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		<title><![CDATA[Latest posts for the thread "New Adaptation to Lone Wolves 'A Glorious Death' rule"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "New Adaptation to Lone Wolves 'A Glorious Death' rule"]]></description>
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				<title>New Adaptation to Lone Wolves 'A Glorious Death' rule</title>
				<description><![CDATA[ One thing that always bugged me about Lone Wolves was this: If it survived the game, you lost a <span class="glossaryitem" onmouseover='gp(140);'>VP</span>. So you'd want it to die. But you'd want it to take something down with it, or it would be a pointless waste of points. So you'd bulk it out with gear, so that it would be worth it. Then it'd just survive the game, and you'd lose a <span class="glossaryitem" onmouseover='gp(140);'>VP</span>. It's a paradox. Plus, the enemy would just spend the entire game running their troops away from the Lone Wolf so<br /> <br /> And yet, in their fluff, if they survive the battle and avenge their pack mates, they are usually promoted to the Wolf Guard.<br /> <br /> So here's an idea. During the game, if the Lone Wolf either dies, or slays a certain number of units (10 minis, or a Monstrous Creature or Vehicle, for example), then you get a <span class="glossaryitem" onmouseover='gp(140);'>VP</span>. That way, they're useful again!!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/474376/4731841.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/474376/4731841.page</link>
				<pubDate><![CDATA[Tue, 4 Sep 2012 20:29:39]]> GMT</pubDate>
				<author><![CDATA[ Colonel-Commissar]]></author>
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