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		<title><![CDATA[Latest posts for the thread "Devastators vs. Thunderfire Cannons: What's Better with Stealth?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Devastators vs. Thunderfire Cannons: What's Better with Stealth?"]]></description>
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				<title>Devastators vs. Thunderfire Cannons: What's Better with Stealth?</title>
				<description><![CDATA[ In a Codex: Space Marine army with a lot of Stealth (i.e.,  Chapter Tactics replaced by Lias Issodon), what heavy support is more useful IN GENERAL, a devastator squad or a thunderfire cannon? My list is 1500, has Sternguard with <span class="glossaryitem" onmouseover='gp(427);'>GoI</span> Librarian, two or three tactical squads; it wants to shoot a lot from cover.]]></description>
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				<pubDate><![CDATA[Thu, 4 Oct 2012 17:39:40]]> GMT</pubDate>
				<author><![CDATA[ thunderingjove]]></author>
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				<title>Devastators vs. Thunderfire Cannons: What's Better with Stealth?</title>
				<description><![CDATA[ Take both if possible, bolster a ruin and house your <span class="glossaryitem" onmouseover='gp(29);'>devs</span> in the ruin.  They are pretty symbiotic but if you weigh advantages/disadvantages I'd say the <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> would be a little more useful but I"d rather have a <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad myself.]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2012 12:12:06]]> GMT</pubDate>
				<author><![CDATA[ Deepstrike BA]]></author>
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				<title>Devastators vs. Thunderfire Cannons: What's Better with Stealth?</title>
				<description><![CDATA[ For 270 points you can have a thunderfire and 5 <span class="glossaryitem" onmouseover='gp(29);'>devs</span> with 4ML's.   bolster a ruin for 2+ saves on all of them YES PLEASE!!!!!!  That's 4 missiles, and 4 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 templates a turn. With the thunderfire beig t7.  I second the take both!!!]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2012 13:31:29]]> GMT</pubDate>
				<author><![CDATA[ Chancetragedy]]></author>
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				<title>Re:Devastators vs. Thunderfire Cannons: What's Better with Stealth?</title>
				<description><![CDATA[ You should go for both if you can. If you have to choose one though, go with <span class="glossaryitem" onmouseover='gp(29);'>devs</span> with 4 <span class="glossaryitem" onmouseover='gp(328);'>Mls</span>.]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2012 15:01:40]]> GMT</pubDate>
				<author><![CDATA[ Armadeus]]></author>
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				<title>Devastators vs. Thunderfire Cannons: What's Better with Stealth?</title>
				<description><![CDATA[ Two units of <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> and one unit of devastators would work well. If you can't take both, simply take 3 <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>'s, you can get your anti-tank elsewhere in the book. ]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2012 15:11:55]]> GMT</pubDate>
				<author><![CDATA[ juraigamer]]></author>
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				<title>Devastators vs. Thunderfire Cannons: What's Better with Stealth?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/480318/4845584.page"><b>Chancetragedy wrote:</b></a><br/> bolster a ruin for 2+ saves on all of them YES PLEASE!!!!!!</div></blockquote><br /> <br /> Im a little confused how would you get 2+ saves on them if you bolster a ruin then youd be getting a 4+ maybe 3+ depending on the structure?<br /> <br /> Also i agree with going with both I am currently trailing the same thing myself, the devastators are very usefull against flyers with there skyfire rule and putting the <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> and the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> together can be a potent combo especially in a fortification some kind with added weaponry such as a quadgun! Although the real art is making sure they remain effective throughout the game, making sure they have good firing lines throughout the game.]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2012 16:24:49]]> GMT</pubDate>
				<author><![CDATA[ Scrollax]]></author>
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				<title>Devastators vs. Thunderfire Cannons: What's Better with Stealth?</title>
				<description><![CDATA[ Issodon confers Steath, which moves models in a bolstered ruin to a 2+ cover save. ]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2012 16:53:12]]> GMT</pubDate>
				<author><![CDATA[ thunderingjove]]></author>
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				<title>Devastators vs. Thunderfire Cannons: What's Better with Stealth?</title>
				<description><![CDATA[ ruin cover is 4+ fortify it for a 3+ add in stealth to get 2+ ...<br /> as others said it`s very symbiotic, the techmarine from the <span class="glossaryitem" onmouseover='gp(420);'>tfc</span> get to fortify a ruin. to abuse this if you can combat squad take a full <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad and split it and take two <span class="glossaryitem" onmouseover='gp(420);'>tfc</span> now you have two squads of <span class="glossaryitem" onmouseover='gp(29);'>devs</span> with 2+ and two <span class="glossaryitem" onmouseover='gp(420);'>tfc</span>. this of course requires 2 ruins in your deployment zone wich is unlikely.<br /> Of course by that point you would have sunk a lot of points in static heavy support but in higher poit games i would do it for fun...<br /> By the  way where this <span class="glossaryitem" onmouseover='gp(382);'>SC</span> comes from? look like a fun book.]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2012 16:56:26]]> GMT</pubDate>
				<author><![CDATA[ krados]]></author>
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				<title>Devastators vs. Thunderfire Cannons: What's Better with Stealth?</title>
				<description><![CDATA[ He comes from the Badab War books, <span class="glossaryitem" onmouseover='gp(60);'>IA</span> 9 & 10. The Bay Area Open is allowing Forge World rules, including characters. Lot of cool guys there.  ]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2012 17:02:15]]> GMT</pubDate>
				<author><![CDATA[ thunderingjove]]></author>
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				<title>Devastators vs. Thunderfire Cannons: What's Better with Stealth?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c5d3a4951d13cbe542ab71a9840fb3ac.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/480318/4845928.page"><b>Scrollax wrote:</b></a><br/> the devastators are very usefull against flyers with there skyfire rule</div></blockquote><br /> <br /> What skyfire rule?<br /> <br /> If you mean flakk missiles, they can't take them.]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2012 17:02:52]]> GMT</pubDate>
				<author><![CDATA[ smUrfsrUs]]></author>
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				<title>Devastators vs. Thunderfire Cannons: What's Better with Stealth?</title>
				<description><![CDATA[ Yer sorry I did mean flakk missiles, but under the profile of Missile Launcher it has three options for missiles as the normal 2 Krak and Frag and now Flakk which has skyfire. So i assumed any unit therefore with a Missile launcher had this missile as an option.<br /> If this is not true please enlighten me, but this will make killing flyers a lot harder for me!]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2012 17:14:53]]> GMT</pubDate>
				<author><![CDATA[ Scrollax]]></author>
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				<title>Devastators vs. Thunderfire Cannons: What's Better with Stealth?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c5d3a4951d13cbe542ab71a9840fb3ac.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/480318/4846065.page"><b>Scrollax wrote:</b></a><br/>Yer sorry I did mean flakk missiles, but under the profile of Missile Launcher it has three options for missiles as the normal 2 Krak and Frag and now Flakk which has skyfire. So i assumed any unit therefore with a Missile launcher had this missile as an option.<br /> If this is not true please enlighten me, but this will make killing flyers a lot harder for me!</div></blockquote><br /> <br /> The book says that some missile launchers have the OPTION of buying flakk missiles, and so far only <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> has that option.]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2012 19:22:07]]> GMT</pubDate>
				<author><![CDATA[ Armadeus]]></author>
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				<title>Devastators vs. Thunderfire Cannons: What's Better with Stealth?</title>
				<description><![CDATA[ You must have the option in your codex to be able to take flakk missiles<br /> .As of now only chaos has them ,and only with Havocs(chaos devastators) but if forge world is allowed,you have many more options...i believe there is a dread variant whith skyfire and the hyperios pattern whirlwind can take aa missiles of some sort...<br /> plus many more but i know very little of forge world.<br /> I think that one of the latest books Aeronautica imperialis is full of flying and aa units.]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2012 19:29:00]]> GMT</pubDate>
				<author><![CDATA[ krados]]></author>
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				<title>Devastators vs. Thunderfire Cannons: What's Better with Stealth?</title>
				<description><![CDATA[ I think some of the confusion comes from the Army Builder program, which has incorrectly listed Space Marine missile launches as frag, krak AND flakk. ]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2012 19:31:45]]> GMT</pubDate>
				<author><![CDATA[ thunderingjove]]></author>
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