<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Improved Dodge in Challenges"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Improved Dodge in Challenges"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Improved Dodge in Challenges</title>
				<description><![CDATA[ So I was thinking that wyches, succubuses, and Lelith's Dodge save should get better when they are only facing one enemy.  It is much easier to dodge when attacks only come from one place.  Wouldn't a gladiator be pretty hard to hit in a challenge?<br /> <br /> To represent this I think wyches and succubuses dodge should go from 4++ to 3++ in challenges and leliths from 3++ to 2++.  <br /> <br /> Again this would only be in challenges, so it wouldnt be to uber powerful as you could just refuse to challenge them.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/472686/4702307.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/472686/4702307.page</link>
				<pubDate><![CDATA[Mon, 27 Aug 2012 19:42:02]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
			</item>
			<item>
				<title>Improved Dodge in Challenges</title>
				<description><![CDATA[ I could go for that.<br /> <br /> On a side note they should be able to take their dodge save against any damage done in the Assault phase as a whole]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/472686/4702816.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/472686/4702816.page</link>
				<pubDate><![CDATA[Mon, 27 Aug 2012 21:53:27]]> GMT</pubDate>
				<author><![CDATA[ Lightcavalier]]></author>
			</item>
			<item>
				<title>Improved Dodge in Challenges</title>
				<description><![CDATA[ Remember they're not just taking attacks from one guy. It's not like everyone forms a circle around the duellists and watch them duke it out, the duellists have to watch out for stray rounds and attacks, so your comment about being much easier to dodge in a challenge doesn't hold much water with me. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/472686/4702855.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/472686/4702855.page</link>
				<pubDate><![CDATA[Mon, 27 Aug 2012 22:02:24]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
			</item>
			<item>
				<title>Improved Dodge in Challenges</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cb7b86f9560aca9c8e93905da6930698.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/472686/4702855.page"><b>Valkyrie wrote:</b></a><br/>Remember they're not just taking attacks from one guy. It's not like everyone forms a circle around the duellists and watch them duke it out, the duellists have to watch out for stray rounds and attacks, so your comment about being much easier to dodge in a challenge doesn't hold much water with me. </div></blockquote><br /> <br /> Actually, the fluff states that this is EXACTLY what happens.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/472686/4703818.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/472686/4703818.page</link>
				<pubDate><![CDATA[Tue, 28 Aug 2012 03:18:19]]> GMT</pubDate>
				<author><![CDATA[ chrisrawr]]></author>
			</item>
			<item>
				<title>Re:Improved Dodge in Challenges</title>
				<description><![CDATA[ I would just settle for dodge saves being used in ranged combat, <span class="glossaryitem" onmouseover='gp(325);'>TBH</span>.<br /> I mean, they are meant to have ridiculously fast reflexes.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/472686/4709111.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/472686/4709111.page</link>
				<pubDate><![CDATA[Wed, 29 Aug 2012 12:37:02]]> GMT</pubDate>
				<author><![CDATA[ CthuluIsSpy]]></author>
			</item>
			<item>
				<title>Improved Dodge in Challenges</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cb7b86f9560aca9c8e93905da6930698.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/472686/4702855.page"><b>Valkyrie wrote:</b></a><br/>Remember they're not just taking attacks from one guy. It's not like everyone forms a circle around the duellists and watch them duke it out, the duellists have to watch out for stray rounds and attacks, so your comment about being much easier to dodge in a challenge doesn't hold much water with me. </div></blockquote><br /> <br /> since when has any other character in a challenge had to watch out about stray rounds or attacks.  In a challenge you can ONLY be hit by the members of the challenge, so putting your full concentration on them might be a good idea.  Given full concentration I think going from a 4++ to a 3++ sounds about right.    ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/472686/4710213.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/472686/4710213.page</link>
				<pubDate><![CDATA[Wed, 29 Aug 2012 18:19:25]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
			</item>
	</channel>
</rss>