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				<title>Ripper Swarms.</title>
				<description><![CDATA[ I need to ask. Who has actually tried them?<br /> <br /> My problem with them has always been that they are to vulnerably to blast templates and high S weapons. However, it appears to me that there are more then enough targets for S6+ weapons to shoot at except the swarms. S8 vs Zoanthropes, Raveners, Warriors and T6 <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s along with Venomthropes and the deadly Tyrant Guard. <br /> <br /> So what I actually wanne know is if anybody has tryed the ripper swarms in a list that saturate the big guns. ]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 23:05:53]]> GMT</pubDate>
				<author><![CDATA[ Niiai]]></author>
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				<title>Ripper Swarms.</title>
				<description><![CDATA[ No because even with all that they don't score. So.... Useless. ]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 23:11:26]]> GMT</pubDate>
				<author><![CDATA[ rigeld2]]></author>
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				<title>Ripper Swarms.</title>
				<description><![CDATA[ Well I often run with the Tervigons so there are often plenty of scooring units.]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 23:13:44]]> GMT</pubDate>
				<author><![CDATA[ Niiai]]></author>
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				<title>Ripper Swarms.</title>
				<description><![CDATA[ I have tried them when I ran a <span class="glossaryitem" onmouseover='gp(255);'>PoM</span> list for a few games.<br /> <br /> The good:<br /> Fearless makes them pretty good tarpit troops.<br /> Pt for point they are the cheapest wounds and attacks in the Nid codex.<br /> Small point costs mean they are great for sucking up overwatch fire. 30pts for 3 stands.<br /> They ignore terrain and that means that they are fast enough to keep up with most <span class="glossaryitem" onmouseover='gp(19);'>CC</span> troops. They also give cover saves to gaunts coming in behind them.<br /> <br /> <br /> The bad:<br /> Non-scoring.<br /> Congested slot. While you have 6 troop slots there are things that are just so much better. Stealers, tervigons, gaunts... you get the idea.<br /> <br /> The things people say are bad, but are non-issues:<br /> <span class="glossaryitem" onmouseover='gp(269);'>ID</span> is not a huge deal as a stand is comperable to a single double upgraded hormagaunt. Still losing the same number of models and pts with one S8 shot, but people still take horms.<br /> Template vuln is not a big deal as they can choose to kill 20pts of rippers or 20pts of gaunts with the same template.<br /> <br /> All in all I take about 10 stands if I am playing 2k double <span class="glossaryitem" onmouseover='gp(187);'>FoC</span>. They only cost 100 points and takes 1 or 2 slots that probably would go empty.<br /> So good screens, good overwatch sponges, decent tarpits against units without high strength weapons. But don't expect much more from them.]]></description>
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				<pubDate><![CDATA[Tue, 11 Sep 2012 04:15:53]]> GMT</pubDate>
				<author><![CDATA[ Gloomfang]]></author>
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				<title>Ripper Swarms.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bb2a6b7dd4bd59e3e2a0b16b40fe110d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/475647/4754735.page"><b>Niiai wrote:</b></a><br/>I need to ask. Who has actually tried them?<br /> <br /> My problem with them has always been that they are to vulnerably to blast templates and high S weapons. However, it appears to me that there are more then enough targets for S6+ weapons to shoot at except the swarms. S8 vs Zoanthropes, Raveners, Warriors and T6 <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s along with Venomthropes and the deadly Tyrant Guard. <br /> <br /> So what I actually wanne know is if anybody has tryed the ripper swarms in a list that saturate the big guns. </div></blockquote><br /> <br /> Only really find them fun in <span class="glossaryitem" onmouseover='gp(255);'>PoM</span> lists. And you can need a bunch for <span class="glossaryitem" onmouseover='gp(255);'>PoM</span> lists. You really really need his extra synapse range for rippers. They buggers die with out it. Losing two bases to a single S8 krack missile is a pain, but nothing like  the pain of losing bases just becuase you are suddenly out side of the 12 in synapse bubble.]]></description>
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				<pubDate><![CDATA[Tue, 11 Sep 2012 17:33:55]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>Ripper Swarms.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/475647/4757480.page"><b>barnowl wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bb2a6b7dd4bd59e3e2a0b16b40fe110d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/475647/4754735.page"><b>Niiai wrote:</b></a><br/>I need to ask. Who has actually tried them?<br /> <br /> My problem with them has always been that they are to vulnerably to blast templates and high S weapons. However, it appears to me that there are more then enough targets for S6+ weapons to shoot at except the swarms. S8 vs Zoanthropes, Raveners, Warriors and T6 <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s along with Venomthropes and the deadly Tyrant Guard. <br /> <br /> So what I actually wanne know is if anybody has tryed the ripper swarms in a list that saturate the big guns. </div></blockquote><br /> <br /> Only really find them fun in <span class="glossaryitem" onmouseover='gp(255);'>PoM</span> lists. And you can need a bunch for <span class="glossaryitem" onmouseover='gp(255);'>PoM</span> lists. You really really need his extra synapse range for rippers. They buggers die with out it. Losing two bases to a single S8 krack missile is a pain, but nothing like  the pain of losing bases just becuase you are suddenly out side of the 12 in synapse bubble.</div></blockquote><br /> <br /> How are 2 bases lost to a single krak?  It's <span class="glossaryitem" onmouseover='gp(269);'>ID</span> for 1 base but krak isn't a template or pie.<br /> <br /> The parasite is a pretty amazing unit.  Rippers are only really good as a tarpit, and that they are good at.]]></description>
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				<pubDate><![CDATA[Tue, 11 Sep 2012 18:18:51]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>Ripper Swarms.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d93a0ac3d0443a53d1f36e6754119c28.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/475647/4757612.page"><b>schadenfreude wrote:</b></a><br/>How are 2 bases lost to a single krak?  It's <span class="glossaryitem" onmouseover='gp(269);'>ID</span> for 1 base but krak isn't a template or pie.<br /> <br /> The parasite is a pretty amazing unit.  Rippers are only really good as a tarpit, and that they are good at.</div></blockquote><br /> <br /> I was going to ask that about the missle too. <br /> <br /> There is an odd boost to rippers that I have found in 6th, template weapons are now much less effective against them.<br /> <br /> Before you would hit a unit of rippers with a flamer and hit 3 stands. Roll to wound and lets say all of them wound. You would then have to take 6 wounds off of the unit, so remove 2 bases (assuming no <span class="glossaryitem" onmouseover='gp(269);'>ID</span>). With the new rules each model takes a hit, not the unit. Assuming again all of them wound you now have 3 stands with 1 wound each.<br /> <br /> Now for WoD it gets really fun.<br /> Roll D3 for template. Lets say 2 flamers (non-<span class="glossaryitem" onmouseover='gp(269);'>ID</span>) being charged by 5 stands of rippers. Lets say average roll so 4 hit, and worse case all wound. So now we have 4 wounds to place. Place the first wound on the closest model. Then double it becasue it is a template wound. 1 Wound left so you allocate the next wound to the same model and then double it, so that second wound just disapers as the wound that was doubled was already allocated. So those 4 flamer wounds will kill off 2 stands of rippers, not the 2.6 stands that people think that it will casue.<br /> <br /> Its fun to play with a unit that people never play as it helps you learn the rules and your army better.]]></description>
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				<pubDate><![CDATA[Tue, 11 Sep 2012 18:37:11]]> GMT</pubDate>
				<author><![CDATA[ Gloomfang]]></author>
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				<title>Ripper Swarms.</title>
				<description><![CDATA[ Im considering using them, but the fast attack option, so as not to use y troops choices.<br /> <br /> Normally <span class="glossaryitem" onmouseover='gp(269);'>Id</span> say use gargoyles, but the swarm is the cheapest you can get.<br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>Id</span> use them for screening Genestealers, soaking up snap fire  and tar pitting.   All of these uses can be given to the Gargoyle, but the swarm does it cheaper and (because theyre fearless), better.]]></description>
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				<pubDate><![CDATA[Wed, 12 Sep 2012 00:30:17]]> GMT</pubDate>
				<author><![CDATA[ kaiservonhugal]]></author>
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				<title>Ripper Swarms.</title>
				<description><![CDATA[ I would NEVER use rippers <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, they are probably the worst entry in the entire codex... there is ALWAYS a better option]]></description>
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				<pubDate><![CDATA[Wed, 12 Sep 2012 00:50:22]]> GMT</pubDate>
				<author><![CDATA[ Mogarth321]]></author>
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				<title>Ripper Swarms.</title>
				<description><![CDATA[ Gargs are fearless in synapse as well, and rippers out of synapse eat themselves... So there's no real difference there. ]]></description>
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				<pubDate><![CDATA[Wed, 12 Sep 2012 00:53:51]]> GMT</pubDate>
				<author><![CDATA[ rigeld2]]></author>
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				<title>Ripper Swarms.</title>
				<description><![CDATA[ Think about this... gargoyles can move faster, have guns, (still dont score), provide a wider screen, but I wouldnt take less than 20... maybe 15]]></description>
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				<pubDate><![CDATA[Wed, 12 Sep 2012 01:01:45]]> GMT</pubDate>
				<author><![CDATA[ Mogarth321]]></author>
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				<title>Ripper Swarms.</title>
				<description><![CDATA[ I do agree Gargoyles are better.     But think about this.  In a lit where I want to swamp you with durable units, if I spend 120 point for 20 base model Gargoyles vs 120 points for 8 bases of Flying Rippers, Im getting 4 more wounds (6 really because of the multi-wound nature of the swarm).  When I consider that Gargoyles and Rippers would be screening for other scoring units, having more wounds means better screener (especially fearless ones).  <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Sep 2012 01:12:24]]> GMT</pubDate>
				<author><![CDATA[ kaiservonhugal]]></author>
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				<title>Ripper Swarms.</title>
				<description><![CDATA[ But with gargoyles you get getting 20 models vs 8 models with the rippers, the gargoyles will be able to screen much more than the ripper will be able to, and with more models you can better take advantage of rules regarding terrain. Another thing is with 20 gargoyles I am also getting a much larger shooting base which will allow them to do something besides screen if the need arises. ]]></description>
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				<pubDate><![CDATA[Wed, 12 Sep 2012 02:25:29]]> GMT</pubDate>
				<author><![CDATA[ Mogarth321]]></author>
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				<title>Ripper Swarms.</title>
				<description><![CDATA[ Gargoyles are also a good unit to put the parasites in.  Hit soft units with the garg & parasite, then tarpit tougher units with free ripper swarms.]]></description>
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				<pubDate><![CDATA[Wed, 12 Sep 2012 03:08:33]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>Ripper Swarms.</title>
				<description><![CDATA[ Is the parasite a <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, and is it a flying monstrous creature or jump infantry? I can not find it in the rule book.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Sep 2012 08:45:31]]> GMT</pubDate>
				<author><![CDATA[ Rex-Nine]]></author>
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				<title>Ripper Swarms.</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(67);'>IC</span> and Jump Infantry. It's in the codex. ]]></description>
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				<pubDate><![CDATA[Wed, 12 Sep 2012 11:26:37]]> GMT</pubDate>
				<author><![CDATA[ rigeld2]]></author>
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				<title>Ripper Swarms.</title>
				<description><![CDATA[ Wow idk how I missed the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> in the rules my bad.  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Sep 2012 11:36:50]]> GMT</pubDate>
				<author><![CDATA[ Rex-Nine]]></author>
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				<title>Ripper Swarms.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2b62bcb06881b5ec98c1f8215a3bd2b8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/475647/4757672.page"><b>Gloomfang wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d93a0ac3d0443a53d1f36e6754119c28.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/475647/4757612.page"><b>schadenfreude wrote:</b></a><br/>How are 2 bases lost to a single krak?  It's <span class="glossaryitem" onmouseover='gp(269);'>ID</span> for 1 base but krak isn't a template or pie.<br /> <br /> The parasite is a pretty amazing unit.  Rippers are only really good as a tarpit, and that they are good at.</div></blockquote><br /> <br /> I was going to ask that about the missle too. <br /> <br /> There is an odd boost to rippers that I have found in 6th, template weapons are now much less effective against them.<br /> <br /> Before you would hit a unit of rippers with a flamer and hit 3 stands. Roll to wound and lets say all of them wound. You would then have to take 6 wounds off of the unit, so remove 2 bases (assuming no <span class="glossaryitem" onmouseover='gp(269);'>ID</span>). With the new rules each model takes a hit, not the unit. Assuming again all of them wound you now have 3 stands with 1 wound each.<br /> <br /> Now for WoD it gets really fun.<br /> Roll D3 for template. Lets say 2 flamers (non-<span class="glossaryitem" onmouseover='gp(269);'>ID</span>) being charged by 5 stands of rippers. Lets say average roll so 4 hit, and worse case all wound. So now we have 4 wounds to place. Place the first wound on the closest model. Then double it becasue it is a template wound. 1 Wound left so you allocate the next wound to the same model and then double it, so that second wound just disapers as the wound that was doubled was already allocated. So those 4 flamer wounds will kill off 2 stands of rippers, not the 2.6 stands that people think that it will casue.<br /> <br /> Its fun to play with a unit that people never play as it helps you learn the rules and your army better.</div></blockquote><br /> <br /> I typed Krak thinking about Warriors.  I may need to revisit the the 6e swarm rules again. I was thinking swarms still ended up getting double <span class="glossaryitem" onmouseover='gp(269);'>IDs</span> off template and blast hit <span class="glossaryitem" onmouseover='gp(269);'>ID</span> wounds.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/475647/4758848.page"><b>Mogarth321 wrote:</b></a><br/>I would NEVER use rippers <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, they are probably the worst entry in the entire codex... there is ALWAYS a better option</div></blockquote><br /> <br /> I think the Pyrovore still beats them for worst entry. You have a way to atleast get rippers for free.]]></description>
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				<pubDate><![CDATA[Wed, 12 Sep 2012 16:05:32]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>Ripper Swarms.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/475647/4760842.page"><b>barnowl wrote:</b></a><br/><br /> I typed Krak thinking about Warriors.  I may need to revisit the the 6e swarm rules again. I was thinking swarms still ended up getting double <span class="glossaryitem" onmouseover='gp(269);'>IDs</span> off template and blast hit <span class="glossaryitem" onmouseover='gp(269);'>ID</span> wounds.</div></blockquote><br /> See my post above about how wounds are allocated to swarms. 1 wound is allocated at a time. It then doubles and becomes <span class="glossaryitem" onmouseover='gp(269);'>ID</span> at the same time, so at worse you are losing 1 stand.<br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/475647/4758848.page"><b>Mogarth321 wrote:</b></a><br/>I would NEVER use rippers <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, they are probably the worst entry in the entire codex... there is ALWAYS a better option</div></blockquote><br /> <blockquote><div><a href="/dakkaforum/posts/preList/475647/4760842.page"><b>barnowl wrote:</b></a><br/><br /> <br /> I think the Pyrovore still beats them for worst entry. You have a way to atleast get rippers for free.</div></blockquote><br /> <br /> I always play at least 3 games with each unit type in the codex (I proxy them most of the time). It forces you to learn how the units actully perform rather than just looking at a stat line. I was supprised how well pyrovores perform in certain situations in 6th. They are good at burning units out of bastions. They are also good for clearing out units that are in cover. WoD also makes them really good lane blockers.  <br /> <br /> As for the rippers, if you want cheap units to screen your troops and you are low on points and have a spare troops slot open, they are a good choice. Or give them wings and stick them in the almost always open <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slot for a few points more. I think I might have to try the flying rippers in with <span class="glossaryitem" onmouseover='gp(255);'>PoM</span> as it is a combo I haven't played yet.]]></description>
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				<pubDate><![CDATA[Wed, 12 Sep 2012 17:19:55]]> GMT</pubDate>
				<author><![CDATA[ Gloomfang]]></author>
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				<title>Ripper Swarms.</title>
				<description><![CDATA[ I've used them and they were surprisingly decent in the game but I'm pretty sure this was a fluke. They're too expensive <span class="glossaryitem" onmouseover='gp(71);'>imho</span>, and only really perform decently when you buy up large squads of them.]]></description>
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				<pubDate><![CDATA[Thu, 13 Sep 2012 15:41:56]]> GMT</pubDate>
				<author><![CDATA[ Andilus Greatsword]]></author>
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				<title>Ripper Swarms.</title>
				<description><![CDATA[ I heard about this and tried it once. Worked okay.<br /> <br /> Regular rippers with tunneling (allow <span class="glossaryitem" onmouseover='gp(471);'>DS</span>), take 4-5 bases, (48-60pts) and use them to take out <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads and the like.<br /> <br /> The can <span class="glossaryitem" onmouseover='gp(471);'>DS</span> near the target, move into cover (stealth from Swarm) then charge next turn.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/475647/4766124.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/475647/4766124.page</link>
				<pubDate><![CDATA[Thu, 13 Sep 2012 22:57:05]]> GMT</pubDate>
				<author><![CDATA[ coredump]]></author>
			</item>
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