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				<title>Some feedback on homebrew unit</title>
				<description><![CDATA[ Hey everyone (this is also my first post on Dakka Dakka, and I plan on making an introduction after this so no fear),<br /> <br /> I am an avid-<span class="glossaryitem" onmouseover='gp(69);'>IG</span> player but I wanted something a bit unique. I was playing around with some homebrew codex ideas, like a futuristic human socialist republic! Hahaha, much like the Soviet Union but in the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe. I haven't gotten far at all in terms of units or fluff but I have one basic troop and a rough idea of where I want to go with this. I just want a bit of feedback on points and things.<br /> <br />  USRDC (United Socialist Republic Defense Corps)<br /> <br /> Defense Corps Infantry - <br /> Stats<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>	<span class="glossaryitem" onmouseover='gp(14);'>BS</span>	S	T	I	W	A	<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>	<span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> 3	2	3	3	3	1	1	6	6+<br /> <br /> Composition: 5 Infantrymen base<br /> <br /> Wargear:<br /> Mark 2 Conscripts "SOB" Combat Rifle-<br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> -, Rapid Fire<br /> <br /> Options:<br /> Can take up to 15 additional infantrymen- X points each<br /> <br /> <br /> Still thinking of ways to maybe include 1-2 special weapons (maybe 1 special weapon per 10 men?). And for points wise, Im really not sure (was never good with points). For stats I used a <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Conscript, gave him standard <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, one more point of <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>, and 1 less level of <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> (the standard Infantry for the USRDC don't even wear body armor and what is there barely stops rounds by todays standards so I feel like <span class="glossaryitem" onmouseover='gp(3);'>40K</span> weapons will have ease defeating them. The <span class="glossaryitem" onmouseover='gp(136);'>USR</span> Marines will have better equipment and stats, but less of them).<br /> <br /> I envisioned the <span class="glossaryitem" onmouseover='gp(136);'>USR</span> infantry as a easy to slaughter, really cheap, barely efficient, meat-shield for the <span class="glossaryitem" onmouseover='gp(136);'>USR</span> Marines who are the REAL soldiers (more akin to <span class="glossaryitem" onmouseover='gp(69);'>IG</span> vets). I originally had them at 3 points a model but that would mean 15 points to take a 5 man squad.....and 60 points for 20 of them....I thought that was just too little....any comments? Once I fix them up a bit and add more units to the Codex I will write full out fluff for them...until then any questions in that regard ask because I do have a rough vision for them]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2012 22:45:29]]> GMT</pubDate>
				<author><![CDATA[ washout77]]></author>
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				<title>Some feedback on homebrew unit</title>
				<description><![CDATA[ Its essentially a Conscript Squad... I wouldn't really know what else to say...]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2012 22:50:26]]> GMT</pubDate>
				<author><![CDATA[ Bloodhorror]]></author>
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				<title>Some feedback on homebrew unit</title>
				<description><![CDATA[ Yeah, thats what I was afraid of. At it's core I want this unit to pretty much be conscripts, but I'm struggling to find points and some way to distinguish them....]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2012 23:06:17]]> GMT</pubDate>
				<author><![CDATA[ washout77]]></author>
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				<title>Some feedback on homebrew unit</title>
				<description><![CDATA[ Basic cultists will have next to no way to distinguish them other than paint in my personal opinion...]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2012 23:07:29]]> GMT</pubDate>
				<author><![CDATA[ Bloodhorror]]></author>
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				<title>Some feedback on homebrew unit</title>
				<description><![CDATA[ Hmm....I may just end up relying on fluff to add some distinguishing to them...so just going off of that, and ignoring the lack of unique properties right now, what would a rough cost end up being. Or I should say, at what points cost would you feel comfortable with me fielding them at.<br /> <br /> Edit: That's just with this. I may not give them the option of Special Weapons but....if I do it would only be cheaper ones like flamers and <span class="glossaryitem" onmouseover='gp(380);'>GL</span>'s. I don't see these guys fielding Meltas and Plasma, not like it would be much use to them either with a <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of 2....]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2012 23:11:05]]> GMT</pubDate>
				<author><![CDATA[ washout77]]></author>
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				<title>Some feedback on homebrew unit</title>
				<description><![CDATA[ 4ppm really<br /> <br /> Squad of 10 with a... Sergent? in there for 40 points<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2012 23:11:55]]> GMT</pubDate>
				<author><![CDATA[ Bloodhorror]]></author>
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				<title>Some feedback on homebrew unit</title>
				<description><![CDATA[ I see....I like 4ppm mark, that's what I was thinking of to be honest. And no sergeant on these guys, that's an army fluff thing behind why their are not distinguished officers in the rank-and-file]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2012 23:15:57]]> GMT</pubDate>
				<author><![CDATA[ washout77]]></author>
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				<title>Some feedback on homebrew unit</title>
				<description><![CDATA[ Maybe, then to distinguish them, at the start the shooting phase, roll <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>. On the roll of a double 1, they open fire on the nearest friendly unit unless their is your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Soviet within 12"?<br /> <br /> and the roll of a Double 6, they fire Twin Linked on the nearest enemy unit  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <br /> 2 - Feth you!: The *Forgot the name of them....* opens fire on the nearest friendly unit, UNLESS the *Generic <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Character* is within 12" in which case, you continue as normal this turn. <br /> 3-11 Okay Boss...: The *Forgot the name of them....* act as normal this turn... Obidient as ever!<br /> 12 - Hey.. Hey Boss! BOSS!!: The *Forgot the name of them....* Open fire on the nearest enemy unit and count any guns wielded by the *Forgot the name of them....* as Twin Linked this turn.]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2012 23:20:52]]> GMT</pubDate>
				<author><![CDATA[ Bloodhorror]]></author>
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				<title>Some feedback on homebrew unit</title>
				<description><![CDATA[ .....haha.....hahahahaha.....hahahahahahahah I like that! The chance of them just kinda "screw this" and deserting is cool and fitting of the low moral fighting conditions of the bog-standard men....Hahaha I like that....]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2012 23:25:34]]> GMT</pubDate>
				<author><![CDATA[ washout77]]></author>
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				<title>Some feedback on homebrew unit</title>
				<description><![CDATA[ Exactly, and if their Tsar is watching them, then they'll think... actually lads... lets just do what he says this turn...<br /> <br /> It'll prompt some form of babysitting and make their cheapness sorta okay. <br /> <br /> AND if they get a 12, they'll feel compelled to show off in front of the Tsar <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">!<br /> <br /> 2 - Feth you!: The *Forgot the name of them....* opens fire on the nearest friendly unit, UNLESS the *Generic <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Character* is within 12" in which case, you continue as normal this turn. <br /> 3-11 Okay Boss...: The *Forgot the name of them....* act as normal this turn... Obidient as ever!<br /> 12 - Hey.. Hey Boss! BOSS!!: The *Forgot the name of them....* Open fire on the nearest enemy unit and count any guns wielded by the *Forgot the name of them....* as Twin Linked this turn.]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2012 23:27:18]]> GMT</pubDate>
				<author><![CDATA[ Bloodhorror]]></author>
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				<title>Re:Some feedback on homebrew unit</title>
				<description><![CDATA[ Okay so let me do some updating!<br /> <br /> <br /> Defense Corps Infantry - 20 points<br /> Stats <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>	<span class="glossaryitem" onmouseover='gp(14);'>BS</span>	S	T	I	W	A	<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>	<span class="glossaryitem" onmouseover='gp(157);'>Sv</span> <br /> 3	2	3	3	3	1	1	6	6+ <br /> <br /> Composition: 5 Infantrymen base <br /> <br /> Wargear: <br /> Mark 2 Conscripts "SOB" Combat Rifle- <br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> -, Rapid Fire <br /> <br /> Options: <br /> Can take up to 15 additional infantrymen- 4 points each <br /> <br /> Special Rules:<br /> "Ey, he's watching!"~<br /> <br /> At the beginning of each shooting phase, role <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> per unit on the field. Then consult this chart:<br /> <br /> 2 - Ya know...the pay really aint worth it!: The unit opens fire on the nearest friendly unit, UNLESS the commandant is within 12" in which case, you continue as normal this turn. <br /> 3-11 Okay Boss...: The unit acts as normal this turn... Obedient as ever! <br /> 12 - Hey.. Hey Boss! BOSS!!: The unit opens fire on the nearest enemy unit and count any guns wielded by the unit as Twin Linked this turn.]]></description>
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				<pubDate><![CDATA[Sun, 7 Oct 2012 23:37:56]]> GMT</pubDate>
				<author><![CDATA[ washout77]]></author>
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				<title>Re:Some feedback on homebrew unit</title>
				<description><![CDATA[ I dont see the point in them having WS3 unless for some reason the commanders perceive bayonets as the most effective weapon. Its not that hard to shoot a rifle well. Honestly, WS2 and BS2 or WS2 and BS3.<br /> <br /> I had an idea with normal <span class="glossaryitem" onmouseover='gp(69);'>IG</span> IS to allow them to take 2 special weapons per squad but limit them to flamers and <span class="glossaryitem" onmouseover='gp(380);'>GL</span> simple because IS shouldnt be handling plasma guns <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. So i think that would work well, give them more of a choice if you want by adding in a "LMG." Make it a salvo weapon, same strength just 2/4. <br /> <br /> So 20 men for 80 points with 20 points to spend on gear isnt too bad. You could make the Sergeant a 5 or 10 point upgrade with LD8 for some staying power. Maybe an upgrade for better body armor. I like it, cheap throw away troops with some staying power, so essentially conscripts with the ability to take a sergeant and special weapons. I think that would basically fix conscripts. <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Oct 2012 00:07:41]]> GMT</pubDate>
				<author><![CDATA[ Funk3140]]></author>
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				<title>Re:Some feedback on homebrew unit</title>
				<description><![CDATA[ Hmm...I guess you're right. I want to keep the <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, and the WS3 is kinda to represent the fact the "soviets" are better at stabbing you than shooting. And with the gun-linish and bubble-wrap nature of them I don't see them hitting melee too often and when they do 1 more point of <span class="glossaryitem" onmouseover='gp(149);'>WS</span> isn't gonna fix whatever you screwed up hahahaha so I see that as kinda irrelevant.<br /> <br /> I like the special weapons idea you have. I may make it like 1 special weapon per 10 men. That gives you 2 in a 20 man squad. And I was thinking of allowing them a "lmg team" too. Just to allow some variety in how someone would want to run them. I also like the sergeant as an upgrade. I want to stay away from including leaders in the troops choices by default because of the fluff behind them. However the upgrade thing would be cool, but instead of adding a "Sergeant" im thinking more of adding a "Commissar" (a sergeant equiv. Not the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> like commissars) to fit the soviet theme. Let me do some points crunching and writing and I shall make an upgrade<br /> <br /> <br /> Edit: UPGRADES! Again, points are just kinda a crap-shoot until I can get some discussion down on the use of them... <br /> <br /> Defense Corps Infantry - 20 points <br /> Stats <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>	<span class="glossaryitem" onmouseover='gp(14);'>BS</span>	S	T	I	W	A	<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>	<span class="glossaryitem" onmouseover='gp(157);'>Sv</span> <br /> 3	2	3	3	3	1	1	6	6+ <br /> <br /> Composition: 5 Infantrymen base <br /> <br /> Wargear: <br /> Mark 2 Conscripts "SOB" Combat Rifle- <br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> -, Rapid Fire <br /> <br /> Options: <br /> Can take up to 15 additional infantrymen- 4 points each <br /> May take up to 1 special weapon per 10 men and can ONLY take Grenade Launchers and Flamers- 5 points each<br /> Can take 1 "Commissar" - 10 points<br /> May also take 1 LMG team with a Mark 3 Squad Fire Support System (SFSS) which replaces 2 models *may only take 1 special weapon in the squad if taking an LMG*- 10 points<br /> May also take advanced integrated combat armor, making a 4+ save- 15 points<br /> <br /> Special Rules: <br /> "Ey, he's watching!"~ <br /> <br /> At the beginning of each shooting phase, role <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> per unit on the field. Then consult this chart: <br /> <br /> 2 - Ya know...the pay really aint worth it!: The unit opens fire on the nearest friendly unit, UNLESS the commandant is within 12" in which case, you continue as normal this turn. <br /> 3-11 Okay Boss...: The unit acts as normal this turn... Obedient as ever! <br /> 12 - Hey.. Hey Boss! BOSS!!: The unit opens fire on the nearest enemy unit and count any guns wielded by the unit as Twin Linked this turn.<br /> <br /> <br /> New Stats:<br /> Commissar<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>	<span class="glossaryitem" onmouseover='gp(14);'>BS</span>	S	T	I	W	A	<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>	<span class="glossaryitem" onmouseover='gp(157);'>Sv</span> <br /> 3	3	3	3	3	1	1	8	4+<br /> <br /> Squad Fire Support System<br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 4 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span>- Salvo (2/4)]]></description>
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				<pubDate><![CDATA[Mon, 8 Oct 2012 00:23:08]]> GMT</pubDate>
				<author><![CDATA[ washout77]]></author>
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				<title>Some feedback on homebrew unit</title>
				<description><![CDATA[ Three things!<br /> <br /> 1: Since no one seems to comment on things if they are okay, im guessing I nailed it down (close enough to) with that?<br /> <br /> 2: Working on an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit and another troops choice as well.<br /> <br /> 3: Anyone have a good template for Fandex's? Would make this so much easier]]></description>
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				<pubDate><![CDATA[Mon, 8 Oct 2012 20:26:30]]> GMT</pubDate>
				<author><![CDATA[ washout77]]></author>
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				<title>Some feedback on homebrew unit</title>
				<description><![CDATA[ Like them here. Only problem is rolling <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> for each unit might be irritating, but that's a minor problem. maybe let them have big squads - 5-80 dudes maybe? What would a commissar do? standard <span class="glossaryitem" onmouseover='gp(69);'>IG</span> commissar I presume? If so, 10 pts seems a bit cheap.]]></description>
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				<pubDate><![CDATA[Mon, 8 Oct 2012 20:46:38]]> GMT</pubDate>
				<author><![CDATA[ liquidjoshi]]></author>
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				<title>Some feedback on homebrew unit</title>
				<description><![CDATA[ Hmm.....I will think about unit sizes a bit. Some play testing will help me. Oh, and the Commissar is NOT a normal <span class="glossaryitem" onmouseover='gp(69);'>IG</span> commissar. It's just a fancy name for a sergeant. ]]></description>
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				<pubDate><![CDATA[Mon, 8 Oct 2012 20:54:52]]> GMT</pubDate>
				<author><![CDATA[ washout77]]></author>
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				<title>Some feedback on homebrew unit</title>
				<description><![CDATA[ Playtesting should be good, thanks for clearing up the Commissar, that explains the low points cost.]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2012 17:28:42]]> GMT</pubDate>
				<author><![CDATA[ liquidjoshi]]></author>
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