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				<title>Hydra Interceptor and Vanquisher Upgrades</title>
				<description><![CDATA[ 2 simple things.<br /> <br /> Give the Hydra Interceptor so it can unload rounds into ground units without having to take snap shots.  <br /> Heck even the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> Hydra flak turret (the one that is a stationary defense turret) has interceptor so why not the tank?<br /> <br /> I miss my hydras unloading a hail of bullets into Dread's and killing them through weight of fire!!<br /> <br /> the Vanquisher needs increased power to make up for its current, weaknesses.<br /> Its already hard enough to land a blow so, I say if it does manage to hit it should be increadibly hard hitting.<br /> <br /> Modified idea from another thread. Origional person to concive it I cannot remember, but credit goes to them.<br /> <br /> I call it "Brute Force"<br /> <br /> If the armor facing is AV12 or less.<br /> Glance removes 2 hull points<br /> Pen, on a 4+ annialates the machine outright, wrecking it.  The shell just smashs the machine apart through its kinetic energy alone.<br /> <br /> If the armor is 13+<br /> Glance does 1 hull point <br /> Pen does 2 as well as whatever effect is given (stunned, weapon removed or whatever).<br /> (maybe, still working on it)<br /> <br /> and give it <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1.<br /> <br /> That... Or give them coaxial weapons <i>standard</i> to give them <span class="glossaryitem" onmouseover='gp(126);'>TL</span> chances and give them an upgrade that increases <span class="glossaryitem" onmouseover='gp(14);'>BS</span> (Not pask... something cheaper then pask)<br /> <br /> Vanquishers need more power for what they are worth.]]></description>
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				<pubDate><![CDATA[Thu, 30 Aug 2012 05:35:15]]> GMT</pubDate>
				<author><![CDATA[ Engine of War]]></author>
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				<title>Hydra Interceptor and Vanquisher Upgrades</title>
				<description><![CDATA[ Vanquisher just needs to hit more often.<br /> Making it count as twin-linked vs enemy tanks would be ideal.  Call it "In my sights" or something.<br /> <br /> Or, as a dedicated vehicle hunter, I wouldn't mind seeing the vanquisher with a 4th hull point and/or cermite armor.  Built more study to trade rounds with enemy armor.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Thu, 30 Aug 2012 06:28:31]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Hydra Interceptor and Vanquisher Upgrades</title>
				<description><![CDATA[ Yup, that's not nearly enough to make a vanquisher worth taking.<br /> <br /> To make a vanquisher worth taking, you'd have to make it Ap1, and make it so that any hits automatically cause a penetrating hit.<br /> <br /> Of course, that's still only 1 in 4 shots that it actually kills something, and is actually worse than that if the opponent has cover, so I'd still probably not take it.<br /> <br /> Seriously, the vanquisher is terribad, you'd have to do a lot to fix it, rather than just a tiny damage upgrade.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Aug 2012 06:32:02]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Hydra Interceptor and Vanquisher Upgrades</title>
				<description><![CDATA[ AP1, Heavy 2?<br /> <br /> Also agree re: Hydra.<br /> <br /> Maybe an option for Interceptor at like, 10pts per model?]]></description>
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				<pubDate><![CDATA[Thu, 30 Aug 2012 09:27:59]]> GMT</pubDate>
				<author><![CDATA[ infinityandbeyond]]></author>
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				<title>Hydra Interceptor and Vanquisher Upgrades</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fe521ef049cf08dfe48f5a43cc4f107d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/473208/4712122.page"><b>Ailaros wrote:</b></a><br/>Yup, that's not nearly enough to make a vanquisher worth taking.<br /> To make a vanquisher worth taking, you'd have to make it Ap1, and make it so that any hits automatically cause a penetrating hit.<br /> Of course, that's still only 1 in 4 shots that it actually kills something, and is actually worse than that if the opponent has cover, so I'd still probably not take it.<br /> Seriously, the vanquisher is terribad, you'd have to do a lot to fix it, rather than just a tiny damage upgrade.<br /> </div></blockquote><br /> Ran some numbers, and you're correct, it isn't quite enough.<br /> <br /> AP1, with re-rolls to hit, should actually do it.<br /> <br /> A BS4 all lascannon pred does .37 glances and .37 pens on average, rolling the pen at AP2.  165 points <br /> My Vanquisher would do .19 glances and .08 pens at AP2 AND .44 pens at AP1, 170 points.<br /> <br /> It's got a significant armor and range advantage over a pred, and less loss of firepower on the move, 5 points more.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Aug 2012 13:02:56]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Re:Hydra Interceptor and Vanquisher Upgrades</title>
				<description><![CDATA[ Well im sure no one wants it to be a <span class="glossaryitem" onmouseover='gp(280);'>OP</span> God Gun.<br /> BUt at the same time the curent one shot long range melta isn't cutting it.<br /> <br /> Your welcome to tinker with it.<br /> <br /> As for the Hydra interceptor, a seperate points addon for it just isnt right.  It needs to be Interceptor and Skyfire outright..]]></description>
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				<pubDate><![CDATA[Thu, 30 Aug 2012 13:27:05]]> GMT</pubDate>
				<author><![CDATA[ Engine of War]]></author>
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				<title>Hydra Interceptor and Vanquisher Upgrades</title>
				<description><![CDATA[ You don't think it would be stupidly good if it had both, for the same points as it is now? I doubt you'd see anything else in the <span class="glossaryitem" onmouseover='gp(57);'>HS</span> slots. ]]></description>
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				<pubDate><![CDATA[Thu, 30 Aug 2012 15:27:47]]> GMT</pubDate>
				<author><![CDATA[ infinityandbeyond]]></author>
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				<title>Hydra Interceptor and Vanquisher Upgrades</title>
				<description><![CDATA[ Give the Hydra Skyfire Flakk Missiles. <br /> <br /> Give the Vanquisher a free "Knight Commander" upgrade.]]></description>
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				<pubDate><![CDATA[Thu, 30 Aug 2012 17:17:36]]> GMT</pubDate>
				<author><![CDATA[ DemetriDominov]]></author>
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				<title>Re:Hydra Interceptor and Vanquisher Upgrades</title>
				<description><![CDATA[ Re: Hydra.   How much are you willing to pay for this?<br /> <br /> 50 points per Hydra?  That would almost be fair, but it would still be under-priced.]]></description>
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				<pubDate><![CDATA[Thu, 30 Aug 2012 17:57:45]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
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				<title>Hydra Interceptor and Vanquisher Upgrades</title>
				<description><![CDATA[ Hydra I have no opinion on.<br /> <br /> But for feth's sake leave the Vanq alone! Before people were saying to either make it <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 (for +1 on the table) or better shot.<br /> <br /> So <span class="glossaryitem" onmouseover='gp(50);'>GW</span> made 6th ed where it is still <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 but that now does what <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 used to. And you still complain. Get over it. Its fine the way it is for casual lists! And even semi-competitve.<br /> <br /> If you want competitive Guard use the Standard, but now highly survivable, Meltavet Flyers!]]></description>
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				<pubDate><![CDATA[Fri, 31 Aug 2012 15:49:35]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Hydra Interceptor and Vanquisher Upgrades</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a2c8707a3a6b2746ec5e51ca3324023c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/473208/4717856.page"><b>Deadshot wrote:</b></a><br/><br /> So <span class="glossaryitem" onmouseover='gp(50);'>GW</span> made 6th ed where it is still <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 but that now does what <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 used to. And you still complain. Get over it. Its fine the way it is for casual lists! And even semi-competitve.</div></blockquote><br /> <br /> But with the change of the vehicle damage table, the Vanquisher only gained a "false AP1". It still destroys stuff on an 5+, so nothing changed since 5th ed. Where people wanted it to have a +1 modifier, mind you. <br /> <br /> And no, it isn't fine as it is. When your after-battle experience is "This thing did nothing, I would be better with a Demolisher, but hey, at least it looks cool and fun and all." then you feel self-justification and not statisfaction. So yeah, at the end of the day you will still have a 155 points tank that could do only ~0.20 Exploded result on a 35 points Rhino...<br /> <br /> I think the best resolution for the Vanquisher would be the re-introduction of the alternate normal shell fire mode and a cost increase to 180-185 points. ]]></description>
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				<pubDate><![CDATA[Fri, 31 Aug 2012 16:16:53]]> GMT</pubDate>
				<author><![CDATA[ AtoMaki]]></author>
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