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		<title><![CDATA[Latest posts for the thread "Dropzone Commander - PHR Test Model"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Dropzone Commander - PHR Test Model"]]></description>
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				<title>Dropzone Commander - PHR Test Model</title>
				<description><![CDATA[ First post here. Figured I'd start with my test scheme for my PHR army. I also have a blog type thing at <a href="http://dropzone50.blogspot.com/" target="_blank" rel="nofollow">http://dropzone50.blogspot.com/</a><br /> <br /> <img src="http://i136.photobucket.com/albums/q191/OmniJackal/CIMG1257.jpg" border="0" /><br /> <br /> <img src="http://i136.photobucket.com/albums/q191/OmniJackal/CIMG1260.jpg" border="0" /><br /> <br /> <img src="http://i136.photobucket.com/albums/q191/OmniJackal/CIMG1258.jpg" border="0" /><br /> <br /> <img src="http://i136.photobucket.com/albums/q191/OmniJackal/CIMG1259.jpg" border="0" /><br /> <br /> <img src="http://i136.photobucket.com/albums/q191/OmniJackal/CIMG1256.jpg" border="0" /><br /> <br /> <img src="http://i136.photobucket.com/albums/q191/OmniJackal/CIMG1261.jpg" border="0" /><br /> <br /> I have a four-legged Type 2 walker converted but can't post it here because it's not done. You can see it on my blog thing.]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2012 09:08:40]]> GMT</pubDate>
				<author><![CDATA[ Post Human Republican]]></author>
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				<title>Dropzone Commander - PHR Test Model</title>
				<description><![CDATA[ im not familiar with this game, but the model is really cool. Your did a great job keeping the metallics crisp.  I think the red armor could use some variation or a decal, something to break it up a little.  I see the highlights but a little more highlighting could really make this model look nice.  Good work]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2012 13:23:09]]> GMT</pubDate>
				<author><![CDATA[ Element206]]></author>
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				<title>Re:Dropzone Commander - PHR Test Model</title>
				<description><![CDATA[ It s a new sci-fi game in 10mm scale. It revolves around rapid deployment and redeployment of ground troops via dropships. It was released in June by a new company but models are just now getting off backorder due to high demand so they're kind of hard to find in stock anywhere. More info here <a href="http://www.hawkwargames.com/pages/dropzone-commander" target="_blank" rel="nofollow">http://www.hawkwargames.com/pages/dropzone-commander</a><br /> <br /> That model when viewed from above isn't much bigger than a quarter.]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2012 14:00:24]]> GMT</pubDate>
				<author><![CDATA[ Post Human Republican]]></author>
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				<title>Dropzone Commander - PHR Test Model</title>
				<description><![CDATA[ wow! Yeah, I was thinking 10mm is quite small. Well then I think that slightly changes my perception of your work.  That is pretty amazing for such a small model.  Sounds like it would be fun to play....if my disposable income could support buying models for 2 games I might try it out.  Thanks for sharing the link]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2012 14:36:40]]> GMT</pubDate>
				<author><![CDATA[ Element206]]></author>
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				<title>Dropzone Commander - PHR Test Model</title>
				<description><![CDATA[ Thats different and I like it alot! ]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2012 14:40:25]]> GMT</pubDate>
				<author><![CDATA[ ghostmaker]]></author>
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				<title>Re:Dropzone Commander - PHR Test Model</title>
				<description><![CDATA[ I would consider the models expensive but the game itself reletively inexpensive. I went overboard and spent maybe $500 on PHR forces. After I got the rulebook (which you can find for $20usd and contains the rules for all the armies <span class="glossaryitem" onmouseover='gp(17);'>btw</span>) I totaled up how much I had bought and found out I have about 3,500 points worth. Most games will be played in the 1,500-2,000 point range like <span class="glossaryitem" onmouseover='gp(3);'>40k</span> but can be played with as little as 500 points and still maintain tactical effectiveness. The way the army lists work is that you are prevented from min/maxing. No taking an army of the best unit here. You are forced to play with a COMBINED ARMS force. Games aren't won by annihilating armies. They're won by capturing objectives. Games are also usually played in city type tables with skyscrapers an what not. Hawk games has provided PDFs that you can print onto card stock or labels and stick to foam core in order to construct a cheap city. They are however releasing city buildings in resin later down the road. Feel free to stop by the Hot LZ forums for more info <a href="http://hot-lz.com/index.php." target="_blank" rel="nofollow">http://hot-lz.com/index.php.</a> As of yet it is the only real forum dedicated to the game as Hawk does not have the official forums up yet. Thanks for the kind words guys!]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2012 18:07:54]]> GMT</pubDate>
				<author><![CDATA[ Post Human Republican]]></author>
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				<title>Dropzone Commander - PHR Test Model</title>
				<description><![CDATA[ Just from your brief explanation of the game it sounds like a player has to be a far better tactician than in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  I used to like back in the 2nd edition when <span class="glossaryitem" onmouseover='gp(50);'>GW</span> actually limited you to a certain amount of elite, heavy, etc.  I like smaller type games simply because of the fact that I rarely have 4+ hours to devote souly to the purpose of playing a game....so I like to keep my battles in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> around 1500 anyway.  I will definitely look into it.  thanks for all the info!]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2012 19:34:14]]> GMT</pubDate>
				<author><![CDATA[ Element206]]></author>
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