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		<title><![CDATA[Latest posts for the thread "New heavy weapon teams"]]></title>
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				<title>New heavy weapon teams</title>
				<description><![CDATA[ Flyswatter Autocannon: Same point cost and profile as autocannons, but hits air units at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> value and ground targets BS1.<br /> <br /> Heavy Flamer team: Same cost as Mortar/heavy bolter. One guy holding the nozzle the other pushing a wheeled fuel tank.  Has the following profiles:<br /> <br /> Sweep: <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5 AP4 template range 6" assault (functions like hellhound)<br /> <br /> Concentrated: <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5AP4 template assault each model under template is hit twice.<br /> <br /> On overwatch it can deliver <span class="glossaryitem" onmouseover='gp(24);'>D6</span> <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 AP4 hits.<br /> <br /> Multi-Melta: Cost same as Missile Launcher. In assault, the team may sacrifice the Multimelta to get a single Meltabomb attack.]]></description>
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				<pubDate><![CDATA[Sun, 2 Sep 2012 20:49:52]]> GMT</pubDate>
				<author><![CDATA[ Jerjare]]></author>
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				<title>New heavy weapon teams</title>
				<description><![CDATA[ I would take dozens of heavy flamer teams and never lose a game ever.<br /> <br /> That is, I feel you're greatly undervaluing the power of your heavy flamer team. I'd price it at 15 points at least, and perhaps 20 points if that proved to be too cheap!]]></description>
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				<pubDate><![CDATA[Sun, 2 Sep 2012 21:07:12]]> GMT</pubDate>
				<author><![CDATA[ chrisrawr]]></author>
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				<title>New heavy weapon teams</title>
				<description><![CDATA[ Or make it explode in large blast when "killed" ?]]></description>
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				<pubDate><![CDATA[Sun, 2 Sep 2012 21:22:17]]> GMT</pubDate>
				<author><![CDATA[ LittleOrk]]></author>
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				<title>New heavy weapon teams</title>
				<description><![CDATA[ Let me guess you play against fliers and horde armies alot and lose? lets add anti marine too! Assault 6 plasma gun with no overheat because there holding icepacks in there hands!!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> on second thought that sounded kinda rude <span class="glossaryitem" onmouseover='gp(84);'>lol</span> sorry]]></description>
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				<pubDate><![CDATA[Sun, 2 Sep 2012 21:49:31]]> GMT</pubDate>
				<author><![CDATA[ Overlord Zerrtin]]></author>
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				<title>New heavy weapon teams</title>
				<description><![CDATA[ @Overlord; The autocannon is fine <span class="glossaryitem" onmouseover='gp(72);'>imo</span>; sacrificing groundfire for skyfire looks like it's going to be costed the same in 6e. The multimelta might also be fine because of heavy on infantry and 24", but could warrant Lascannon costs or more if it became trouble.<br /> <br /> The flamer is the only really overpowered thing. A lot of people underestimate flamers for some reason.]]></description>
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				<pubDate><![CDATA[Sun, 2 Sep 2012 22:13:18]]> GMT</pubDate>
				<author><![CDATA[ chrisrawr]]></author>
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				<title>Re:New heavy weapon teams</title>
				<description><![CDATA[ I honestly see no reason for all of the special rules. Just have a heavy flamer team be a regular heavy flamer, and a multi-melta team be a regular multi-melta.]]></description>
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				<pubDate><![CDATA[Sun, 2 Sep 2012 22:39:50]]> GMT</pubDate>
				<author><![CDATA[ Buttons]]></author>
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				<title>New heavy weapon teams</title>
				<description><![CDATA[ In regards to the multimelta, I'm impartial/leaning toward agreeing; torrent 6" on dual flamer team is fun and makes sense given the context it was proposed in (basically firemen, but with prometheum instead of water; GEDDIT?)<br /> <br /> I just think it needs a bigger pricetag.]]></description>
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				<pubDate><![CDATA[Sun, 2 Sep 2012 23:42:22]]> GMT</pubDate>
				<author><![CDATA[ chrisrawr]]></author>
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