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		<title><![CDATA[Latest posts for the thread "IG anti marine list?"]]></title>
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				<title>IG anti marine list?</title>
				<description><![CDATA[ I have not played with 6th ed rules yet and need some advice on a really cheesy powerlist in order to win against my friend and his damn marines!<br /> I likes drop pods and foul tricks. <br /> What units should i field if the only goal is too win?<br /> The Vendetta is pretty powerfull now and a manticore would smash hes tanks but i need more tips!<br /> Sorry for the crappy english.]]></description>
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				<pubDate><![CDATA[Wed, 10 Oct 2012 20:00:50]]> GMT</pubDate>
				<author><![CDATA[ Bödeln]]></author>
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				<title>Re:IG anti marine list?</title>
				<description><![CDATA[ Storm Troopers with the Arial Insertion doctrine (whichever one lets you reroll scatter dice.) Give em 2 plasma guns and then throw down the AP3 Lasgun and AP2 Plasma wounds. They'll easily wipe out power armor if you can catch em out of cover. Vendettas pretty much ace all tanks and fliers outside of necrons. Those two should give you a pretty good <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> base. <br /> <br /> Mech vets work too. Take all troops as Vets with 3 x Plasma or 3 x Melta in Chimeras. Still very strong in this edition, even with the addition of hull points.]]></description>
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				<pubDate><![CDATA[Wed, 10 Oct 2012 20:08:31]]> GMT</pubDate>
				<author><![CDATA[ gpfunk]]></author>
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				<title>IG anti marine list?</title>
				<description><![CDATA[ There's no really cheesy <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list yet, apart from getting a bastion, giving it a comms relay, putting it behind <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking terrain, parking a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with a Astropath in it and then spamming 9 Vendetta's/Valkyries with Rocket Pods with your infantry inside them.<br /> You can also try to re-create the stuff from 5th (leafblower, mech spam) but leafblower requires mech spam, and mech spam isn't as good anymore.<br /> <br /> There are some builds that can destroy <span class="glossaryitem" onmouseover='gp(119);'>SM</span> though.]]></description>
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				<pubDate><![CDATA[Wed, 10 Oct 2012 20:13:36]]> GMT</pubDate>
				<author><![CDATA[ Blaggard]]></author>
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				<title>IG anti marine list?</title>
				<description><![CDATA[ Here's what I'd roll if all I wanted to was kill <span class="glossaryitem" onmouseover='gp(119);'>SM</span>'s in anything up to a 2.5k point game,<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Creed<br /> 4 plasma rifles<br /> - 185p<br /> <br /> 2 Storm Trooper Squads with <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> insertion & 4 more plasma guns<br /> 210p<br /> <br /> Gaurdsman Marbo<br /> - 65p<br /> <br /> 5 vet squads with 3 more plasma guns each and "Forward Sentries"<br /> - 725p<br /> <br /> An armored Sentinel Squad with 3 plasma Cannons<br /> - 225p<br /> <br /> 2 Vendettas - 260p<br /> <br /> 3 Executioners loaded with plasma cannons and a knight commander pask, -740p<br /> <br /> And just because I care, a colossus to negate his cover saves. 140p (points fudged to field this, but w/e, its a grudge match and I doubt you have one.)<br /> <br /> By my calc, that's 23 plasma rifles at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4,  + 18 plasma cannon shots, 9 twinlinked chances to crack open a tank, <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 ordinance that ignores cover and causes pinning, and then gaurdsman marbo on top of everything. If there's anything left standing on the other side of the board by turn two, steal that man's dice.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Oct 2012 21:02:24]]> GMT</pubDate>
				<author><![CDATA[ DemetriDominov]]></author>
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				<title>IG anti marine list?</title>
				<description><![CDATA[ Stormtroopers have Ap3 small arms and can deepstrike anywhere on the board. 'Nuff said.<br /> <br /> Basilisks lost their minimum range restrictions, and colossuses have always been good.<br /> <br /> And they still die to massed lasgun fire. If your opponent is drop podding, a few SiTNW conscripts are a recipe for hilarity. Oh, you put all your drop pods in my deployment zone you say?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Oct 2012 21:06:52]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>IG anti marine list?</title>
				<description><![CDATA[ DemetriDominov thanks for the list it sound brutal so ill try it<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> Any tips agains dreads dropping behind my lines? Although the Vendettas zooming around should fix that problem pretty fast.  ]]></description>
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				<pubDate><![CDATA[Wed, 10 Oct 2012 22:12:57]]> GMT</pubDate>
				<author><![CDATA[ Bödeln]]></author>
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				<title>IG anti marine list?</title>
				<description><![CDATA[ Infantry blobs with melta's spread out enough so he has to drop in front of you?]]></description>
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				<pubDate><![CDATA[Wed, 10 Oct 2012 22:17:08]]> GMT</pubDate>
				<author><![CDATA[ Blaggard]]></author>
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