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		<title><![CDATA[Latest posts for the thread "Tau AA support system"]]></title>
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				<title>Tau AA support system</title>
				<description><![CDATA[ Could we see something as simple as this in the new codex?<br /> <br /> <br /> Predictive Targetting System..............................20pts<br /> The predictive targetting system's suite of sensors and rangefinders tracks and records the movement patterns of fast targets. This system is a battlesuit support system which takes up one hard point on a battlesuit. A battlesuit with this system has Skyfire.<br /> <br /> <br /> Easy, right?<br /> <br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 6 Oct 2012 09:43:43]]> GMT</pubDate>
				<author><![CDATA[ ArbitorIan]]></author>
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				<title>Tau AA support system</title>
				<description><![CDATA[ Sounds good, would be pretty good paired with twin Missile Pods. ]]></description>
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				<pubDate><![CDATA[Sat, 6 Oct 2012 11:06:44]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Tau AA support system</title>
				<description><![CDATA[ I support this plan. Maybe drop it to 15pts or 10pts, though, given that you're only getting Skyfire, not Intercept?]]></description>
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				<pubDate><![CDATA[Sat, 6 Oct 2012 20:26:57]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<title>Tau AA support system</title>
				<description><![CDATA[ This is probably (<span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>) the best way for Tau to do Anti-Aircraft and fits very well with a mobile play style.  I think doing it like the Advanced Stabilization System is best, where they can choose to do skyfire at the beginning of their turn (not shooting phase, to simulate the need for the system to kick in).  With <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> they don't really need Interceptor to avoid being killed by the Flyer they're going after.<br /> <br /> This'd actually be a lot of fun to play test.  I'll see if I can convince my Tau friend to do that this weekend and let you know how it goes.]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2012 21:26:09]]> GMT</pubDate>
				<author><![CDATA[ rabid1903]]></author>
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				<title>Re:Tau AA support system</title>
				<description><![CDATA[ I'd prefer to have this as a Sky Ray upgrade, in particular a Markerlight with a Skyfire special rule - since I believe, if I read the Tau Codex right, the Seeker Missile hits flyers on a BS5 anyways. Turning the Sky Ray into an <span class="glossaryitem" onmouseover='gp(805);'>AA</span> platform makes sense from a fluff standpoint, and Crisis Suits dogfighting with jets is too Gundam Wing. Also, Skyfire would limit the uselessness of a Crisis Suit against non-flying targets.]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2012 21:32:01]]> GMT</pubDate>
				<author><![CDATA[ Xyrael]]></author>
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				<title>Tau AA support system</title>
				<description><![CDATA[ Second it for the SkyRay.<br /> <br /> Crisis Suits have a job and that isn't air defense.]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2012 22:25:12]]> GMT</pubDate>
				<author><![CDATA[ Jefffar]]></author>
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				<title>Re:Tau AA support system</title>
				<description><![CDATA[ Putting this on any old battle suit seems counter to the Tau doctrine of specialized war gear roles.<br /> <br /> Tau might create a specialized anti-aircraft battle suit, but they wouldn't just slap <span class="glossaryitem" onmouseover='gp(805);'>AA</span> mounts on existing ones.]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2012 22:37:18]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
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				<title>Tau AA support system</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7794a23f24ef1f8669a2ff39a8c65200.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/480657/4842764.page"><b>ArbitorIan wrote:</b></a><br/>Could we see something as simple as this in the new codex?<br /> <br /> <br /> Predictive Targetting System..............................20pts<br /> The predictive targetting system's suite of sensors and rangefinders tracks and records the movement patterns of fast targets. This system is a battlesuit support system which takes up one hard point on a battlesuit. A battlesuit with this system has Skyfire.<br /> <br /> <br /> Easy, right?<br /> <br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> This is good, but this actually prevents the battlesuit from hit targets on the ground with full <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, as <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> Skyfire lets you only shoot at flyers with full <span class="glossaryitem" onmouseover='gp(14);'>BS</span>.<br /> <br /> It should say something like, "At the start of the shooting phase, allows for Battlesuit weapon (systems) to gain the Skyfire <span class="glossaryitem" onmouseover='gp(136);'>USR</span>".<br /> <br /> This way it can shoot at ground target before any fliers come in, and afterwards as well.<br /> <br /> Also, considering the function of the Targeting Array, it should increase the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of Snap shots (and Overwatch) by +1(after the Snap Shot <span class="glossaryitem" onmouseover='gp(14);'>BS</span> modifier).]]></description>
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				<pubDate><![CDATA[Wed, 10 Oct 2012 17:08:59]]> GMT</pubDate>
				<author><![CDATA[ FenixZero]]></author>
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