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				<title>2k Infantry CSM, can it be effective?</title>
				<description><![CDATA[ This is my new list based on the feedback I have gotten from Dakka. It's an all infantry 2,000pt list with 58 Power Armour Marines and 2 Obliterators. Basically the Plague Marines, Slaanesh Marines and Nurgle Lord go for the toughest objective and/or enemy unit while the 2 other Marine Squads go take any other objectives. The Obliterators are there to add some firepower while the Khorne Lord and Raptors usually Deep Strike in somewhere and cause some havoc or rush up one side of the board picking off easy targets. They can also be a counter attack unit to support my Nurgle Lord and his Marines. The Terminators always Deep strike in and do what they do best.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-</b><br /> Khorne Lord w/ Jump Pack, Axe of Blind Fury, Aura, and Gift -150<br /> Nurgle Lord w/ Black Mace, Sigil of Corruption, Blight Grenades, Combi-Plasma, and Gift -175<br /> <b>Troops-</b><br /> 10 Plague Marines w/ 2 Plasma Guns, Powerfist, Gift, and Icon of Despair -325<br /> 10 Marines w/ 2 Plasma Guns, Plasma Pistol, Power Sword, Gift, and extra <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Weapons -228<br /> 10 Marines w/ 2 Plasma Guns, Plasma Pistol, Power Sword, Gift, and extra <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Weapons -228<br /> 10 Marines w/ Plasma Pistol, Power Sword, Gift, 2 Flamers, <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Weapons instead of Bolters, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, and Icon of Excess -240<br /> <b>Elites-</b><br /> 5 Terminators w/ <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, <span class="glossaryitem" onmouseover='gp(80);'>LC</span>'s, and Icon of Vengeance -232 <br /> <b>Fast Attack-</b><br /> 8 Raptors w/ Pair of <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, Gift, 2 Meltaguns, <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, and Icon of Wrath -237<br /> Chaos Spawn -30<br /> <b>Heavy Support-</b><br /> 2 Obliterators w/ <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> -152<br /> <b>Total -1997pts</b>]]></description>
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				<pubDate><![CDATA[Sat, 13 Oct 2012 18:43:10]]> GMT</pubDate>
				<author><![CDATA[ TasadarTheMadBear]]></author>
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				<title>2k Infantry CSM, can it be effective?</title>
				<description><![CDATA[ Can chosen take 5 meltaguns? I thought they were limited to four... I'll have to double check that.<br /> <br /> You are also spending a lot of points on giving all your champions Gifts... almost enough for another unit of havocs, or a third oblit. Speaking of which, the havocs can be a cheaper alternative to the chosen for your melta-squad. You lose an attack per model, but you might save enough points to give them things like a mark of nurgle to keep them alive longer.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 13 Oct 2012 19:42:56]]> GMT</pubDate>
				<author><![CDATA[ FoxPhoenix135]]></author>
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				<title>2k Infantry CSM, can it be effective?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e76cc641d8491bd2ee4dbd4336c08b9e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/482233/4866802.page"><b>FoxPhoenix135 wrote:</b></a><br/>Can chosen take 5 meltaguns? I thought they were limited to four... I'll have to double check that.<br /> <br /> You are also spending a lot of points on giving all your champions Gifts... almost enough for another unit of havocs, or a third oblit. <br /> </div></blockquote><br /> <br /> if you look at what you can gain from the gifts its well worth it.<br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>id</span> also like to say give your <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> marks if you roll good and turn your champion into a daemon you can even take greater daemons like a blood thirster or even characters like scarbrand.<br /> <br /> oh <span class="glossaryitem" onmouseover='gp(17);'>btw</span> do you know hoe to roll on the D66 table?]]></description>
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				<pubDate><![CDATA[Sat, 13 Oct 2012 20:23:19]]> GMT</pubDate>
				<author><![CDATA[ chaos wulfen]]></author>
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				<title>Re:2k Infantry CSM, can it be effective?</title>
				<description><![CDATA[ Has potential, though a glaring weakness is that you have nothing to readily combat fliers. I would drop the Obliterators and chosen, and replace them with 2x 5 man squads of havocs w/ 4 missile launchers w/ flakk missiles, icon of vengeance, possibly giving the squad leader meltabombs in case they get assaulted by a dreadnought (not likely in 6th, but it could happen). That is 410 pts, (205pts per squad) leaving you 6 pts to play with. If you dont go the melta-bomb route, it leaves you with 16 pts to play with allowing for some other minor upgrades and possibly another marine. Oblits and chosen are good, but in this list 8 fearless missile launchers taking out tanks, fliers, and infantry from a distance, probably with cover saves, seems a better option. ]]></description>
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				<pubDate><![CDATA[Sat, 13 Oct 2012 20:36:11]]> GMT</pubDate>
				<author><![CDATA[ BudForTheBeerGod]]></author>
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				<title>Re:2k Infantry CSM, can it be effective?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>if you look at what you can gain from the gifts its well worth it. <br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>id</span> also like to say give your <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> marks if you roll good and turn your champion into a daemon you can even take greater daemons like a blood thirster or even characters like scarbrand. <br /> <br /> oh <span class="glossaryitem" onmouseover='gp(17);'>btw</span> do you know hoe to roll on the D66 table?</div></blockquote><br /> <br /> Roll <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> but off different color or something, before you roll establish which is the tens and which is the ones, then roll them. For example, you roll a 4 on the tens and a 3 on the ones, it's a 43. I'm not very sure how the whole daemon prince thing works, there's some debate on it.<br /> <br /> @BudForTheBeerGod<br /> My problem right now is I lack the models for havocs yet, though I'm bidding on missile launchers on ebay. At the moment I have absolutely no anti-air  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Do you think I will have trouble with the lack of transports?]]></description>
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				<pubDate><![CDATA[Sun, 14 Oct 2012 02:14:58]]> GMT</pubDate>
				<author><![CDATA[ TasadarTheMadBear]]></author>
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				<title>2k Infantry CSM, can it be effective?</title>
				<description><![CDATA[ If im running a footslogger list i like having something to force the opponent to come to me- aka a defiler or havocs. If not your opponent can sit at 36" and hit you with their range, they control the engagements and bully you around the e board. Usual hordie armies overcome this with.. hordes of wounds but i dont feel <span class="glossaryitem" onmouseover='gp(22);'>csm</span> can do this (well there are cultists...) and will have to rely on terrain and <span class="glossaryitem" onmouseover='gp(85);'>los</span> (which is so situational).<br /> <br /> Mobility is an issue for you and its especially bad for your chosen with their meltas. I dont see these chosen making their points back 95% of the time. Now that chosen dont infiltrate i see no advantage to them over havocks +1 attack for 5 points? Your champ has a powerfist <span class="glossaryitem" onmouseover='gp(269);'>id</span> change that to a powersword- the fist is gonna get challenged out by swords and die before he gets a chance to swing everytime in 6e. Also you dont need the fist for dreadnaughts/ mech if your running 4 meltas. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> take the extra 10 points from the fist and turn 2 of the meltas into plasmas.  Also <span class="glossaryitem" onmouseover='gp(269);'>id</span> use the sick new chosen models and call them havocks <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Good luck<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 14 Oct 2012 02:55:02]]> GMT</pubDate>
				<author><![CDATA[ Ithani]]></author>
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				<title>2k Infantry CSM, can it be effective?</title>
				<description><![CDATA[ I'm considering exchanging one of my Lords for Huron Blackheart. At least one unit gets infiltrate, so I can attach him to my Chosen and send them in to take out some high valued targets. He can hold his own in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> plus he's got a Heavy Flamer and generates a random psychic each turn. <br /> <br /> Currently the only range I have is 2 Land Raiders and 4 Heavy Bolters. I'm working on getting Missile Launchers and eventually I will get more Obliterators.]]></description>
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				<pubDate><![CDATA[Sun, 14 Oct 2012 10:41:34]]> GMT</pubDate>
				<author><![CDATA[ TasadarTheMadBear]]></author>
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				<title>2k Infantry CSM, can it be effective?</title>
				<description><![CDATA[ Played a game and Chosen didn't do well, so I'm switching them for this:<br /> <br /> 5 Terminators w/ <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, <span class="glossaryitem" onmouseover='gp(80);'>LC</span>'s, and Icon of Vengeance -232<br /> Chaos Spawn -30]]></description>
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				<pubDate><![CDATA[Mon, 15 Oct 2012 06:47:43]]> GMT</pubDate>
				<author><![CDATA[ TasadarTheMadBear]]></author>
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				<title>2k Infantry CSM, can it be effective?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/482233/4866912.page"><b>chaos wulfen wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e76cc641d8491bd2ee4dbd4336c08b9e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/482233/4866802.page"><b>FoxPhoenix135 wrote:</b></a><br/>Can chosen take 5 meltaguns? I thought they were limited to four... I'll have to double check that.<br /> <br /> You are also spending a lot of points on giving all your champions Gifts... almost enough for another unit of havocs, or a third oblit. <br /> </div></blockquote><br /> <br /> if you look at what you can gain from the gifts its well worth it.<br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>id</span> also like to say give your <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> marks if you roll good and turn your champion into a daemon you can even take greater daemons like a blood thirster or even characters like scarbrand.<br /> <br /> oh <span class="glossaryitem" onmouseover='gp(17);'>btw</span> do you know hoe to roll on the D66 table?</div></blockquote> No where on the boon table does it say you can become a greater demon, you become a demon prince of your chosen deity, and you for sure dont become characters]]></description>
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				<pubDate><![CDATA[Mon, 15 Oct 2012 07:11:30]]> GMT</pubDate>
				<author><![CDATA[ Guilldog]]></author>
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				<title>2k Infantry CSM, can it be effective?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/482233/4867751.page"><b>Ithani wrote:</b></a><br/>If im running a footslogger list i like having something to force the opponent to come to me- aka a defiler or havocs. If not your opponent can sit at 36" and hit you with their range, they control the engagements and bully you around the e board. Usual hordie armies overcome this with.. hordes of wounds but i dont feel <span class="glossaryitem" onmouseover='gp(22);'>csm</span> can do this (well there are cultists...) and will have to rely on terrain and <span class="glossaryitem" onmouseover='gp(85);'>los</span> (which is so situational).<br /> <br /> Mobility is an issue for you and its especially bad for your chosen with their meltas. I dont see these chosen making their points back 95% of the time. Now that chosen dont infiltrate i see no advantage to them over havocks +1 attack for 5 points? Your champ has a powerfist <span class="glossaryitem" onmouseover='gp(269);'>id</span> change that to a powersword- the fist is gonna get challenged out by swords and die before he gets a chance to swing everytime in 6e. Also you dont need the fist for dreadnaughts/ mech if your running 4 meltas. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> take the extra 10 points from the fist and turn 2 of the meltas into plasmas.  Also <span class="glossaryitem" onmouseover='gp(269);'>id</span> use the sick new chosen models and call them havocks <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Good luck<br /> <br /> </div></blockquote><br /> <br /> Are you forgetting that we have 20 man squad sizes? Sure you might spend 1000+ pts on troops, but that is our strength. Hordes of high strength and high attack marines, or high toughness feel no pain marines. Makes no difference, we have the best close combat, best tar pit, and very effective shooty units in the game, and can take them in higher numbers then most can deal with. ]]></description>
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				<pubDate><![CDATA[Mon, 15 Oct 2012 07:27:19]]> GMT</pubDate>
				<author><![CDATA[ BudForTheBeerGod]]></author>
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				<title>2k Infantry CSM, can it be effective?</title>
				<description><![CDATA[ Taking a Nurgle lord to take 10 plague marines on foot doesnt sound that great to me, for all those points you can have around 20 Chaos Marines and Huron to infiltrate them and maybe other units. <br /> Termies will want Reaper <span class="glossaryitem" onmouseover='gp(5);'>AC</span> and/or combi-weapons when they deep strike, so they dont stand idly by and look silly for a turn. <br /> Plasma Pistols.... losing a 50+ point champion to an overheat sounds terrible. <br /> Raptors seem okay, dual <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> is way over price though. <br /> One Spawn wouldnt really do anything other than dying to overwatch. The points can be better used somewhere else. <br /> Chosens would actually be pretty good with Huron.]]></description>
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				<pubDate><![CDATA[Mon, 15 Oct 2012 09:48:24]]> GMT</pubDate>
				<author><![CDATA[ Jackster]]></author>
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				<title>2k Infantry CSM, can it be effective?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>2x 5 man squads of havocs w/ 4 missile launchers w/ flakk missiles, icon of vengeance, </div></blockquote><br /> <br /> How on earth is this squad anti-air? Please explain?]]></description>
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				<pubDate><![CDATA[Mon, 15 Oct 2012 12:27:27]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>2k Infantry CSM, can it be effective?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/482233/4871730.page"><b>FlingitNow wrote:</b></a><br/><blockquote class="uncited"><div>2x 5 man squads of havocs w/ 4 missile launchers w/ flakk missiles, icon of vengeance, </div></blockquote><br /> <br /> How on earth is this squad anti-air? Please explain?</div></blockquote><br /> <br /> Flakk missiles allow you to fire at fliers using your ballistic skill at strength 7.]]></description>
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				<pubDate><![CDATA[Mon, 15 Oct 2012 14:22:41]]> GMT</pubDate>
				<author><![CDATA[ Punisher Gatling Cannon]]></author>
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				<title>2k Infantry CSM, can it be effective?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cb8fca3c20e100b4bbf2aceaaa961904.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/482233/4871996.page"><b>Punisher Gatling Cannon wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/482233/4871730.page"><b>FlingitNow wrote:</b></a><br/><blockquote class="uncited"><div>2x 5 man squads of havocs w/ 4 missile launchers w/ flakk missiles, icon of vengeance, </div></blockquote><br /> <br /> How on earth is this squad anti-air? Please explain?</div></blockquote><br /> <br /> Flakk missiles allow you to fire at fliers using your ballistic skill at strength 7.</div></blockquote><br /> <br /> i know the rules on flakk missiles. I was asking how 5 guys with 4 flakk missiles was anti-air. Do you know how flyers work? They start in reserve come on and shoot first. That the that a havoc unit of just 5 guys loses all or at least most of the <span class="glossaryitem" onmouseover='gp(328);'>mls</span> before they ever fire...<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 15 Oct 2012 15:31:25]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>2k Infantry CSM, can it be effective?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/482233/4872180.page"><b>FlingitNow wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cb8fca3c20e100b4bbf2aceaaa961904.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/482233/4871996.page"><b>Punisher Gatling Cannon wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/482233/4871730.page"><b>FlingitNow wrote:</b></a><br/><blockquote class="uncited"><div>2x 5 man squads of havocs w/ 4 missile launchers w/ flakk missiles, icon of vengeance, </div></blockquote><br /> <br /> How on earth is this squad anti-air? Please explain?</div></blockquote><br /> <br /> Flakk missiles allow you to fire at fliers using your ballistic skill at strength 7.</div></blockquote><br /> <br /> i know the rules on flakk missiles. I was asking how 5 guys with 4 flakk missiles was anti-air. Do you know how flyers work? They start in reserve come on and shoot first. That the that a havoc unit of just 5 guys loses all or at least most of the <span class="glossaryitem" onmouseover='gp(328);'>mls</span> before they ever fire...<br /> <br /> </div></blockquote><br /> <br /> Yes I know how flyers work, they come in on turn 2 (or 3 if your dice are terrible) get a shot in, then get killed by my remaining havocs (2 squads) who are deployed in terrain (cover saves). Do you know how deployment works? How about terrain? I am suspect of anyone who thinks it is ok to put a long range heavy support choice out in the open or assumes that a flyer is going to kill 5 fearless marines in cover. Not a likely scenario. ]]></description>
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				<pubDate><![CDATA[Mon, 15 Oct 2012 22:47:32]]> GMT</pubDate>
				<author><![CDATA[ BudForTheBeerGod]]></author>
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				<title>2k Infantry CSM, can it be effective?</title>
				<description><![CDATA[ I'm not sure about the Terminators, i was just trying to fill in the points cause the Chosen did terrible. But I am definitely going with Huron now so I'm probably gona go back to the Chosen, I just can decide what to give them? Do I stick with the meltas or kit them out for <span class="glossaryitem" onmouseover='gp(19);'>CC</span>? Either way I'm probably gona give them <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> and Icon of Excess (especially if I go for <span class="glossaryitem" onmouseover='gp(19);'>CC</span>). The obvious lack of anti-air is something I can't deal with until i get more models. As for the Plasma Pistols on the Champs, I'm gona keep them because I feel they are worth the risk for the extra Plasma shots. I really want to overload my opponent with lots of Plasma and might even change the Slaanesh Marines to a more shooty role with Plasma Guns. On squad size, would it be better since I'm footslogging to have fewer large (lets say 20 men) squads or more small (10 men) squads? going with the small squads would be slightly more expensive but I can field more special weapons.]]></description>
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				<pubDate><![CDATA[Mon, 15 Oct 2012 22:53:53]]> GMT</pubDate>
				<author><![CDATA[ TasadarTheMadBear]]></author>
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				<title>2k Infantry CSM, can it be effective?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/482233/4873845.page"><b>TasadarTheMadBear wrote:</b></a><br/>On squad size, would it be better since I'm footslogging to have fewer large (lets say 20 men) squads or more small (10 men) squads? going with the small squads would be slightly more expensive but I can field more special weapons.</div></blockquote><br /> <br /> 3 or 4 squads of 10 is a better idea <span class="glossaryitem" onmouseover='gp(71);'>imho</span>. Or perhaps a few more ~ 12 or 13 man squads.<br /> In addition, a nice big bunch of cultists (2 squads of at least 15) will buff your force with a tarpit/screening unit. If you're gonna go for an army based on infantry, mass is important so I'd try go for 6 troops choices minimum at 2K points.]]></description>
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				<pubDate><![CDATA[Tue, 16 Oct 2012 00:06:06]]> GMT</pubDate>
				<author><![CDATA[ Niix]]></author>
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				<title>2k Infantry CSM, can it be effective?</title>
				<description><![CDATA[ Looks good, but you cant take a Black Mace and the Axe of Blindfury... only 1 Artifact per armylist I'm afraid.]]></description>
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				<pubDate><![CDATA[Tue, 16 Oct 2012 00:53:05]]> GMT</pubDate>
				<author><![CDATA[ decoste007xt]]></author>
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				<title>2k Infantry CSM, can it be effective?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/482233/4874181.page"><b>decoste007xt wrote:</b></a><br/>Looks good, but you cant take a Black Mace and the Axe of Blindfury... only 1 Artifact per armylist I'm afraid.</div></blockquote><br /> <br /> Codex says: "Only one of <b>each</b> Chaos Artefact may be taken per army"<br /> <br /> For some reason Cultist just slipped my mind, I'm reworking the list now. I'm adding in one Havoc Squad with 4 Missile Launchers and Flakk Missiles manning a Aegis Defence Line with a Quad Gun, hopefully this will solve my anti-air problem. Are six troops really necessary? The list I'm working on now will have 2 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Squads and a Cultist Squad as the only troops. I'll fine tune it and post it here.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>Btw</span>, all this feedback is much appreciated. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> New List:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-<br /> Khorne Lord w/ Jump Pack, Axe of Blind Fury, Aura, and Gift -150<br /> Huron Blackheart -160<br /> Troops-<br /> 10 Marines w/ 2 Plasma Guns, Plasma Pistol, Power Sword, Gift, and <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> -248<br /> 10 Marines w/ 2 Plasma Guns, Plasma Pistol, Power Sword, Gift, and <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> -248<br /> 28 Cultist w/ Shotgun -124<br /> <b>Elites-</b><br /> 6 Chosen w/ 3 Meltaguns, Pair of <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, 2 Power Weapons, Gift, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, and Icon of Excess -257<br /> <b>Fast Attack-</b><br /> 8 Raptors w/ Pair of <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, Gift, 2 Meltaguns, <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, and Icon of Wrath -237<br /> <b>Heavy Support-</b><br /> 3 Obliterators w/ <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> -228<br /> 7 Havocs w/ 4 Missile Launchers, 4 Flakk Missiles, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, and Icon of Vengeance -247<br /> <b>Fortification-</b><br /> Aegis Defence Line w/ Quad Gun -100<br /> <b>Total -1999pts</b>]]></description>
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				<pubDate><![CDATA[Tue, 16 Oct 2012 06:12:32]]> GMT</pubDate>
				<author><![CDATA[ TasadarTheMadBear]]></author>
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				<title>2k Infantry CSM, can it be effective?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/91c3446ed4ef48b8483d9220d7352c4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/482233/4873825.page"><b>BudForTheBeerGod wrote:</b></a><br/><br /> <br /> Yes I know how flyers work, they come in on turn 2 (or 3 if your dice are terrible) get a shot in, then get killed by my remaining havocs (2 squads) who are deployed in terrain (cover saves). Do you know how deployment works? How about terrain? I am suspect of anyone who thinks it is ok to put a long range heavy support choice out in the open or assumes that a flyer is going to kill 5 fearless marines in cover. Not a likely scenario. </div></blockquote><br /> <br /> how does cover make a difference when you already get a 3+ save? i'm talking about necrons who at this point level have at least 6 flyers quite probably more. 4 turn up turn 2 and have to kill 8 marines to gain almost total impunity. Fearless doesn't make much difference.<br /> <br /> Killing 5 marines in cover really isn't that hard. For the 200 points the unit costs why not just get the extra bodies to make it useful?<br /> <br /> Even against say another <span class="glossaryitem" onmouseover='gp(22);'>csm</span> army helldrakes with the flamer kill your havocs. Yes if you are against an army with 1 flyer the havocs are ok. But against an army with just 1 flyer you should win because his  army is not competitive anyway.]]></description>
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				<pubDate><![CDATA[Tue, 16 Oct 2012 08:31:34]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>2k Infantry CSM, can it be effective?</title>
				<description><![CDATA[ So what are you suggesting? Should I add more Havoc Squads?]]></description>
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				<pubDate><![CDATA[Tue, 16 Oct 2012 08:34:41]]> GMT</pubDate>
				<author><![CDATA[ TasadarTheMadBear]]></author>
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				<title>2k Infantry CSM, can it be effective?</title>
				<description><![CDATA[ You need 10man squads. I'd go for 2 at this point level. Having to kill 20 marines to silence your guns causes your opponent a problem. Fearless is good or <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> and icon of excess for <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> but that gets expensive. In general nurgle  is wasted as flyers are packing S7+ weaponry.]]></description>
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				<pubDate><![CDATA[Tue, 16 Oct 2012 08:51:48]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>2k Infantry CSM, can it be effective?</title>
				<description><![CDATA[ Really, Icon of Vengeance over Mark of Nurgle? Both are good but i think <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> better. I did a little more tweaking to the list, dropped the Icons from the Marines and a Chosen so that I could add 2 more Havocs and 9 more Marines.I don't think I need those squads to be Fearless and I can use the extra bodies both the Havoc and the Cultist squads. Should I go the full 10 for the Havocs? That would cost me 12 Cultist and I just don't see that being worth it. I also dropped the <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> from the Cultist, deciding to go with quantity over quality. Is either the Heavy Stubber or Flamer worth losing a Cultist?]]></description>
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				<pubDate><![CDATA[Tue, 16 Oct 2012 09:36:51]]> GMT</pubDate>
				<author><![CDATA[ TasadarTheMadBear]]></author>
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