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		<title><![CDATA[Latest posts for the thread "deathwatch fluff"]]></title>
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				<title>deathwatch fluff</title>
				<description><![CDATA[ I am deciding what flavour to create my sm army and am toying with the idea of an elite death watch type , with an inquisitor and chaplain.<br /> <br /> Can anyone fill me in on the general fluff / history of the death watch  ?<br /> <br /> sorry if this is a really basic question but im just starting out and could do with any info to help me create a really nice army]]></description>
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				<pubDate><![CDATA[Sun, 14 Oct 2012 04:23:12]]> GMT</pubDate>
				<author><![CDATA[ jim_giraffe]]></author>
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				<title>Re:deathwatch fluff</title>
				<description><![CDATA[ Two things.<br /> <br /> 1. A Deathwatch army wouldn't really work. The Deathwatch operates in small killteams attached to larger forces or simply sent on missions by themselves, not as one large army that fights battles by itself. Your best option would be to convert a killteam of Deathwatch and run them with the Sternguard rules. <br /> 2. <a href="http://wh40k.lexicanum.com/wiki/Deathwatch" target="_new" rel="nofollow">Lexicanum</a> is always a good place to go when you're looking to read up on the basic fluff for something in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.]]></description>
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				<pubDate><![CDATA[Sun, 14 Oct 2012 04:32:09]]> GMT</pubDate>
				<author><![CDATA[ Coolyo294]]></author>
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				<title>Re:deathwatch fluff</title>
				<description><![CDATA[ Hey there!<br /> <br /> For starters, you need to be aware that there are now two different versions of the Deathwatch around. The small elite Ordo Xenos kill-teams from <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s vision - and the completely independent <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> <span class="glossaryitem" onmouseover='gp(345);'>RPG</span> version that may occasionally show up with tanks, dreadnoughts and battle barges.<br /> <br /> Personally, I stick with <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s version, but I thought you should know that there exists a different interpretation. Which may be more up your angle if you want to make it a full army. It comes down to how close you want to remain to what Games Workshop writes about the setting.<br /> <br /> As a "workaround", you could perhaps also designate one of your Marine squads to be a Deathwatch kill-team and paint the rest as a normal Chapter, kind of as if they're allied forces when they are in fact a single army ruleswise, y'know?<br /> Alternatively, you could use 6E Ally rules and split your army into two components - the Marines, and a small Ordo Xenos "add-on" using <span class="glossaryitem" onmouseover='gp(305);'>GK</span> rules with 1 Inquisitor and 1-2 squads of Deathwatch-coloured Marine squads and 1 squad of Henchmen as ISTs.<br /> Or go the <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> route and make the entire army Deathwatch and just accept that this isn't how <span class="glossaryitem" onmouseover='gp(50);'>GW</span> described them.<br /> <br /> Also, Lexicanum is (a) not up-to-date on the Deathwatch and (b) would have to decide which version of the Deathwatch they want to feature in the first place. This wiki still likes to treat the setting as if there was a single "true" representation of it when this simply isn't the case. There's "thousands of different, overlapping interpretations in the minds of writers and gamers", as Gav Thorpe once explained it - or numerous "different lenses through which you perceive the setting", if you'd prefer ADB's wording. You can't just do a wiki and throw everything from any <span class="glossaryitem" onmouseover='gp(3);'>40k</span> source ever into it and expect the end result to be consistent ... but that's just my opinion, I guess.<br /> <br /> As for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> fluff sources, there are some you may be interested in if you'd favour their view on things:<br /> <br /> <a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2350170a_m1320030_Inq_Rulebook_part_2.pdf" target="_new" rel="nofollow">Here</a>, <a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2350172a_m1320032_Thorian_Sourcebook.pdf" target="_new" rel="nofollow">here</a> and <a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2350175a_m1320038_Using_Space_Marines.pdf" target="_new" rel="nofollow">here</a> are a couple PDFs hosted on <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s website for the Inquisitor <span class="glossaryitem" onmouseover='gp(345);'>RPG</span>. Just search for the keyword "Deathwatch".<br /> <a href="http://redelf.narod.ru/w40k/ia/w40k_ia_dw.html" target="_new" rel="nofollow">Here</a> is an excerpt of the Index Astartes II dealing with the Deathwatch in detail.<br /> White Dwarf #306 also has Deathwatch Kill-Team rules, but they are outdated by now and it doesn't contain <i>much</i> fluff in addition to the above, other than the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> preferring to recruit from Codex Chapters and that they get their equipment and training from the Inquisition, and that their characteristic Stalker bolters are basically just standard boltguns equipped with a targeter and silencer, and loaded with Stalker silenced shells.<br /> <br /> Also, the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> has been talked about a bit in <a href="http://www.dakkadakka.com/dakkaforum/posts/list/475342.page" target="_new" rel="nofollow">this thread</a> a couple weeks ... months ago.<br /> <br /> Hope that helps! o7]]></description>
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				<pubDate><![CDATA[Sun, 14 Oct 2012 05:35:52]]> GMT</pubDate>
				<author><![CDATA[ Lynata]]></author>
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