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		<title><![CDATA[Latest posts for the thread "How do Penal Legions start?"]]></title>
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				<title>How do Penal Legions start?</title>
				<description><![CDATA[ Hello<br /> <br /> So I picked up a copy of the Only War Beta by Fantasy flight to roleplay with my players being Imperial Guard troops. I have decided to have them be conscripted from a Penal Colony. I was wondering how you imagine the conscription process would work? Are they trained? What type of equipment do you think would be issued? Are the officers Imperial Guard troops or are they Prisoners themselves?<br /> <br /> What does the official docs say? and what is your personal take on the matter?<br /> <br /> Thanks ]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 20:56:15]]> GMT</pubDate>
				<author><![CDATA[ nsiops]]></author>
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				<title>Re:How do Penal Legions start?</title>
				<description><![CDATA[ I would imagine a penal colony has to provide a tithe like everyone else.  So, the Imperium shows up every so often, tells prisoners they're in the Imperial Guard now to right their wrongs in the eyes of the Emperor, and ships them out.<br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>Id</span> imagine they would get the low survival jobs, get equipment to survive in the current campaign, and a lasgun.  <br /> <br /> There was a novel/series by <span class="glossaryitem" onmouseover='gp(50);'>GW</span> called Last Chancers about the 13th Penal Legion that was this storyline.  I think <span class="glossaryitem" onmouseover='gp(50);'>GW</span> even has figures around.<br /> <br /> In the old days, I heard that one of the codices had Penal units available in the army list, equipped with explosive collars.   This was determined to be politically incorrect and dropped.]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 21:10:29]]> GMT</pubDate>
				<author><![CDATA[ Phydox]]></author>
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				<title>How do Penal Legions start?</title>
				<description><![CDATA[ I always imagined them as Lee Marvin's team from the Dirty Dozen.  Former guardsmen, mercenaries, etc who are in the penal system but trained enough to be armed and employed under the watch of a non convict.]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 21:13:31]]> GMT</pubDate>
				<author><![CDATA[ Lightcavalier]]></author>
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				<title>Re:How do Penal Legions start?</title>
				<description><![CDATA[ I think Penal Regiments are most commonly created by conscripting a bunch of troublemakers and cowards from already existing formations within the Imperial Guard - but your idea would work just as much, if you just give the Munitorum an incentive for doing so. Like having Imperial forces be hard pressed in the region, so that Adepts started to look for "alternate" sources of manpower. The prisoners of your penal colony were then given the option to volunteer for the Guard in exchange for the promise of having their sentence commuted if they survive a number of years. Needless to say, conditions within that penal colony should be suitably grimdark so that this would sound like a grand opportunity despite the danger. Make the colony sound like a proper gulag with forced labour and people dying due to crappy living conditions, lack of medical attention and a hellish environment. Life in a penal regiment would likely turn out not to be <i>much</i> better, but the officer recruiting them would surely make it sound differently, giving a speech of glorious battles, mankind's need to fight for survival against the xenos filth, and your chance to earn the Emperor's forgiveness and save your immortal soul.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> The commanding officer of the regiment would be an actual Imperial Guard veteran, but I think it's safe to say that he would prefer to stay in the back and just order your guys to do suicide charges Chenkov-style. This way, one of your own players can be the squad leader - not necessarily actually using the Sergeant class, as this would require specialist training for the job.<br /> <br /> Equipment would probably be rather limited as the best stuff goes to "proper" soldiers. Give them a lasgun each and only 1 (or no!) extra chargepack, adding that they're supposed to pick up the next guy's ammo if he dies. Explosive collars might be common, too, in this case courtesy of the penal colony. If you want to get real creative, whip up a short list of additional items that the characters may have scrounged up individually - like letting them roll a d5, and on a roll of 1 they get a rusty shiv, on a 2 they get a box of lhos, on a 3 they get an iron tube (a club in the rules), etc.<br /> <br /> Other than that, I think you should give the Last Chancers a look. It'd be an excellent inspiration, in addition to the penal regiment entry in the 5E Guard Codex.<br /> <a href="http://wh40k.lexicanum.com/wiki/13th_Penal_Legion" target="_blank" rel="nofollow">http://<span class="glossaryitem" onmouseover='gp(146);'>wh40k</span>.lexicanum.com/wiki/13th_Penal_Legion</a>]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 21:13:50]]> GMT</pubDate>
				<author><![CDATA[ Lynata]]></author>
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				<title>Re:How do Penal Legions start?</title>
				<description><![CDATA[ Schaeffer's Last Chancers (AKA the 13th Penal Legion) all had varying backgrounds but the majority were Imperial Guardsmen and then committed a fairly bad crime (Rape/murder) and joined the penal legion in lieu of execution. <br /> <br /> Some Penal legions are for X years for people with lesser crimes than above and others are fight till you drop and for the most part the Officers are non-penal troopers but imported from another regiment apart from possibly some NCOs]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 21:45:08]]> GMT</pubDate>
				<author><![CDATA[ Hlaine Larkin mk2]]></author>
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