesn't pose that great a threat to anything better than a fire warrior. It probably needs to cost more for it's current effectiveness.<br /> <br /> Tracer is ok. I think using it during night fighting should just make it visible though, much like using a searchlight. Heck, even make it count as using a searchlight in addition to normal shooting.]]></description>
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				<pubDate><![CDATA[Thu, 16 Aug 2012 23:46:07]]> GMT</pubDate>
				<author><![CDATA[ liquidjoshi]]></author>
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				<title>Re:Black Templar Heavy support unit</title>
				<description><![CDATA[ <blockquote><div><cite>Halmyr wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite>Christ, 120 points for something with 4 S9 Ordnance shots, S8 AP1 Skyfire AND a Servo-Harness Techmarine (base cost 105 points)?<br /> </div></blockquote><br /> <br /> The Thunderfire Cannon is crewed by exacly that and it cost a 100 points flat<br /> <br /> What about the Tracer rule? what do you guys think?</div></blockquote><br /> <br /> Black Templars have better Techmarines than everyone else though. Plus, Thunderfire Cannons aren't death incarnate to infantry like this would be against fliers or vehicles.]]></description>
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				<pubDate><![CDATA[Fri, 17 Aug 2012 07:22:26]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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