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		<title><![CDATA[Latest posts for the thread "The Nemesis Incident - DA v CSM Campaign (introduction + first mission)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "The Nemesis Incident - DA v CSM Campaign (introduction + first mission)"]]></description>
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				<title>The Nemesis Incident - DA v CSM Campaign (introduction + first mission)</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(25);'>DA</span> v <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Campaign, inspired by the new Dark Vengeance box set, first game on Thursday 13-Sep-2012... battle report and pics to follow.  Feedback on the campaign idea appreciated...  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <br /> <br /> <br /> <font color='orange'><b>The Nemesis Incident</b></font><br /> Some 10,000 years ago, the Arch-Traitor Luther of the Dark Angels Legion, was tempted to Chaos and dragged many of his brethren with him.  On the return of Lion <span class="glossaryitem" onmouseover='gp(555);'>El</span>'Jonson to fabled Caliban, after the Horus Heresy had ended, a terrible battle ensued between the loyalist and traitor forces.  At the last moment, Luther repented and the Chaos gods sent a vast Warp Storm that carried away the Fallen Dark Angels and spread them across the known galaxy.<br /> <br /> For those 10,000 years the Fallen have been hunted by the Dark Angels who must right the stain on their honour.<br /> <br /> Cypher, amongst all the Fallen is the most notorious; Capricious in intent, supremely dangerous in effect, he has run the Imperium and the Dark Angels ragged time and time again.  But does he serve Chaos, or does he seek to strengthen the Imperium, his actions have often been perceived to pursue both ends.<br /> <br /> Along with two other Fallen and a war host from The Brethren, Nurgle worshiping Chaos Space Marines, Cypher has descended on the Nemesis Sub-Sector disrupting production and supply routes to the nearby Cadian Gate in the Segmentum Obscurus.<br /> <br /> But all may not be as simple as it seems; spontaneous Cultist uprisings, problematic Warp travel and crippling political machinations all suggest there is more to this than just the ravaging of Imperial territories.  The Dark Angels have responded, the Dark Angels are coming, but can they unravel Cypher’s plot and capture the Fallen…<br /> <br /> <br /> <br /> <br /> <font color='green'><b>Campaign Location</b></font><br /> Nemesis Sub-Sector, Segmentum Obscurus<br /> <br /> <font color='green'><b>POI</b></font><br /> Percius Alpha (Agri World); ideally situation from it’s sun to provide reliable levels of sun and rainfall, grain from this world directly supplies the Cadian Gate<br /> <br /> Percius Omega (Hive World); rich in minerals, its primary production output is the Lion pattern mark VII Las Gun<br /> <br /> Lycaonia (Hive World); abundant low grade ores, primary production output low grade mass produced Guardsman equipment (entrenching tools, water flasks, etc )<br /> <br /> Gaal Orbital (in geosynchronous orbit with Lycaonia); goods transport station for Percius Alpha, Percius Omega and Lycaonia, some Rogue Trader traffic<br /> <br /> Zaavan (moon, orbiting the lifeless planet Nemesis-83158); Mechanicum scientific outpost, Gamma security level clearance and above<br /> <br /> Gateway Station; defends the Nemesis Sub-Sector Warp Gate<br /> <br /> <font color='green'><b>Imperial Forces of Note</b></font><br /> Dark Angels Death Wing & Raven Wing<br /> <br /> <font color='green'><b>Chaos Forces of Note</b></font><br /> Cypher (Fallen)<br /> Sadoc (Fallen)<br /> Cana (Fallen)<br /> The Brethren (Nurgle affiliated Chaos Space Marines)<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <font color='red'><b>Mission 1 – An Unexpected Ancient Foe</b></font><br /> Responding to the crisis in the Nemesis Sub-Sector, the Dark Angels launch a preliminary raid against a contingent of the forces of Chaos heading towards the Mechanicum scientific outpost on Zaavan.  Caught in the open the Chaos Space Marine host is forced to fight.  Unknown to the Dark Angels before the battle, a Fallen named Sadoc is leading the Brethren Chaos Space Marines.<br /> <br /> <b>Planet:</b> Zaavan<br /> <b>Points:</b> 1,500/1,500 (2 v 2)<br /> <b>Game Special Rules:</b><br /> <i>Sadoc</i> – As a Fallen Dark Angel, Sadoc should be represented by an appropriate model and is paid for in points as a Chaos Space Marine Lord or Sorcerer in power armour from one of the Chaos player’s <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slots.  He is not allowed to take a mark of Chaos, however, any other equipment option is allowed.  Sadoc is the Chaos player’s Warlord for this game and gains Preferred Enemy: Dark Angel  when he draws line of site to a Dark Angel model (if in a transport this happens only if Sadoc makes a ranged attack from a fire point, this also triggers the below ‘Capture or Kill’ Secondary Mission if the mission requirements are fulfilled (eg. no hiding in a rhino and shooting out without triggering the Secondary Mission!).<br /> <br /> <b>Mission:</b> Random <span class="glossaryitem" onmouseover='gp(3);'>40k</span> 6th Ed mission<br /> <b>Secondary Mission(s): </b><br /> As per the randomised <span class="glossaryitem" onmouseover='gp(3);'>40k</span> 6th Ed mission<br /> <br /> <i>Capture or Kill</i> – This Secondary Mission only comes into effect during the game when a Death Wing or Raven Wing model can draw a direct line of sight to the Sadoc model.<br /> <span class="glossaryitem" onmouseover='gp(25);'>DA</span>: 1 <span class="glossaryitem" onmouseover='gp(140);'>VP</span> is awarded for every wound inflicted in close combat, this is as well as the Warlord Secondary Mission, and represents the Dark Angels attempting to subdue or kill the Fallen<br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>: 1 <span class="glossaryitem" onmouseover='gp(140);'>VP</span> is awarded for every wound remaining at the end of the game<br /> <br /> <b>Deployment:</b> As per the randomised <span class="glossaryitem" onmouseover='gp(3);'>40k</span> 6th Ed mission<br /> <b>Game Length:</b> As per the randomised <span class="glossaryitem" onmouseover='gp(3);'>40k</span> 6th Ed mission<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 12:20:47]]> GMT</pubDate>
				<author><![CDATA[ BennyB]]></author>
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