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				<title>Avengers gametype (updated for 6th!)</title>
				<description><![CDATA[ Sorry if something similar has been posted, I've just been kicking this around in my head.<br /> <br /> Avengers setup:<br /> <br /> Table MUST have at least 1 3 story or greater building with a central objective.  table should preferably be a cityscape, though this is not always necessary.<br /> <br /> At the top of this building will be a portal through which the attackers must deploy.<br /> <br /> Attackers get 2000 points, and all attacking units have endless swarm/without number (a damaged squad can be "destroyed", removed from the table, and returned into reserve)<br /> <br /> Defenders get 1200 points, though they must take the following 5 characters at no additional point cost:<br /> The Legend: <br /> WS6 BS5 S4 T4 W3 I5 A4 LD10 Sv4+ <br /> <br /> Rules: <br /> Feel no Pain <br /> Inspiring: has "and they shall know no fear" and conveys "and they shall know no fear" to any units within 12" <br /> Fleet <br /> Living Legend: rites of battle but only for units with <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> <br /> <br /> Weapon: <br /> Shield: 2 handed melee weapon, conveys 4++ <span class="glossaryitem" onmouseover='gp(157);'>sv</span> and can be used as a ranged weapon with profile S4 AP6 Rg12" pinning Assault 1, note that any model hit by the shield in melee or range strikes at I1 on its next turn. <br /> <br /> <br /> The Beast <br /> WS4 BS2 S8 T5 W3 I5 A6 LD10 Sv3+ 5++ <br /> <br /> Rules <br /> Deus ex Hulkina: The beast may always run 6" towards the nearest enemy character, vehicle, or <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. This does not apply to characters or <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> implanted in squads <br /> Monstrous Creature <br /> Rampaging engine of destruction: Should the Beast have just successfully destroyed a unit in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (hero, squad, vehicle or otherwise) he may choose to immediately fire a single ranged attack at the following profile: S8 AP5 Rg 36" Pinning, Assault 1 <br /> Feel no Pain <br /> Jump Pack<br /> Rage<br /> Rampage<br /> Hatred: Everything (He gets hatred against all enemy models)<br /> <br /> The Hawk <br /> WS4 BS10 S3 T3 W2 I3 A2 LD10 Sv5+ <br /> <br /> Rules: <br /> Eye in the sky: any unit that the hawk has <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> to can be treated as being in <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> for the purposes of barrage and blast weapons <br /> Agile: The hawk has a 5++ save in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> <br /> Stealth <br /> <span class="glossaryitem" onmouseover='gp(67);'>IC</span> <br /> Pilot: The hawk may elect to pilot any models with "skimmer" or "flyer" type. Should he do so, the vehicle gains his <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and the "fast" type in addition to its other types. should the vehicle wreck, immoblize, or explode, he is treated as a passenger, and suffers all the normal effects a passenger would in such a vehicle. Should he pilot the vehicle, he may not leave it while it is still operational.  Should it become immobilized he may elect to leave it, disembarking and counting the vehicle as a wreck.<br /> <br /> Weapon: <br /> The Bow: fires with any of the following profiles: <br /> S4 Ap4 rg 24" Assault3 <br /> S6 Ap4 rg 48" Heavy 1 <br /> S3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- rg 24" Assault 1 Small blast <br /> S3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- rg 12" Heavy 1 Large blast <br /> <br /> <br /> The Assassin <br /> WS6 BS4 S3 T3 W2 I4 A4 LD10 Sv5+ <br /> <br /> Rules: <br /> <span class="glossaryitem" onmouseover='gp(67);'>IC</span> <br /> Stealth <br /> Master fighter: The assassin has a 5++ save in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> <br /> Hand to Hand Tazing: If a model suffers a wound against the Assassin in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and survives, it strikes at I1 next round <br /> Backstab: should the assassin engage a squad that is already in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, all her attacks auto hit. roll for damage normally <br /> Combat pragmatist: Should the assassin kill a model in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, she may elect to strike with all future attacks using the melee weapon of that model. The assassin may use only one melee weapon at a time, should she obtain another, the previous one is discarded. Also, any squad she joins may fire a special or heavy weapon at her <span class="glossaryitem" onmouseover='gp(14);'>BS</span> (as she uses the weapon herself) <br /> Sabotage: The Assassin is treated as having Melta bombs and adds +1 to her vehicle damage rolls <br /> Weapons: <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Pistols: S3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- Rg12" Assault 2<br /> <br /> The God<br /> WS7 BS4 S5 T5 W3 I4 A4 LD10 Sv3+ 4++<br /> <br /> Rules:<br /> Fearless<br /> Jump Pack<br /> Feel no Pain<br /> Eternal Warrior<br /> <br /> Weapon:<br /> Mjolnir: Mjolnir is a thunder hammer, however it may strike at The god's initiative instead of I1.  it also has a ranged profile as follows:<br /> S8 AP3 Rg36" Assault 6 <br /> <br /> The Inventor<br /> WS3 BS5 S4 T4 W3 I3 A1 LD10 Sv2+ 4++<br /> <br /> Rules:<br /> True flight: The inventor may move freely over any intervening terrain, and may end or start his movement in difficult or dangerous terrain without any respective tests.  He may also elect to move as though he possesses either the jetpack or Jump pack profile.  However, he may only use one profile per turn.  Should he choose to move with either profile, he still doesn't have to take any dangerous terrain tests.  In addition, when using either movement profile, he may elect to move <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> instead of the standard movement profile<br /> Relentless<br /> AI aim assist: The inventor may fire up to 3 weapons per turn<br /> <br /> Weapons:<br /> 2xRepulsors: S4 AP4 Rg 18" Assault1<br /> Missile Pod: S7 AP4 Rg 36" Assault 4<br /> Chest <span class="glossaryitem" onmouseover='gp(115);'>RT</span>: S5 AP4 Rg12" Heavy1<br /> Sabo Rounds: S2 AP4 Rg 24" Assault 6 single use<br /> 2xHand Laser: S7 AP2 Rg 24" Heavy1<br /> <br /> The Inventor may forgo firing any weapons to fire his Chest <span class="glossaryitem" onmouseover='gp(115);'>RT</span>:<br /> S9 AP3 Rg36" Heavy 1, Melta<br /> <br /> Defenders may also not use any <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> or Elites choices.<br /> <br /> The portal is an immobilized open topped vehicle with armor 12 on all faces.  It has 8 Hull points.<br /> <br /> All defending forces must deploy in reserve except for the five characters, who may deploy up to 12 inches from a table edge.  Attacking forces may deploy up to 8" in radius around the central portal building.  The game type is annihilation.  Should the portal be destroyed, attacking forces lose without number/endless swarm and can no longer deploy forces to the table.  Should all defending forces be destroyed, the attackers win.  Each hero who falls counts for 2 victory points instead of 1.<br /> <br /> What do y'all think? I'd like to try it with some friends.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Oct 2012 00:30:54]]> GMT</pubDate>
				<author><![CDATA[ dbsamurai]]></author>
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				<title>Re:Avengers gametype</title>
				<description><![CDATA[ Looks good, really well thought out.<br /> <br /> possible suggestions:<br /> <br /> Plot armor:  At each new turn roll a D3+1, this is how many rerolls that are available to the six avengers (D3+1 rerolls total for the team, not for each avenger).<br /> <br /> Maybe give the legend’s shield concussive; both for thrown attack and melee.<br /> <br /> The assassins would benefit from a backstab or sabotage vehicle rule. <br /> <br /> I would also consider changing the point values to:<br /> Attacker: 1500 points<br /> Defender 1000 points plus avengers.  <br /> <br /> Just to balance out the mission as it feels weighted against the avengers, by my estimate.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Oct 2012 14:51:21]]> GMT</pubDate>
				<author><![CDATA[ Grunt13]]></author>
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				<title>Re:Avengers gametype</title>
				<description><![CDATA[ Well currently it is weighted against the avengers...that's kinda the point.  Your objective is to destroy the portal ASAP with the avengers so you can wipe out any enemy forces that haven't deployed yet.<br /> <br /> Also, cumulatively the avengers cost 840 pts based on comparisons to similar characters among the newest codecies, so I figured 2000 to 1200 was a good fight <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I do kind of like the plot armor, but I think it should be limited to the rerolls, something about the capacity to reroll ANYTHING seems a little <span class="glossaryitem" onmouseover='gp(280);'>op</span>, especially when I get two per turn minimum at no extra point cost (and characters like Brother corbulo grant only a single reroll for the entire game at almost double the cost of a regular model)<br /> <br /> I love the idea of concussive, backstab, and sabotage being added, but I don't know what any of those do...did we update to  6th while I've been out of the loop?]]></description>
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				<pubDate><![CDATA[Sat, 6 Oct 2012 17:53:00]]> GMT</pubDate>
				<author><![CDATA[ dbsamurai]]></author>
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				<title>Re:Avengers gametype</title>
				<description><![CDATA[ I think the respawning attackers are going to be a bit of a problem for the avengers - in sixth reserve units arrive on 3+ the second turn.  Just be prepared to make some adjustments to the mission if the team end up getting butchered the first game or winning too easily - with a scenario like the one you are suggesting it can be a bit difficult to gauge proper game balance.<br /> <br /> Concussive is the rule the thunder hammer gets.  <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> models hit (or maybe wounded?) drop their initiative to 1 for the next turn.  I was thinking that team wise the legend could hit someone with the shield and another hero would then engage them in hand to hand.   Backstab, and sabotage aren’t <span class="glossaryitem" onmouseover='gp(50);'>GWS</span> rules, I was kinda putting it on you to figure out how to represent those abilities as the assassin seems a bit of an underdog <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.   <br /> <br /> Another thing you could do with the assassin character is give her the ability to pick up a weapon from a dead attacker.  So if she kills a guy with a flamer she now has a flamer, or if she moves over the spot where a guy with a power sword was killed she can pick the sword up.  Make it so she can only hold onto one weapon at a time so she is not carting around three heavy weapons and a thunder hammer - this is just another thing out of the movie that might add to the narrative and give the character a boost.  I am really just spitballing ideas that might benefit the scenario - your mission is fine without any alterations.]]></description>
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				<pubDate><![CDATA[Sat, 6 Oct 2012 20:49:47]]> GMT</pubDate>
				<author><![CDATA[ Grunt13]]></author>
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				<title>Avengers gametype</title>
				<description><![CDATA[ I would like to play this scenario sometime. It seems different, and I like different.]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2012 01:06:46]]> GMT</pubDate>
				<author><![CDATA[ Necronboy]]></author>
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				<title>Avengers gametype</title>
				<description><![CDATA[ Love the idea; great rules but can't help thinking some of the stats are underpowered, not to mention the fact you missed out 1 important character; Liaison Officer- Son Of C <br /> <br /> The Legend; perfect bar the lack of rending-the man likes busting through armoured bulkheads etc<br /> <br /> The Hawk; there is no way in hell he is as s*** at fighting as the average imperial squaddie-he's an assassin so at least <span class="glossaryitem" onmouseover='gp(149);'>ws</span>-5 & i-5<br /> <br /> The Assassin; again: she's an assassin correction THE assassin; <span class="glossaryitem" onmouseover='gp(149);'>ws</span>-8, <span class="glossaryitem" onmouseover='gp(14);'>bs</span>-5, i-7<br /> <br /> The God; arguably the strongest, but at lest <span class="glossaryitem" onmouseover='gp(123);'>str</span>/t; 6 & Eternal Warrior <br /> <br /> Finally:<br /> <br /> Liaison Officer-Son of C; <br /> <span class="glossaryitem" onmouseover='gp(149);'>ws</span>;4, <span class="glossaryitem" onmouseover='gp(14);'>bs</span>;4, <span class="glossaryitem" onmouseover='gp(123);'>str</span>;3, t;3, w;1, i;4, a;2, <span class="glossaryitem" onmouseover='gp(82);'>ld</span>;8, <span class="glossaryitem" onmouseover='gp(157);'>sv</span>;5+,<br /> <br /> Meltagun <br /> <br /> Fearless<br /> <br /> Heroic Sacrifice; If placed next to any character that loses a wound he will take automatically take the hit.<br /> <br /> Is He Dead?; If killed, the model is left on the table but is otherwise ignored by both sides and does not disrupt <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>, on a role of 5+ he returns and may act normally but may take no action that turn.     <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2012 10:36:05]]> GMT</pubDate>
				<author><![CDATA[ InquisUK]]></author>
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				<title>Re:Avengers gametype</title>
				<description><![CDATA[ Well <span class="glossaryitem" onmouseover='gp(272);'>inq</span>:<br /> <br /> Son of Cole is dead by this point, s'why he's not here =/<br /> <br /> As far as the stats of the hawk and the assassin I was trying to follow Joss whedon's laws of the avengers:<br /> <br /> Strength wise it goes:<br /> <br /> Hulk-&gt;Thor-&gt;Ironman-&gt;Cap-&gt;Hawkeye-&gt;Widow-&gt;Tony<br /> <br /> And as far as their weapon skills his rules were:<br /> <br /> Thor-Widow-Cap-Hulk-hawkeye-Ironman/tony<br /> <br /> As far as their proficiency...hulk is better than hawkeye because of his speed and size, widow is better than cap (so you're right I should probably adjust that)<br /> <br /> so my thinking was that I wanted to make the hawk and the assassin as baseline human as I could (This is magic and monsters and nothing we were ever trained for etc) also because I didn't want to make the avengers too expensive...and I was running off their comparative stats to <span class="glossaryitem" onmouseover='gp(10);'>BA</span> and <span class="glossaryitem" onmouseover='gp(305);'>GK</span> for all the avengers.<br /> <br /> That said you do bring up a good point, thor did survive 30000 feet straight down in a steel trap...he probably merits eternal warrior<br /> <br /> Grunt:<br /> <br /> I like your ideas for the assassin and the legend.  I think giving his ranged and melee attacks concussive might even the playing field a bit (I was always a big fan of when cap took down the hulk in ultimates vol1)<br /> <br /> To those who added suggestions, I think I shall revise some of the squads, lemmi know what you think <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> The Legend: <br /> WS6 BS5 S4 T4 W3 I5 A4 LD10 Sv4+ <br /> <br /> Rules: <br /> Feel no Pain <br /> Inspiring: has &quot;and they shall know no fear&quot; and conveys &quot;and they shall know no fear&quot; to any units within 12&quot; <br /> Fleet <br /> Living Legend: rites of battle but only for units with <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> <br /> <br /> Weapon: <br /> Shield: 2 handed melee weapon, conveys 4++ <span class="glossaryitem" onmouseover='gp(157);'>sv</span> and can be used as a ranged weapon with profile S4 AP6 Rg12&quot; pinning Assault 1, note that any model hit by the shield in melee or range strikes at I1 on its next turn.<br /> <br /> The Beast <br /> WS4 BS2 S8 T5 W3 I5 A6 LD10 Sv3+ 5++<br /> <br /> Rules <br /> Deus ex Hulkina: The beast may always run 6&quot; towards the nearest enemy character, vehicle, or <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. This does not apply to characters or <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> implanted in squads <br /> Monstrous Creature <br /> Rampaging engine of destruction:  Should the Beast have just successfully destroyed a unit in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (hero, squad, vehicle or otherwise) he may choose to fire a single ranged attack at the following profile: S8 AP5 Rg 36&quot; Pinning, Assault 1<br /> Feel no Pain <br /> Jump Pack (he jumps. far.)<br /> <br /> The Hawk <br /> WS5 BS10 S3 T3 W2 I3 A2 LD10 Sv5+ <br /> <br /> Rules: <br /> Eye in the sky: any unit that the hawk has <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> to can be treated as being in <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> for the purposes of barrage and blast weapons <br /> Agile: The hawk has a 5++ save in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> <br /> Stealth <br /> <span class="glossaryitem" onmouseover='gp(67);'>IC</span><br /> Pilot:  The hawk may elect to pilot any models with &quot;skimmer&quot; or &quot;flyer&quot; type.  Should he do so, the vehicle gains his <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and the &quot;fast&quot; type in addition to its other types.  should the vehicle wreck, immoblize, or explode, he is treated as a passenger, and suffers all the normal effects a passenger would in such a vehicle. (oh momma, a fast hammerhead with BS10?!)<br /> <br /> Weapon: <br /> The Bow: fires with any of the following profiles: <br /> S4 Ap4 rg 24&quot; Assault3 <br /> S6 Ap4 rg 48&quot; Heavy 1 <br /> S3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- rg 24&quot; Assault 1 Small blast <br /> S3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- rg 12&quot; Heavy 1 Large blast <br /> <br /> The Assassin <br /> WS7 BS4 S3 T3 W2 I4 A4 LD10 Sv5+ <br /> <br /> Rules: <br /> <span class="glossaryitem" onmouseover='gp(67);'>IC</span><br /> Stealth <br /> Master fighter: The assassin has a 5++ save in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> <br /> Hand to Hand Tazing: If a model suffers a wound against the Assassin in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and survives, it strikes at I1 next round <br /> Backstab: should the assassin engage a squad that is already in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, all her attacks auto hit.  roll for damage normally<br /> Combat pragmatist:  Should the assassin kill a model in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, she may elect to strike with all future attacks using the melee weapon of that model.  The assassin may use only one melee weapon at a time, should she obtain another, the previous one is discarded.  Also, any squad she joins may fire a special or heavy weapon at her <span class="glossaryitem" onmouseover='gp(14);'>BS</span> (as she uses the weapon herself)<br /> Sabotage:  The Assassin is treated as having Melta bombs and adds +1 to her vehicle damage rolls<br /> Weapons: <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Pistols: S3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- Rg12&quot; Assault 2 <br /> <br /> Gave the hulk the ability to chuck gak after he blows it up, gave an interpretation of backstab and sabotage to the assassin, and tweaked the hawk's skills and rules a bit.  Also added concussive to the legend's power. Also added <span class="glossaryitem" onmouseover='gp(67);'>IC</span> to the assassin and the hawk so they can join squads if they so choose.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 16 Oct 2012 04:32:21]]> GMT</pubDate>
				<author><![CDATA[ dbsamurai]]></author>
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				<title>Avengers gametype</title>
				<description><![CDATA[ What a fantastic idea.  I'd love to play sometime!]]></description>
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				<pubDate><![CDATA[Tue, 16 Oct 2012 08:40:10]]> GMT</pubDate>
				<author><![CDATA[ TheGunslinger]]></author>
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				<title>Avengers gametype</title>
				<description><![CDATA[ The mission itself looks great, but I question the need to have the Avengers there. Throw them in as an optional extra or something, but rather than saying "the Defender must include..." you should say;<br /> <br />  "The Defender gains 5 additional <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slots which may be used to field the following;"<br /> <br /> [characters].<br /> <br /> Also, their unit types should be<br /> <br /> Infantry, Character, Unique<br /> <br /> Except the Beast, which should be<br /> <br /> Monstrous Creature, Character, Unique.<br /> <br /> Then you can give the Beast S6 and make him affordable while still allowing him to Smash. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 19 Oct 2012 00:56:24]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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				<title>Re:Avengers gametype</title>
				<description><![CDATA[ Well, as you can see from the setup, the avengers are meant to be the response team. This is also the reason for no <span class="glossaryitem" onmouseover='gp(56);'>hqs</span> or elites, because the only support the avengers have is armor, fast attack, and infantry.]]></description>
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				<pubDate><![CDATA[Sun, 4 Nov 2012 02:44:42]]> GMT</pubDate>
				<author><![CDATA[ dbsamurai]]></author>
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