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		<title><![CDATA[Latest posts for the thread "Mandrakes revisited"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Mandrakes revisited"]]></description>
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				<title>Mandrakes revisited</title>
				<description><![CDATA[ The new codex depicts mandrakes as over the top as <span class="glossaryitem" onmouseover='gp(3);'>40k</span> protrays space marines, but that did not seem to translate to the table all that well. Right now they have a boatload of <span class="glossaryitem" onmouseover='gp(136);'>USRs</span> and still seem over costed.  This is my attempt to spice them up a bit.<br /> <br /> Elite choice<br /> Mandrake    15 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span><br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> S  T  W  I   A  <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>   <span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> 4     4    4  3  1   5  2   8     -<br /> Nightfiend +15 pts<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> S  T  W  I   A  <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>   <span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> 5     4    4  3  1   5  3   9     -<br /> <br /> Composition: 3-10 mandrakes<br /> Unit Type: Infantry<br /> Wargear: Evil Looking blades (single <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>)<br />                   Warp Claw (Nightfiend)<br /> <br /> Special Rules:<br /> Fleet, Night Vision, Power From Pain, Infiltrate, Move Through Cover, Daemon, Shrouded, Baleblast<br /> Upgrades:<br /> One Mandrake can be upgraded to a Nightfiend for +15 points.  It exchanges its <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> for a Warp Claw and gains the type Infantry(charachter)<br /> Any model may exchange their <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> for a Warp Claw for +5 pts<br /> <br /> Warp Claw: Is a <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> which causes the model to attack with either the Shred or Rending <span class="glossaryitem" onmouseover='gp(136);'>USR</span>, chosen at the beginning of each Fight Sub-phase<br /> <br /> Baleblast: As the accumulation of souls and pain grounds the mandrakes further into the material universe the strength of their attacks will grow.  Baleblast is a shooting weapon with the following profiles<br /> 0 Pain Tokens: Range 30"  S3  AP5  Assault 2<br /> 1 Pain Token:   Range 24"  S4  <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4  Assault 2<br /> 2 Pain Tokes:   Range 18"  S5  <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3  Assault 2<br /> 3 Pain Tokens: Range 12"  S6  <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2  Assault 1<br /> <br /> I do have some alternate ideas on this which I will post later]]></description>
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				<pubDate><![CDATA[Fri, 14 Sep 2012 12:13:50]]> GMT</pubDate>
				<author><![CDATA[ Lightcavalier]]></author>
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				<title>Mandrakes revisited</title>
				<description><![CDATA[ Pretty cool. Can the Baleblast be fired as any of the profiles? For instance, can I fire up to 30", at S3 AP5 even if the Mandrakes have one or more pain tokens?]]></description>
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				<pubDate><![CDATA[Sat, 15 Sep 2012 16:03:52]]> GMT</pubDate>
				<author><![CDATA[ Shas'o_Longshot]]></author>
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				<title>Mandrakes revisited</title>
				<description><![CDATA[ Im tempted to say no, as I want it to have a sort of uncontrollable feel to it....like they gain power as they kill and it just keeps growing.<br /> <br /> Im not sure yet.]]></description>
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				<pubDate><![CDATA[Sat, 15 Sep 2012 19:09:01]]> GMT</pubDate>
				<author><![CDATA[ Lightcavalier]]></author>
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				<title>Re:Mandrakes revisited</title>
				<description><![CDATA[ How about moving the unit over to <span class="glossaryitem" onmouseover='gp(35);'>FA</span>? Their main problem is really that they're in our elite slot(everything is awesome), if they were in our <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slot(point-filler units), then I think they may be a little more popular.<br /> <br /> They're infiltrators, we're meant to place them near the enemy's line to create zone(s) of denial, put them near the shooting unit at start, your enemy will have to do something, very likely you'll stop the heavy/ordnance weapon from firing at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span>(because of movement), put them near a RA10 non-walker vehicle, you'll force them to move it away or risk losing an expensive vehicle to a couple of throwaway mandrakes. They will then have to choose to deal with them or ignore them, either way they'll need to move around it, thus you've made your opponent changes his tactic with a single unit. But if you give them rending weapon, they will become a high priority target that's now standing right near enemy's deployment zone, and to be honest, even with shrouded, they won't last long with T3, when everything can shoot at them.<br /> <br /> Obviously, you wouldn't have to use them as infiltrators, but then, how will you get them up the board? And why pay an infiltrator unit if you're not using the infiltration <span class="glossaryitem" onmouseover='gp(136);'>USR</span>?]]></description>
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				<pubDate><![CDATA[Sat, 15 Sep 2012 21:05:17]]> GMT</pubDate>
				<author><![CDATA[ Baronyu]]></author>
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				<title>Mandrakes revisited</title>
				<description><![CDATA[ They're missing the 5+ Invulnerable save, as Shrouded wont' work in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.]]></description>
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				<pubDate><![CDATA[Sun, 16 Sep 2012 00:38:23]]> GMT</pubDate>
				<author><![CDATA[ Painbiro]]></author>
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				<title>Mandrakes revisited</title>
				<description><![CDATA[ The Daemon special rule gives a model 5+ invul and Fear.  So totally covered.]]></description>
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				<pubDate><![CDATA[Sun, 16 Sep 2012 00:57:33]]> GMT</pubDate>
				<author><![CDATA[ Lightcavalier]]></author>
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