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		<title><![CDATA[Latest posts for the thread "2000pt Friendly siege guard"]]></title>
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				<title>2000pt Friendly siege guard</title>
				<description><![CDATA[ G'day been a lurker on Dakka for some time now, thought I'd better sign up.<br /> Coming into 6thEd I wanted to do a new army and had thoughts about doing a siege themed Imperial Guard army, and came up with the following:<br /> <br /> Company command squad-145<br /> -4x meltagun<br /> -chimera<br /> -hull heavy flamer<br /> <br /> Veteran squad-155<br /> -3x meltagun<br /> -chimera<br /> -hull heavy flamer<br /> <br /> Veteran squad-155<br /> -3x meltagun<br /> -chimera<br /> -hull heavy flamer<br /> <br /> Veteran squad-155<br /> -3x meltagun<br /> -chimera<br /> -hull heavy flamer<br /> <br /> Infantry platoon-340<br /> Command squad<br /> -autocannon<br /> Infantry squad<br /> -autocannon<br /> Infantry squad<br /> -autocannon<br /> Infantry squad<br /> -autocannon<br /> Heavy weapons squad<br /> -3x mortar<br /> Heavy weapons squad<br /> -3x mortar<br /> <br /> Hellhound-135<br /> -hull heavy flamer<br /> -smoke launchers<br /> <br /> Hellhound-135<br /> -hull heavy flamer<br /> -smoke launchers<br /> <br /> Hydra flak tank-75<br /> -hull heavy flamer<br /> <br /> Hydra flak tank-75<br /> -hull heavy flamer<br /> <br /> Medusa-155<br /> -hull heavy flamer<br /> -enclosed crew cab<br /> -bastion breacher shells<br /> <br /> Medusa-155<br /> -hull heavy flamer<br /> -enclosed crew cab<br /> -bastion breacher shells<br /> <br /> Manticore-160<br /> -hull heavy flamer<br /> <br /> Manticore-160<br /> -hull heavy flamer<br /> <br /> Although this army is just for friendly battles, any advice or criticism to a new guard player would be great!<br /> <br /> Cheers,<br /> rbladeRockWallThief.]]></description>
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				<pubDate><![CDATA[Sat, 8 Sep 2012 10:35:07]]> GMT</pubDate>
				<author><![CDATA[ RockWallThief]]></author>
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				<title>2000pt Friendly siege guard</title>
				<description><![CDATA[ Its a very good list .... its NOT very friendly ;-)<br /> What is your friend playing?<br /> <br /> There is not much to say actually.<br /> You have classic mech guard with artillery fire support.<br /> Lose the hydras , throw in a vendetta or two and your set for any tournament.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 8 Sep 2012 13:08:00]]> GMT</pubDate>
				<author><![CDATA[ lord limenix]]></author>
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				<title>2000pt Friendly siege guard</title>
				<description><![CDATA[ I still love my hyrdas, they hit one or two bullets against ground targets and that heavy bolter is another three rounds at ground targets as well. I still feel their worth the points especially if its a skimmer heavy army. Looking at you tau, eldar, dark eldar, every flier in the game.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> See how they do in battle and adjust from there, you can get 2 more artillery carriages for basilisk guns at 75 pts a pop thats a cheap large blast template, or a squad of rapier laser destroyers that are a twin linked <span class="glossaryitem" onmouseover='gp(80);'>LC</span> at 40 pts a piece with Toughness 7 on the gun itself and its ordanence!]]></description>
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				<pubDate><![CDATA[Sat, 8 Sep 2012 13:22:36]]> GMT</pubDate>
				<author><![CDATA[ BunkerBob]]></author>
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				<title>2000pt Friendly siege guard</title>
				<description><![CDATA[ Thanks for the feedback guys!<br /> I thought someone might bring up vendettas, but I really want steer clear of flying things in this army to keep the theme, but if I get around to it I might keep it as a backup when I go to a tournament.<br /> <br /> My friend usually plays tyranids with lots of saturation and <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s (hence the spam of autocannons) or he'll play Chaos(general <span class="glossaryitem" onmouseover='gp(93);'>MC</span> spam again with terminators).<br /> <br /> as a general question which of my vehicles should have heavy flamers and what should have heavy bolterss?<br /> <br /> Cheers,<br /> RockWallThief<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Just read up on the new skyfire rule. <br /> Makes the Hydra not really worth taking as only 1 person at my local gaming club even runs fliers!<br /> It's really a shame, because I wanted to model them with a turret similar to a FlakPanzer Wirbelwind. :C <br /> May aswell take a couple of griffons now, or is there something better to spend 150 points on?<br /> <br /> Cheers,<br /> RockWallThief ]]></description>
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				<pubDate><![CDATA[Sat, 8 Sep 2012 13:29:26]]> GMT</pubDate>
				<author><![CDATA[ RockWallThief]]></author>
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				<title>2000pt Friendly siege guard</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/763fa3618fef1c4760447b0ba233b659.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/475127/4746112.page"><b>RockWallThief wrote:</b></a><br/><br /> Just read up on the new skyfire rule. <br /> Makes the Hydra not really worth taking as only 1 person at my local gaming club even runs fliers!<br /> It's really a shame, because I wanted to model them with a turret similar to a FlakPanzer Wirbelwind. :C <br /> May aswell take a couple of griffons now, or is there something better to spend 150 points on? </div></blockquote><br /> <br /> ...a Vendetta?  <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> j/k<br /> <br /> Well, for starters, maybe demolitions doctrine on your vet squads?  And, with the remaining points, I'd say either trick out your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> or add a Commissar to your platoon.<br /> <br /> Also, I counted 4 heavy support choices (Manticores can't be squadroned).  But, you have 4 troops, so you could spend 70 and buy a Primaris Psyker, or a Lord Commissar and just attach him to your platoon and voila you're legal.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 8 Sep 2012 18:50:33]]> GMT</pubDate>
				<author><![CDATA[ tiberius183]]></author>
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				<title>2000pt Friendly siege guard</title>
				<description><![CDATA[ Thanks for the input Tiberius.<br /> <br /> I do think the doctrines would go a long way.<br /> However it was my understanding that in 6th Ed that when you hit 2k your force organisation doubles?<br /> I still don't know what exactly to do with 60 points after getting grenadiers. I would grab Marbo but I can't think where to drop the 5 points from.<br /> <br /> Could I buy thudd guns and centaurs for 150 points?<br /> <br /> @BunkerBob, Where can I find the rule for the rapiers and gun carriages, are they in an Imperial armour?<br /> <br /> hows this look:<br /> <br /> Company command squad-145 <br /> -4x meltagun <br /> -chimera <br /> -hull heavy flamer <br /> <br /> Lord Commissar-70<br /> <br /> Guardsman Marbo-65<br /> <br /> Veteran squad-155 <br /> -3x meltagun <br /> -chimera <br /> -hull heavy flamer <br /> <br /> Veteran squad-155 <br /> -3x meltagun <br /> -chimera <br /> -hull heavy flamer <br /> <br /> Veteran squad-155 <br /> -3x meltagun <br /> -chimera <br /> -hull heavy flamer <br /> <br /> Infantry platoon-355 <br /> Command squad <br /> -autocannon <br /> Infantry squad<br /> -grenade launcher<br /> -autocannon <br /> Infantry squad<br /> -grenade launcher<br /> -autocannon <br /> Infantry squad<br /> -grenade launcher<br /> -autocannon  <br /> Heavy weapons squad <br /> -3x mortar <br /> Heavy weapons squad <br /> -3x mortar <br /> <br /> Hellhound-135 <br /> -hull heavy flamer <br /> -smoke launchers <br /> <br /> Hellhound-135 <br /> -hull heavy flamer <br /> -smoke launchers <br /> <br /> Medusa-155 <br /> -hull heavy flamer <br /> -enclosed crew cab <br /> -bastion breacher shells <br /> <br /> Medusa-155 <br /> -hull heavy flamer <br /> -enclosed crew cab <br /> -bastion breacher shells <br /> <br /> Manticore-160 <br /> -hull heavy flamer <br /> <br /> Manticore-160 <br /> -hull heavy flamer <br /> <br /> Cheers,<br /> RockWallThief]]></description>
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				<pubDate><![CDATA[Sun, 9 Sep 2012 01:36:10]]> GMT</pubDate>
				<author><![CDATA[ RockWallThief]]></author>
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				<title>Re:2000pt Friendly siege guard</title>
				<description><![CDATA[ Yor <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> doesn't exactly "double".  You get to take a 2nd <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>, so you'll still need the prerequisite 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and 2 troops.  Therefore, in order to take more goodies (like a 4th heavy slot), you need to have at least 2 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> and 4 troops.<br /> <br /> Like the changes to the list.  If you're still looking for where to drop some points, I'd say cannibalize one of the autocannon <span class="glossaryitem" onmouseover='gp(59);'>HW</span> teams in the blob.  I'd say Marbo's worth it.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  ]]></description>
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				<pubDate><![CDATA[Sun, 9 Sep 2012 06:43:38]]> GMT</pubDate>
				<author><![CDATA[ tiberius183]]></author>
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