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		<title><![CDATA[Latest posts for the thread "Albert Wesker in 40k (Resident Evil Fans!)"]]></title>
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				<title>Albert Wesker in 40k (Resident Evil Fans!)</title>
				<description><![CDATA[ 'Sup Dakka. <br /> Okay okay. I had this wierd dream last night after playin' a game of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, following it up with a few hours of Resident Evil 4 for downtime (Some downtime, huh?)<br /> Anyways, I dreamed that Wesker joined my Space Marines on the table as a miniature in one of my games. That got me thinking:<br /> If Albert Wesker was a Unique Character in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, what would his Stat-line/Special Rules be? Just for fun, I made a little list, with some rules. <br /> I'm comparing his stat line to that of a normal Space Marine. <br /> <br /> 200Pts.<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>: 5<br />  I would definitely picture him more skilled in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> than some Sargant swinging around his chainsword<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span>: 3<br />  He doesn't really have a shooting attack, though I'd imagine if did, he wouldn't be quite as adept as a <span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span>: 4 <br /> If you think about it, this is saying a lot. He's definitely stronger than your average Gaurdsman (He punched all through a person for Pete's sake! Not to mention he can lift a full grown man off his feet with one hand) But certainly not stronger than a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> in ceremite armour.<br /> T: 6<br /> Again, this is saying a lot. He doesn't even wear armour, and he can withstand <span class="glossaryitem" onmouseover='gp(345);'>RPG</span> rocket blasts at point blank range. He can take bullets in the chest and recover alarmingly fast. Definitely tougher than an average <span class="glossaryitem" onmouseover='gp(119);'>SM</span>.<br /> I: 6 <br /> Definitely faster than a Gaurdsman, certainly faster than a <span class="glossaryitem" onmouseover='gp(119);'>SM</span>. Even up there with the Genestealers, and Commander Dante, I'd say.<br /> W: 3<br /> Remember, he's only human. Actually, the only reason I'd give him more than one wound is that he's a special Character.<br /> A: 5<br /> I wouldn't want to fight him in <span class="glossaryitem" onmouseover='gp(19);'>CC</span><br /> <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>: 10<br /> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>: 5+ (he doesn't wear armour!)<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:3 S:4 T:6 I:6 W:3 A:5 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:5+<br /> <br /> <span class="glossaryitem" onmouseover='gp(136);'>USR</span>: Fleet, Eternal Warrior<br /> Special Rules:<br /> Quickness: Wesker can move up to 12" in the movement phase. In addition, he can choose to run in the shooting phase. If he does so, roll <span class="glossaryitem" onmouseover='gp(2);'>3D6</span> and pick the highest. If Wesker has moved a full 12", enemy units must roll a 6+ to hit him in the shooting phase.<br /> <br /> Quick Relfexes: Albert has a 3++ Invul. Save in Close Combat, due to his lightning quick reflexes<br /> <br /> So! What do you all think? Post what you think his Stats should be if you disagree.]]></description>
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				<pubDate><![CDATA[Mon, 27 Aug 2012 16:45:48]]> GMT</pubDate>
				<author><![CDATA[ HiveFleetCollossus]]></author>
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				<title>Albert Wesker in 40k (Resident Evil Fans!)</title>
				<description><![CDATA[ Not sure on the T6, drop it to T5 or even T4.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Aug 2012 17:11:56]]> GMT</pubDate>
				<author><![CDATA[ The Zoat]]></author>
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				<title>Albert Wesker in 40k (Resident Evil Fans!)</title>
				<description><![CDATA[ T6 seems fair to me.<br /> <br /> The 6+ to hit doesn't, as well as the lack of a weapon.<br /> <br /> I would go more along the lines of something like this:<br /> remove all movement special rules.<br /> Add this special rule: When Whesker runs in the shooting phase, he can always run up to 9". If he runs the full 9" in a strait line, enemies shooting at him can only do so using snap-fire.]]></description>
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				<pubDate><![CDATA[Mon, 27 Aug 2012 18:06:01]]> GMT</pubDate>
				<author><![CDATA[ Lotus]]></author>
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				<title>Albert Wesker in 40k (Resident Evil Fans!)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/58a851a1a59325ef77c1eb37e4b5becd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/472639/4701651.page"><b>The Zoat wrote:</b></a><br/>Not sure on the T6, drop it to T5 or even T4.<br /> </div></blockquote><br /> <br /> I would keep it at T6. Mephy is T6, so it is not unheard of. Plus, keep Albert in the spirit of the game and make him <span class="glossaryitem" onmouseover='gp(276);'>OTT</span>!]]></description>
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				<pubDate><![CDATA[Mon, 27 Aug 2012 18:06:58]]> GMT</pubDate>
				<author><![CDATA[ Happygrunt]]></author>
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				<title>Albert Wesker in 40k (Resident Evil Fans!)</title>
				<description><![CDATA[ Just really a lot of things ( even a lasgun) would blow holes in him , as for 3 wounds ? feth no , Imperial Guard ( special characters ) only have 1 wound with the exception to Commisar Yarrack and Col. Stracken .  And with most things in the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe there is a lot more gak that is scarier then him (I.E tyranids and Chaos demons ). So in terms of his wounds that is <span class="glossaryitem" onmouseover='gp(395);'>FUBAR</span>. As well as his strength (5 if I recall ) is rediculous , 12 foot tall armoured mechs are strength 5 ( crisis suits) good idea but compare a bit to the rest of the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe before you do]]></description>
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				<pubDate><![CDATA[Mon, 27 Aug 2012 18:10:29]]> GMT</pubDate>
				<author><![CDATA[ Kasrkin229]]></author>
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				<title>Albert Wesker in 40k (Resident Evil Fans!)</title>
				<description><![CDATA[ Wesker isnt human however, he has the tyrant virus fully merged with his dna. Hes able to survive molten lava for some (idiotic) reason for christsake.<br /> <br /> Wesker ought to be a monstrous creature, hands down.]]></description>
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				<pubDate><![CDATA[Tue, 28 Aug 2012 16:38:42]]> GMT</pubDate>
				<author><![CDATA[ Lt.Soundwave]]></author>
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