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		<title><![CDATA[Latest posts for the thread "The startings of a NOD inspired codex"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "The startings of a NOD inspired codex"]]></description>
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				<title>The startings of a NOD inspired codex</title>
				<description><![CDATA[ Hey all I have finally decided that I want to produce my own codex for freeplay fun. At this point I am toying around with ideas for making the primary transport <br /> vehicle being a walker, That is all that is really decided <span class="glossaryitem" onmouseover='gp(258);'>atm</span> so for my first installation Im going to go ahead and lay down some weapon profiles for you guys to chew <br /> at and tell me what you think. <br /> <br /> <br /> Quake weapons are weapons that fire simultaneous balls of compressed air that at a short range form into multiple extremely deadly projectiles, while at longer ranges the strenght of the shot is represented as the combined force of these multiple blasts striking subsequently. <br /> <br /> Quake Rule. Any hit a quake weapon of <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7+ that is scored roll a die. on a 5+ the blasts stuns (see <span class="glossaryitem" onmouseover='gp(146);'>WH40k</span> main rulebook) the vehicle. and when rolling on the damage table vs open topped vehicles the <span class="glossaryitem" onmouseover='gp(6);'>AP</span> of a quake weapon counts as 2. <br /> <br /> Quake cannon <br /> Ranges <br /> 1-12' <span class="glossaryitem" onmouseover='gp(123);'>str</span> 9 Ap3 Heavy 3 Quake <br /> 13-31' <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 7 Ap5 Heavy 2 Quake <br /> 32'-48 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 <span class="glossaryitem" onmouseover='gp(6);'>ap</span>- Heavy 1 Quake <br /> <br /> Quake Rifle <br /> Ranges <br /> 1-12' Str5 Ap4 Rapid fire Quake <br /> 13-24' Str4 Ap5 Rapid fire Quake <br /> 25-30' Str3 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span>- assault 1 Quake <br /> <br /> Quake Warhead <br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 7 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 4 Large blast Firebomb <br /> <br /> firebomb <br /> The turn after the firebomb hits at least 5 models the unit counts as moving through terrain with a -1 penalty applied to all dice rolled <br /> <br /> "Firebomb" The fire bomb rule is an air fueled fire in essence. One the warhead detonated the fire is spread through a chemical molecule attached to the air. The resulting firebomb is a fearsome and very deadly firey explosion. <br /> <br /> <br /> <br /> So that is all I have at the moment let me know if you would what you like or dislike about these weapons ideas. Thanks! <br /> <br /> Wolf ]]></description>
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				<pubDate><![CDATA[Fri, 17 Aug 2012 05:07:09]]> GMT</pubDate>
				<author><![CDATA[ Bwolf999]]></author>
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