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		<title><![CDATA[Latest posts for the thread "Bucheonman's Tyranids vs Aegwymourn's Tau"]]></title>
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				<title>Bucheonman's Tyranids vs Aegwymourn's Tau</title>
				<description><![CDATA[ Myself and Aegwymourn had a good, competitive bloodbath of a game today.  This is my first attempt at a real BR with pics.<br /> <br /> Mission: Purge the Alien (<span class="glossaryitem" onmouseover='gp(316);'>kp</span>)<br /> Deployment: Hammer and Anvil<br /> <br /> My list:<br /> <br /> Flyrant w/ lashwhip and bonesword, devourer w/ brainleech worms<br /> <br /> 3 Hive Guard<br /> Zoanthropes<br /> 6 Ymgarls<br /> <br /> 25 Termagants<br /> 1 Tervigon w/ Catalyst<br /> 20 Hormagaunts<br /> <br /> 10 Gargoyles w/ toxin sacs and adrenal glands<br /> 3 Raveners w/ rending claws<br /> <br /> Trygon Prime<br /> <br /> His list:<br /> <br /> Commander – Shas'o – Plasma Rifle; Missile Pod; Shield Generator; Iridium Armor; Hard-wired Multi-tracker; Hard-wired drone controller; x2 Shield Drones; Stimulant Injector; Hard-wired Blacksun Filter = 195<br /> <br /> Ethereal = 50<br /> <br /> Crisis Battlesuit Team – x3 Shas'ui – Plasma Rifle; Fusion Blaster; Multi-tracker; Team Leader; Hard- wired Drone Controller; Shield drone x 2 = 221<br /> <br /> Crisis Battlesuit Team – x3 Shas'ui – Twin-Linked Missile Pod; Blacksun Filter = 138<br /> <br /> Fire Warrior Team – x12 Shas'la = 120<br /> <br /> Fire Warrior Team – x12 Shas'la = 120<br /> <br /> Fire Warrior Team – x12 Shas'la = 120<br /> <br /> Remote Sensor Tower = 40<br /> <br /> Tetra Scout Speeder Team – Targeting Array = 55<br /> <br /> Tetra Scout Speeder Team – Targeting Array = 55<br /> <br /> Broadside Battlesuit Team – x1 Shas'ui – Multi-tracker – x1 Shas'ui – Team Leader; Multi-tracker; Hard-wired Drone Controller; Shield Drones x2; Hard-wired Blacksun Filter; Hard-wired Target Lock = 193<br /> <br /> Broadside Battlesuit Team – x1 Shas'ui – Multi-tracker – x1 Shas'ui – Team Leader; Multi-tracker; Hard-wired Drone Controller; Shield Drones x2; Hard-wired Blacksun Filter; Hard-wired Target Lock = 193<br /> <br /> <br /> I rolled to go first and deployed as such.  I chose that centre piece to put my ymgarls in.  I considered deep striking the trygon but decided not to.<br /> <br /> <img src="https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn1/546381_10151228809246273_166004182_n.jpg" border="0" /><br /> <br /> 1st turn:<br /> I moved everything up.  True to form, my hive guard tripped on a tree branch and got a 2 on <span class="glossaryitem" onmouseover='gp(458);'>DT</span> check.  I put <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> on hormagaunts and endurance on termagants, failing the psychic check on the latter.   Flyrant flew up into broadsides faces and dropped some hurting on them.  The raveners ran right through the centre terrain.<br /> <br /> <img src="https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-snc6/603325_10151228809346273_1451485555_n.jpg" border="0" /><br /> <br /> Bottom of first:<br /> Tau fired on my flyrant en masse, doing 2 wounds total but failing to ground it.  I considered this a moral victory, as it sucked up almost his whole army of shooting.  Gargoyles took 8 casualties and fled.<br /> <br /> <img src="https://sphotos-b.xx.fbcdn.net/hphotos-prn1/543165_10151228809721273_128064618_n.jpg" border="0" /><br /> <br /> 2nd turn:<br /> Flyrant assaulted broadsides, taking 1 wound from <span class="glossaryitem" onmouseover='gp(635);'>OW</span>.  He smashed both suits, consolidating into terrain. (first blood bonus to Termagant) Other stuff moved up.  The ymgarls popped up, choosing to buzzsaw through the fire warriors with their ethereal.  The raveners went after his Shas'o and shield drones.  The ymgarls largely failed, doing only a few wounds.  The raveners took out both shield drones, taking 1 wound only.  They all held.<br /> <br /> Bottom of 2nd: <br /> Flyrant was shot down in a hail of fire, as well as the gargoyles.  Termagant brood took a few minor wounds, and both Zonathropes went down as Termagant rolled 1 and 2 on Invul saves.  Raveners put no wounds on the Shas'o and Ymgarls continued to rend away at the fire warriors.  The etheral kept them there fearless.<br /> <br /> Top of 3rd:<br /> Ymgarls continued their futile battle as the dice gods abandoned Termagant for a bit.  Raveners failed to finish off the Shas'o, but put 3 wounds on him with many 6's (rending).  The rest of the swarm moved up without much note, and my shooting was largely ineffective<br /> <br /> Bottom of 3rd:<br /> Hormagaunts took some casualties from broadsides and missile pods.  The fire warriors (2 squads) and deep striking suits put the finishing touches on the trygon prime, as the deep striking came on in a good location.  I needed one more <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> roll to save him but didn't get it.  The raveners finished off the Shas'o, consolidating up into the face of one of the fire warrior teams.<br /> <br /> Top of 4th:<br /> <br /> I moved the horde up, once again, doing little to no damage.  My hormagaunts would need a roll of 9 on <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> to assault the broadsides, and also survive the overwatch shooting.  I chose not to, firing on the sensor tower with hive guard to get an easy <span class="glossaryitem" onmouseover='gp(316);'>KP</span>.  The raveners failed their instinctive behavious, and it turns out it was a bonus (+1 more attack) moved up within 1 inch of the fire warriors.  They took no damage to <span class="glossaryitem" onmouseover='gp(635);'>OW</span> and swept the fire warriors off the table easily.  However, their consolidate of 1 made them sitting ducks.<br /> <br /> Another long battle ended, as the ymgrals finished off the ethereals.  They consolidated into the cover.  Two managed to get out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> of the missile pods and broadsides.<br /> <br /> Bottom of 4th:<br /> <br /> The raveners went down in a hail of bullets.  The hormagaunts took some more casualties (down to 10) and all but one ymgarl bit the dust.  <br /> <br /> Top of 5th:<br /> <br /> My last chance to get some points.  My hive guard had an ineffective shooting phase.  The remaining ymgarl went into the broadsides with hormagaunt support.  They all pulled out their pillows and started a pillow fight, doing nothing at all.  The gants and tervigon fired on the Tetra, taking off one hull point.  <br /> <br /> <img src="https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/559572_10151228811071273_1217833882_n.jpg" border="0" /><br /> <br /> Bottom of 5th:<br /> <br /> We started by counting <span class="glossaryitem" onmouseover='gp(316);'>KP</span> and bonuses.  It was determined, to my surprise, that I was up by 3 points.  We analysed the board and it was determined that it was totally impossible for Tom to get 3 points in the last turn.  We decided to call it there.<br /> <br /> <br /> <font color='red'><span style="font-size: 24px; line-height: normal;">Victory for the Tyranids!!!!</span></font><br /> <br /> Final analysis:  I think my opponent didn't make any grave errors, but should have played a little more for <span class="glossaryitem" onmouseover='gp(316);'>KP</span> rather than just killing what was threatening him.  He would have won the battle of attrition in the end, but 5 rounds can go by fast.<br /> <br /> My major error was the Trygon Prime.  I should have deep struck it, as it didn't reach combat nor shoot.  The new fleet rules did him no favours.<br /> <br /> Final count:<br /> <br /> Termagant:<br /> <br /> Shas'o<br /> 2 squads of fire warriors<br /> Ethereal<br /> Sensor Tower<br /> Broadsides<br /> +1 for linebreaker<br /> +1 for slay the warlord<br /> +1 for first blood<br /> <br /> Aegwymourn:<br /> <br /> Gargoyles<br /> Flyrant<br /> Trygon Prime<br /> Zoanthropes<br /> Raveners<br /> +1 for slay the warlord<br /> +1 for linebreaker]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2012 22:03:33]]> GMT</pubDate>
				<author><![CDATA[ bucheonman]]></author>
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				<title>Bucheonman's Tyranids vs Aegwymourn's Tau</title>
				<description><![CDATA[ Nice Report! <br /> <span class="glossaryitem" onmouseover='gp(17);'>Btw</span>. Boradsides cannot fire overwatch due to slow and purposeful.]]></description>
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				<pubDate><![CDATA[Mon, 8 Oct 2012 15:31:49]]> GMT</pubDate>
				<author><![CDATA[ Flarack]]></author>
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				<title>Bucheonman's Tyranids vs Aegwymourn's Tau</title>
				<description><![CDATA[ Thanks for the tip, I will pass that on to my opponent.]]></description>
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				<pubDate><![CDATA[Mon, 8 Oct 2012 17:38:30]]> GMT</pubDate>
				<author><![CDATA[ bucheonman]]></author>
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				<title>Re:Bucheonman's Tyranids vs Aegwymourn's Tau</title>
				<description><![CDATA[ Actually, due to the wording of the Advanced Stablization System, they can.<br /> <br /> You see, the way it is worded they are not granted Slow and Purposeful at all times, but can CHOOSE to gain it, for their turn only-and then it goes away during the opponent's turn, and as they are no longer <span class="glossaryitem" onmouseover='gp(489);'>SnP</span> while they get charged, they can overwatch.<br /> Nifty little rule mess, for the Tau at least.<br /> <br /> <br /> As for surrendering at trun 5-that WAS a major mistake. the game could have gone for up to turn 7, and during that time he MIGHT have changed the situation. a small chance of victory is better then admitting defeat.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Oct 2012 17:55:59]]> GMT</pubDate>
				<author><![CDATA[ BoomWolf]]></author>
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				<title>Bucheonman's Tyranids vs Aegwymourn's Tau</title>
				<description><![CDATA[ We had a time limitation (both of us) and agreed to play 5 rounds no matter what.]]></description>
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				<pubDate><![CDATA[Mon, 8 Oct 2012 23:58:33]]> GMT</pubDate>
				<author><![CDATA[ bucheonman]]></author>
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				<title>Re:Bucheonman's Tyranids vs Aegwymourn's Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/23bd5369dc13fc747f23214b50e0ba44.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/480972/4849630.page"><b>BoomWolf wrote:</b></a><br/>Actually, due to the wording of the Advanced Stablization System, they can.<br /> <br /> You see, the way it is worded they are not granted Slow and Purposeful at all times, but can CHOOSE to gain it, for their turn only-and then it goes away during the opponent's turn, and as they are no longer <span class="glossaryitem" onmouseover='gp(489);'>SnP</span> while they get charged, they can overwatch.<br /> Nifty little rule mess, for the Tau at least.<br /> <br /> </div></blockquote><br /> <br /> Nice! I didn't recognize this until now.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Oct 2012 21:20:38]]> GMT</pubDate>
				<author><![CDATA[ Flarack]]></author>
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				<title>Bucheonman's Tyranids vs Aegwymourn's Tau</title>
				<description><![CDATA[ Well, from the army list he didn't buy ASS for his Broadsides]]></description>
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				<pubDate><![CDATA[Thu, 11 Oct 2012 07:42:50]]> GMT</pubDate>
				<author><![CDATA[ Celtic Strike]]></author>
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