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		<title><![CDATA[Latest posts for the thread "Wnat to start Warmachine! But i'm a complete noob!"]]></title>
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				<title>Wnat to start Warmachine! But i'm a complete noob!</title>
				<description><![CDATA[ I'm a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> collector, and I felt like starting an army from a different range. I'm a complete n00b and the only reason I'm interested is because my friends were playing it and it looked fun. I have an idea of what I need to get, but i'm still a bit hazy. I especially need to have an idea of what the armies are like. This is the main priority for the moment. PLease help!<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2012 17:47:59]]> GMT</pubDate>
				<author><![CDATA[ OrkzCrazy]]></author>
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				<title>Wnat to start Warmachine! But i'm a complete noob!</title>
				<description><![CDATA[ I'd check out the privateer press forums they have a ton of army lists. <br /> <br /> As most factions are very well balanced check out the different play stiles and the models and see what you like best, it's not like <span class="glossaryitem" onmouseover='gp(3);'>40k</span> with a major imbalance of codexes.]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2012 18:44:34]]> GMT</pubDate>
				<author><![CDATA[ darefsky (Flight Medic Paints)]]></author>
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				<title>Re:Wnat to start Warmachine! But i'm a complete noob!</title>
				<description><![CDATA[ Check out <a href="http://battlecollege.wikispaces.com/" target="_new" rel="nofollow">http://battlecollege.wikispaces.com/</a>. Gives a brief summary of each faction, and describes each unit in a roundabout fashion. Not the be-all and end-all on rules, but it is what I used to really get started. Also, look at <a href="http://www.forwardkommander.com/" target="_new" rel="nofollow">http://www.forwardkommander.com/</a> for the unit points. These two sites are great for figuring out what an army of a certain type actually entails. Normal games are 25pt (~1000pt <span class="glossaryitem" onmouseover='gp(3);'>40k</span> in terms of feel), 35pt (~1500pt), or 50pt (~2000pt)<br /> <br /> You can find the quickstart rules here <a href="http://privateerpress.com/warmachine/the-game" target="_new" rel="nofollow">http://privateerpress.com/warmachine/the-game</a> and here <a href="http://privateerpress.com/hordes/the-game" target="_new" rel="nofollow">http://privateerpress.com/hordes/the-game</a> for Warmachine and Hordes respectively, to give you an idea of what the game entails.]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2012 21:19:54]]> GMT</pubDate>
				<author><![CDATA[ Crazy_Carnifex]]></author>
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				<title>Re:Wnat to start Warmachine! But i'm a complete noob!</title>
				<description><![CDATA[ Welcome to the other side.]]></description>
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				<pubDate><![CDATA[Fri, 7 Sep 2012 07:35:01]]> GMT</pubDate>
				<author><![CDATA[ aleis]]></author>
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				<title>Wnat to start Warmachine! But i'm a complete noob!</title>
				<description><![CDATA[ <blockquote><div><cite>darefsky wrote:</cite>I'd check out the privateer press forums they have a ton of army lists. <br /> <br /> As most factions are very well balanced check out the different play stiles and the models and see what you like best, it's not like <span class="glossaryitem" onmouseover='gp(3);'>40k</span> with a major imbalance of codexes.</div></blockquote><br /> <br /> hell of a lot more ballanced, and cheaper to boot.<br /> <br /> <blockquote><div><cite>aleis wrote:</cite>Welcome to the other side.</div></blockquote><br /> <br /> The better Side =]<br /> <br /> goofing aside, i recommend deciding your faction and starting with a Battle Box to start playing and work from there. BB teach you about the Caster/Jack Mechanics. from there you can add some infantry and solos as you go up in points. and eventually adding new casters and jacks. <br /> <br /> Here is some simple Summary of Factions i know.<br /> <br /> Khador(mine) - Russians of High <span class="glossaryitem" onmouseover='gp(399);'>ARM</span> doom! Khador has no light jacks save the 1 character included with Old Witch. We Love infantry, Most of our lists will include Winter Guard Infantry, Kayazy Assassins, or <span class="glossaryitem" onmouseover='gp(647);'>IFP</span>. or a mix. We also have some of the best Movement Shenanigans. But our downside is Our heavy infantry Man-O-War and our Jacks are really slow, <span class="glossaryitem" onmouseover='gp(191);'>SPD</span> 4. We are mostly a beatstick faction, our Range is in our Jacks and a support unit called the Widowmakers.<br /> <br /> Cygnar - Its hard to be Competetive with this faction. they have some fun Mage and ranged Shenanigans but everyone knows how to counter their main lists that used to be turn 2-3 wins. there are some good players that can be really competetive with them.<br /> <br /> Cryx - I hate and love this faction at the same time. They have Tricks, and Undead, and Incorpreal... Cryx lists are a pain in the back side for Khador thats for sure. They are the tricksy faction.<br /> <br /> Menoth -  Think of them as a Catholic Crusade, because thats what they are. very religious faction. they are a 50/50 competitive. they are also the faction with some great jack support. they easily run 3-5 jacks in average lists. they have some fun details on the Jacks. aside form that i am not partial to them.<br /> <br /> Retribution - Elves, nuff said. Not recommended for new players.<br /> <br /> <span class="glossaryitem" onmouseover='gp(462);'>ofc</span> these are my interpretations of the factions. generally derived from local chatting at the shop xD]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 17:39:29]]> GMT</pubDate>
				<author><![CDATA[ ratch]]></author>
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