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		<title><![CDATA[Latest posts for the thread "MagmaStorm Cannon"]]></title>
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				<title>MagmaStorm Cannon</title>
				<description><![CDATA[ First thing: Its an apocolypse gun<br /> Second, im bulding it slowly and carefully, as im a cheap and crafty dude. The base model for it is a conversion of a Hellhound and parts from a Redeemer.<br /> <br /> The essentials to the gun is that it takes the best of the flamer category(Flamestorm cannon) Twin link it(re-roll failed wounds)<br /> Then for the extra kicker: It fires four Plasma cannon shots, Can not get hot and ignores cover. Explanation as to why it ignores cover is that it Lobs a Wad of Slow burning promethium and plasma mixture which explodes in a large area.<br /> <br /> Burst mode(flamestorm) Range: Template S:6 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:3 Heavy one ignores cover<br /> COncentrated(plasma) Range: 48 S:8 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2 Heavy 4 blast ignores cover<br /> <br /> Also, the gun itself is 150 points.<br /> I'm asking for feedback on if its too <span class="glossaryitem" onmouseover='gp(280);'>OP</span> or needs a little more work.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Oct 2012 04:53:11]]> GMT</pubDate>
				<author><![CDATA[ Tankroller]]></author>
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				<title>MagmaStorm Cannon</title>
				<description><![CDATA[ I'd say just make it S6 AP3 if you are going to give it a blast mode (which you seem kind of set on), the promethium it lobs is still promethium, there is no reason for +2 S and +1 <span class="glossaryitem" onmouseover='gp(6);'>AP</span><br /> <br /> and Blast 4 makes 0 sense, Blast 2 at the outside]]></description>
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				<pubDate><![CDATA[Wed, 10 Oct 2012 07:32:53]]> GMT</pubDate>
				<author><![CDATA[ motyak]]></author>
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				<title>MagmaStorm Cannon</title>
				<description><![CDATA[ If this thing is lobbing wads of promethium I don't get why it's suddenly Ap2. S8 Ap4 Ignores Cover would be more adequate, as well as Ap4 for the burst mode, Ap3 at the most. ]]></description>
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				<pubDate><![CDATA[Wed, 10 Oct 2012 07:45:51]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>MagmaStorm Cannon</title>
				<description><![CDATA[ GIve it the &quot;Torrent&quot; special rule &gt;<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 10 Oct 2012 08:48:23]]> GMT</pubDate>
				<author><![CDATA[ Exalted Pariah]]></author>
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				<title>Re:MagmaStorm Cannon</title>
				<description><![CDATA[ thanks for the input, ive reworked it and shortened the range of the second firing option.<br /> Burst fire: Template S6 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4 Ignores cover(still twin-linked)<br /> Ranged shot: 36 inch range S6 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4 Heavy2<br /> <br /> It adds a greater deal of  balance so its not a " <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> all Weapon", now it fulfills a more balanced role, which may be a good or bad thing.<br /> <br /> as for the chassis rules, its following the current hellhound armor rating, except +1 armor to the front.<br /> The way i see using this vehicle is a spearhead weapons platform, I pondered on giving it an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> version of the Space marine's Vindicator tanks Siege shield, but i dont know if its fair or is balanced.<br /> <br /> the armor and cost stat line is as follows<br /> F-S-R<br /> 13 12 10<br /> 200 points<br /> <br /> im still deciding on the points cost, i think the end result, as its carrying this big heavy flame cannon thats a problem for most of the things itll be going against, the final point cost would be more around 300 points.]]></description>
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				<pubDate><![CDATA[Wed, 10 Oct 2012 19:40:28]]> GMT</pubDate>
				<author><![CDATA[ Tankroller]]></author>
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