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		<title><![CDATA[Latest posts for the thread "Need Help with Khador lists"]]></title>
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				<title>Need Help with Khador lists</title>
				<description><![CDATA[ Okay so I've posted a few list ideas for 15 pts. I've stated before I play with a group of about 8 people all different factions <span class="glossaryitem" onmouseover='gp(197);'>WM</span> and hordes and it seems like no matter what I do I get owned. We are all new (coming back after years) to the game my current W L D is 1-6-0. I tried my Karchev and 3 heavies and got rocked by our circle player.<br /> <br /> I could use some advice, I do realize I need more time to understand my army and all the tactics combos I can do but I just want to get some help with some starter lists.<br /> <br /> Here is what our Circle is fielding;<br /> <br /> <span class="glossaryitem" onmouseover='gp(364);'>eKaya</span><br /> Laris (I think I spelled that right)<br /> Pureblood<br /> Feral<br /> What he does is go ghostly every chance he can get close wreck my models uses Kaya's feat to pull back. Or he will run Kaya up pop the feat and move his heavies to do a protective screen on Kaya. <span class="glossaryitem" onmouseover='gp(186);'>Def</span> 18 makes her hard for Khador to hit.<br /> <br /> Our Cygnar player does<br /> <br /> Brisbane<br /> Cyclone<br /> Nomad<br /> 13th Gunmage ( I think it’s a squad of 3 and they all run around and shoot)<br /> Reinholdt<br /> He does a simple I’m going to shoot you ALOT and wreck you before you can get into combat while casting Aoes and clouds all over the place.<br /> <br /> Skorne;<br /> <br /> Morgul<br /> Agonizer<br /> Bronzeback<br /> Basilisk<br /> Haven’t played him yet but I've watched him play others in the group and he uses poltergeist and slam's a bunch<br /> <br /> So If anyone has some suggestions as to a solid 15pt list would be that'd be great..<br /> Note: I do not want to make a different list to play each of them, I would like to find a balance 15 pt list or 2 and play several games each list with a different caster so I can get use to casters. I don't care about losing at all I just want to make it a good hard fight, not just get smashed every time.<br /> <br /> Khador I have access to;<br /> <br /> Sorcha<br /> Butcher<br /> <span class="glossaryitem" onmouseover='gp(358);'>eButcher</span><br /> Irusk<br /> Vlad<br /> Karchev<br /> Buying (<span class="glossaryitem" onmouseover='gp(356);'>eVlad</span> and <span class="glossaryitem" onmouseover='gp(359);'>eIrusk</span> this weekend)<br /> <br /> Jacks'<br /> x2 Juggys<br /> x2 Destroyers<br /> Kodiak<br /> Berserker<br /> Behometh<br /> Marurader<br /> Devestator<br /> Drago<br /> <br /> Units<br /> x2 Widow Makers<br /> 3 MOW Shock<br /> 5 MOW Demo<br /> 10 <span class="glossaryitem" onmouseover='gp(225);'>WG</span> Rifle<br /> 5 <span class="glossaryitem" onmouseover='gp(647);'>IFP</span> Uhlan<br /> <br /> Solo<br /> Manhunter<br /> <span class="glossaryitem" onmouseover='gp(647);'>IFP</span> Dragoon solo<br /> <br /> That's all I own so far <br /> Thanks, for any feedback.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2012 16:29:16]]> GMT</pubDate>
				<author><![CDATA[ promo]]></author>
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				<title>Re:Need Help with Khador lists</title>
				<description><![CDATA[ Not a single suggestion?]]></description>
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				<pubDate><![CDATA[Sat, 8 Sep 2012 11:20:51]]> GMT</pubDate>
				<author><![CDATA[ promo]]></author>
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				<title>Need Help with Khador lists</title>
				<description><![CDATA[ Haha, that is tough. We can theory machine all day long about this but, with such a wide veriety of lists and a lack of a good tarpit unit, you may be losing alot of games for a while.<br /> <br /> One critical observation that I see is your massive lack of a tarpit unit (Kayazy, IFPs, <span class="glossaryitem" onmouseover='gp(225);'>WGs</span>, AKs). Khador relies heavily on their infantry blocks, I would suggest getting at least one full unit of these before purchasing anything else. especially if you are getting <span class="glossaryitem" onmouseover='gp(359);'>eIrusk</span>.<br /> <br /> I would be interested in seeing how this list would do;<br /> <br /> pIrusk - +6WJ<br /> -Beast - 09 - 11<br /> <br /> Max Kayazy Assassins - 8<br /> -Underboss - 2<br /> <br /> The obvious problem being that you dont have this list available. What this list will do is present a field of one of the most annoying tarpits khador has to offer. Kayazy with their underboss have one of the highest <span class="glossaryitem" onmouseover='gp(186);'>DEF</span> stats in the game in melee, which is great, as this allows them to tangle up tons of enemies who will probably never hit them (without auto hit rules, you need an <span class="glossaryitem" onmouseover='gp(405);'>MAT</span> of 7 minimum to be able to hit with a roll of a 12). They also have great <span class="glossaryitem" onmouseover='gp(405);'>MAT</span> via gang. Couple this with pIrusk's feat, and they will hit even Kaya on avg rolls. This list will not fair well against the cygnar list most likely, but it should do great against the others. Nothing in that circle army has enough <span class="glossaryitem" onmouseover='gp(405);'>MAT</span>/<span class="glossaryitem" onmouseover='gp(406);'>RAT</span> to hit the assassins, this will force him to boost <span class="glossaryitem" onmouseover='gp(351);'>atk</span> on everything and will ruin his beast's effectiveness. <br /> <br /> This list has worked really well for me in many games. It just has one glaring weakness, and that is AOE heavy lists. Against these lists with multiple heavy warbeasts, just keep the infantry staggered close enough so that he cant trample his way through them. Many people will underestimate the killing potential of the kayazy, but, with gang they will hit with POW12, and irusk can effectively make them weapon master every turn with battle lust, which will easily wreck alot of heavies, especially considering with irusk's feat, they have an effective <span class="glossaryitem" onmouseover='gp(405);'>MAT</span> of 11. <br /> <br /> My big suggestion is just to get some infantry units before anything else.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 8 Sep 2012 12:49:06]]> GMT</pubDate>
				<author><![CDATA[ KingKodo]]></author>
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				<title>Need Help with Khador lists</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/474753/4746043.page"><b>KingKodo wrote:</b></a><br/>Haha, that is tough. We can theory machine all day long about this but, with such a wide veriety of lists and a lack of a good tarpit unit, you may be losing alot of games for a while.<br /> <br /> One critical observation that I see is your massive lack of a tarpit unit (Kayazy, IFPs, <span class="glossaryitem" onmouseover='gp(225);'>WGs</span>, AKs). Khador relies heavily on their infantry blocks, I would suggest getting at least one full unit of these before purchasing anything else. especially if you are getting <span class="glossaryitem" onmouseover='gp(359);'>eIrusk</span>.<br /> <br /> I would be interested in seeing how this list would do;<br /> <br /> pIrusk - +6WJ<br /> -Beast - 09 - 11<br /> <br /> Max Kayazy Assassins - 8<br /> -Underboss - 2<br /> <br /> The obvious problem being that you dont have this list available. What this list will do is present a field of one of the most annoying tarpits khador has to offer. Kayazy with their underboss have one of the highest <span class="glossaryitem" onmouseover='gp(186);'>DEF</span> stats in the game in melee, which is great, as this allows them to tangle up tons of enemies who will probably never hit them (without auto hit rules, you need an <span class="glossaryitem" onmouseover='gp(405);'>MAT</span> of 7 minimum to be able to hit with a roll of a 12). They also have great <span class="glossaryitem" onmouseover='gp(405);'>MAT</span> via gang. Couple this with pIrusk's feat, and they will hit even Kaya on avg rolls. This list will not fair well against the cygnar list most likely, but it should do great against the others. Nothing in that circle army has enough <span class="glossaryitem" onmouseover='gp(405);'>MAT</span>/<span class="glossaryitem" onmouseover='gp(406);'>RAT</span> to hit the assassins, this will force him to boost <span class="glossaryitem" onmouseover='gp(351);'>atk</span> on everything and will ruin his beast's effectiveness. <br /> <br /> This list has worked really well for me in many games. It just has one glaring weakness, and that is AOE heavy lists. Against these lists with multiple heavy warbeasts, just keep the infantry staggered close enough so that he cant trample his way through them. Many people will underestimate the killing potential of the kayazy, but, with gang they will hit with POW12, and irusk can effectively make them weapon master every turn with battle lust, which will easily wreck alot of heavies, especially considering with irusk's feat, they have an effective <span class="glossaryitem" onmouseover='gp(405);'>MAT</span> of 11. <br /> <br /> My big suggestion is just to get some infantry units before anything else.<br /> <br /> </div></blockquote><br /> <br /> You could get one of the Devestaters to run with him instead of beast. or swap it with Demolisher(same points). allowing you to have a 25ARM and stick him up front let the "Gunline" from Cygnar plink at that for a bit. Kayazy would not be a bad choice <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. <br /> <br /> I am gonna have to agree though, your missing a few of our staples. I honestly don't think you 'NEED" an infantry in 15pts. Something i would run is pSorscha, Beast-09, Great Bears, pEiryss, Kell Baloch. nice little list. pSorscha will rock their world with her feat, as well Fog of War + Wind Rush = DEF20 V ranged. Bears have back swing so you can take care of 6 infantry models in one turn. plus Beast has threasher on a Reach weapon. Kell can get Dual Shot if he Sac move for Aiming bonus, + he has a 14" range and a RAT8 with Snipe. pEiryss, denies your opponent focus. on feat turn if you miss the kill shots, you can pop a disruptor shot on the enemy caster and they don't get Focus on their turn keeping them from shaking Stationary. the problem is it will not be as effective of a list vs Hordes though. you would want to Feat and drop their beasts that turn and you would have game specially if you can drop them all otherwise tackout the heavier hitters. pMorghul will make Cheese and crackers out of you...]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 17:15:30]]> GMT</pubDate>
				<author><![CDATA[ ratch]]></author>
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