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		<title><![CDATA[Latest posts for the thread "Rules for GK Librarian Dreadnoughts."]]></title>
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				<title>Rules for GK Librarian Dreadnoughts.</title>
				<description><![CDATA[ On occasions, a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Librarian will fall in battle and yet such is his iron will that he can continue the fight. Not as a Man, but as a Man-machine. So he shall be interred in a mighty Dreadnought, its powerful frame only matched by his potent psychic abilities. Such a combination of the mind of Librarian with the hull of a Dreadnought makes for a powerful force indeed.<br /> <br /> 0-1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Librarian Dreadnought: 225 pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:5 <span class="glossaryitem" onmouseover='gp(123);'>Str</span>:6 FAV:12 SAV:12 RAV:10 I:4 A:2<br /> <br /> Composition: 1 Librarian Dreadnought<br /> <br /> Unit Type: Vehicle, Walker<br /> <br /> Hull Points: 3<br /> <br /> Wargear: 2 Nemesis Doomfists, each with a built-in stormbolter, Smoke Launchers, Psychic Hood<br /> <br /> Special Rules: The Aegis, Preferred Enemy(Daemons), Psychic Pilot, Reinforced Aegis, Venerable, Ancient Master*<br /> <br /> Psychic Powers: Fortitude, Hammerhand<br /> <br /> *Ancient Master: A Librarian Dreadnought is a mastery Lvl2 psyker for the purposes of Psychic Pilot rather then mastery lvl1. In addition he may, instead of purchasing powers from the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex, roll a number of psychic powers equal to his Mastery level from the Divination, Pyromancy, or Telikinesis disciplines.<br /> <br /> <br /> Options:<br /> <br /> Upgrade Ancient Master to be Mastery lvl3 instead of 2 - 50 pts<br /> <br /> May replace one of his Nemisis Doomfists with the following(retaining the built-in weapon),<br /> <br /> Nemesis Force Halberd - free<br /> Nemesis Warding Stave* - 35 pts<br /> <br /> *A Nemesis Warding Stave provides the Librarian Dreadnought a 4+ Invuln save against all damage results suffered while in melee, and otherwise follows the rules for all Nemesis weaponry.<br /> <br /> May replace any stormbolter with one of the following,<br /> <br /> Heavy Flamer- 10 pts<br /> Psilencer- 5 pts<br /> <br /> May take any of the following<br />  Psybolts - 5 pts<br />  Psyflame - 5 pts<br />  Searchlight - 1 pt<br />  Warp Stabilization Field - 5 pts<br />  Truesilver armor - 10 pts<br />  Extra Armor - 15 pts<br /> <br /> If psychic powers are not generated from the main book disciplines, may take any of the following psychic powers<br /> <br /> Dark Excommunication, Quicksilver, Might of Titan, Sanctuary, Smite, The Shrouding, The Summoning, Vortex of Doom, Warp Rift - 5 pts each<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 18 Aug 2012 01:41:58]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Rules for GK Librarian Dreadnoughts.</title>
				<description><![CDATA[ warding stave seems a little overpowered combined with venerable. although it is quite expensive. ]]></description>
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				<pubDate><![CDATA[Sun, 19 Aug 2012 11:10:05]]> GMT</pubDate>
				<author><![CDATA[ eversor assassin]]></author>
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				<title>Rules for GK Librarian Dreadnoughts.</title>
				<description><![CDATA[ You forgot hull points.<br /> Other than that, itlooks fine.]]></description>
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				<pubDate><![CDATA[Sun, 19 Aug 2012 11:36:59]]> GMT</pubDate>
				<author><![CDATA[ acekevin8412]]></author>
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				<title>Rules for GK Librarian Dreadnoughts.</title>
				<description><![CDATA[ When reading this I thought "finally a nicely ballanced sugestion for something that should be in the dex" then I read the warding stave, its a bit <span class="glossaryitem" onmouseover='gp(276);'>ott</span> to be honest, I see its massivly expensive, but any dread with a 2+ invun is a bit.... mad <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> But appart from that its cool, far too expensive for what it brings, I think 175 base wuld be fair as its still only a dreadnought av12 and 3 Hull points, I would say give it a 5+ invun (like the contemptor) too and drop the warding stave.]]></description>
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				<pubDate><![CDATA[Sun, 19 Aug 2012 11:38:27]]> GMT</pubDate>
				<author><![CDATA[ Formosa]]></author>
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				<title>Rules for GK Librarian Dreadnoughts.</title>
				<description><![CDATA[ And make it so that for every power he has purchased he may opt to replace them for powers in the Rulebook from those disclipnes. <br /> <br /> Chaos have to do it. Nids have to do it. Every army has to do it. ]]></description>
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				<pubDate><![CDATA[Sun, 19 Aug 2012 12:38:47]]> GMT</pubDate>
				<author><![CDATA[ Bloodhorror]]></author>
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				<title>Rules for GK Librarian Dreadnoughts.</title>
				<description><![CDATA[ I would make this guy an upgrade to a Vendread, sort of how <span class="glossaryitem" onmouseover='gp(10);'>BA</span> libby dreads are upgraded from Furioso. I think the Warding Stave is a bit much, but the Halberd is what bugs me. With it this guy is striking at Either <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 10, Int 4, in the case of anything Int 4- or vehicles, or T 7+. Or if fighting something quivk but fragile, like Haywire wychs, he could be still a <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6 power weapon with Int 6.<br /> <br /> <br /> @Bloodhorror<br /> <br /> Those models have a set amount of powers. <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Libbies, the only ones who can access those disciplines, along with this guy, can purchase a vast number, meaning they could possibly get an entire Discipline including the Primaris, and most of another discipline (11 max). So the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> and this guy just tells you to roll equal to the mastery level however new powers cannot be purchased from the codex.]]></description>
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				<pubDate><![CDATA[Sun, 19 Aug 2012 15:44:38]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Rules for GK Librarian Dreadnoughts.</title>
				<description><![CDATA[ Ah right, i didn't realise that. My mistake <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 19 Aug 2012 15:51:18]]> GMT</pubDate>
				<author><![CDATA[ Bloodhorror]]></author>
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				<title>Re:Rules for GK Librarian Dreadnoughts.</title>
				<description><![CDATA[ I thought the Warding Stave might be too much.<br /> <br /> Maybe if I dropped it to only be a 4+ invulnerable(bigger thing to protect)]]></description>
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				<pubDate><![CDATA[Sun, 19 Aug 2012 16:09:57]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Rules for GK Librarian Dreadnoughts.</title>
				<description><![CDATA[ I'd be okay at a 4+]]></description>
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				<pubDate><![CDATA[Sun, 19 Aug 2012 16:20:41]]> GMT</pubDate>
				<author><![CDATA[ Bloodhorror]]></author>
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				<title>Rules for GK Librarian Dreadnoughts.</title>
				<description><![CDATA[ Well a standard Venerable Dreadnought is 175 points and I can see why you'd just add 50 points to get 225 for the basic model, which I actually think is a fair price. The basic gear and upgrades seem fine. Except the Warding Stave is still too much. 4+ invulnerable is just too good for a vehicle unless it's only for assaults, in which case I think it'd be fine.]]></description>
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				<pubDate><![CDATA[Sun, 19 Aug 2012 16:21:24]]> GMT</pubDate>
				<author><![CDATA[ Blood and Slaughter]]></author>
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				<title>Re:Rules for GK Librarian Dreadnoughts.</title>
				<description><![CDATA[ Even at 75 points the 4+ all the time is too much?<br /> <br /> Thats a 300 point model thats only AV12 with 3 hull points. I'd hope it has some sort of save.]]></description>
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				<pubDate><![CDATA[Sun, 19 Aug 2012 16:27:54]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Rules for GK Librarian Dreadnoughts.</title>
				<description><![CDATA[ Well it can purchase Shrouding for only 5pts to give it a 5+ cover. Which also means it can be really powerful. Either 6 paladins or 5 and and <span class="glossaryitem" onmouseover='gp(67);'>IC</span> (Draigo, Grand Master or pair of non-<span class="glossaryitem" onmouseover='gp(332);'>TDA</span> guys like Brotherhood Champs).can fly around in a raven, and have this guy in the back without the need for a Libby to cast Shrouding. So save space.]]></description>
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				<pubDate><![CDATA[Sun, 19 Aug 2012 16:51:43]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Rules for GK Librarian Dreadnoughts.</title>
				<description><![CDATA[ Well I wouldn't cost it so high.<br /> <br /> To me it seems that the warding stave is established as assault only for its save. 25 or 35 points for a 4+ save in assault seems fair enough.<br /> <br /> Venerable dreadnoughts are much poorer value in 6th than they were in 5th. But it's sensible to make the Librarian dreadnought Venerable so that just has to be accepted. But no <span class="glossaryitem" onmouseover='gp(305);'>GK</span> vehicle (and very few vehicles in the game) gets an invulnerable save, and as far as I'm aware no vehicle at all gets a 4+. So 4+ in combat for +35 points seems fair enough. I wouldn't necessarily quibble with +25 points either, but I think we do have to accept that dreadnoughts, especially assault dreadnoughts, are not so hot a choice in 6th and price this accordingly (and warding stave apart, I think you've done a fantastic job, miles better than most of the monstosities that 'grace' this particular forum).]]></description>
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				<pubDate><![CDATA[Sun, 19 Aug 2012 16:52:09]]> GMT</pubDate>
				<author><![CDATA[ Blood and Slaughter]]></author>
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				<title>Rules for GK Librarian Dreadnoughts.</title>
				<description><![CDATA[ Well Deldar get a 5+ all the time for 10 points. <br /> <br /> I'd make it 30 points for a permenant 4+ <br /> Or maybe a 20 for assualt only?]]></description>
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				<pubDate><![CDATA[Sun, 19 Aug 2012 17:01:18]]> GMT</pubDate>
				<author><![CDATA[ Bloodhorror]]></author>
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				<title>Rules for GK Librarian Dreadnoughts.</title>
				<description><![CDATA[ Yes, but evil space faerie vehicles are AV10 and 11 which is why they get 5+ for 10 points (and as all their vehicles are skimmers, you'll note that's really only effective in assault now as all skimmers get 5+ jink if they move at all)]]></description>
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				<pubDate><![CDATA[Sun, 19 Aug 2012 17:12:25]]> GMT</pubDate>
				<author><![CDATA[ Blood and Slaughter]]></author>
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				<title>Rules for GK Librarian Dreadnoughts.</title>
				<description><![CDATA[ Or if the weapon ignores cover saves.]]></description>
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				<pubDate><![CDATA[Sun, 19 Aug 2012 17:20:48]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Rules for GK Librarian Dreadnoughts.</title>
				<description><![CDATA[ Sure. But the point stands. Evil Space Faeries get cheap 5+ invulnerables because their skimmers are weakly armoured and every other skimmer gets 5+ in most circumstances with regard to shooting. Giving a dreadnought (or any AV12 vehicle) a universal 5+ invulnerable (let alone 4+) would be unprecedented, I think (bar the Forgeworld one of course but the Contemptor is denied to the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> anyway. And if the Dreadnought had 5+ (or 4+) and cast Shrouding, that'd be a huge boost.]]></description>
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				<pubDate><![CDATA[Sun, 19 Aug 2012 17:29:41]]> GMT</pubDate>
				<author><![CDATA[ Blood and Slaughter]]></author>
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				<title>Re:Rules for GK Librarian Dreadnoughts.</title>
				<description><![CDATA[ Well, Shrouding is only a 6+(or Stealth, whichever gives a better save) and that wouldn't stack with the Warding Stave.<br /> <br /> I'll drop the point cost to 35 and make it 4++ in melee only.]]></description>
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				<pubDate><![CDATA[Sun, 19 Aug 2012 20:30:25]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Rules for GK Librarian Dreadnoughts.</title>
				<description><![CDATA[ Even so a 6+ save is enough especially since only 1 result can destroy this thing and you can force a reroll due to Venerable.]]></description>
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				<pubDate><![CDATA[Sun, 19 Aug 2012 20:47:11]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Re:Rules for GK Librarian Dreadnoughts.</title>
				<description><![CDATA[ True, and its easier to get cover now with only 25% blockage needed. And you are just one psychic test away from a 4+ cover.]]></description>
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				<pubDate><![CDATA[Sun, 19 Aug 2012 20:49:14]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Rules for GK Librarian Dreadnoughts.</title>
				<description><![CDATA[ Or 3+ if behind a wall or building.]]></description>
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				<pubDate><![CDATA[Sun, 19 Aug 2012 20:58:26]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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