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		<title><![CDATA[Latest posts for the thread "Tyranid Harpy, Parasite of Mortrex"]]></title>
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				<title>Tyranid Harpy, Parasite of Mortrex</title>
				<description><![CDATA[ Anyone have experience with these guys on the table? They look interesting and cool on paper, but how do they fare in practical application. Are they worth making a custom model for considering they don't have an official one?<br /> <br /> discuss!<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 16 Oct 2012 18:47:19]]> GMT</pubDate>
				<author><![CDATA[ Fango]]></author>
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				<title>Tyranid Harpy, Parasite of Mortrex</title>
				<description><![CDATA[ You might get better feedback if this was moved to <span class="glossaryitem" onmouseover='gp(3);'>40K</span> Tactics.  ]]></description>
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				<pubDate><![CDATA[Tue, 16 Oct 2012 19:25:01]]> GMT</pubDate>
				<author><![CDATA[ wyomingfox]]></author>
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				<title>Re:Tyranid Harpy, Parasite of Mortrex</title>
				<description><![CDATA[ Sorry, wrong thread....thanks to whoever moved it.<br /> <br /> No takers? Somebody must have experience with either of these guys?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 16 Oct 2012 20:58:29]]> GMT</pubDate>
				<author><![CDATA[ Fango]]></author>
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				<title>Tyranid Harpy, Parasite of Mortrex</title>
				<description><![CDATA[ I'm not  massive fan of either.<br /> <br /> Mortex is good for adding survability to a unit like gargoyles for example. But it lacks a little with not great abilities and a 4+.<br /> <br /> Harpy is fun and a twin linked stranglethorn cannon can cause some pain. It can vector strike and drop its sporemines in the same turn followed up by a shooting attack, so its potential to clear an objective plus its Swooping grants it survival in 6th.<br /> The halving of a units initiative is also nice and useful for multicharging with for example a Trygon that would mostly normally strike at the same time as <span class="glossaryitem" onmouseover='gp(119);'>SM</span>.<br /> <br /> I made my Harpy from the current Swarmlord/Flyrant kit.<br /> Theres a few examples around the web.]]></description>
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				<pubDate><![CDATA[Tue, 16 Oct 2012 21:07:33]]> GMT</pubDate>
				<author><![CDATA[ L0rdF1end]]></author>
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				<title>Tyranid Harpy, Parasite of Mortrex</title>
				<description><![CDATA[ I fought a template list that had 3 harpies, 6 biovores, a couple tervigons... And I forget what else. At first I was scared from all those templates flying at me from everywhere. After I killed off the biovores (yay Deathleaper) it wasn't so bad though. The Harpies were hard to damage for sure, and annoying what with the Vector Strikes and the Spore Mines.. but I'm not sure they were worth the points.  They were definitely different though. ]]></description>
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				<pubDate><![CDATA[Tue, 16 Oct 2012 22:28:15]]> GMT</pubDate>
				<author><![CDATA[ rigeld2]]></author>
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				<title>Tyranid Harpy, Parasite of Mortrex</title>
				<description><![CDATA[ I've had decent success with harpies and their <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(443);'>HVC</span>.  With the changes to blasts and being <span class="glossaryitem" onmouseover='gp(126);'>TL</span> makes it very likely to land a hit.  Since an <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> can shoot all around them, you have almost full table coverage with swooping.  They still have 4W which isn't bad either.  Overall I like them.<br /> <br /> If your local meta is a lot of hordes (orks and foot <span class="glossaryitem" onmouseover='gp(69);'>IG</span>) then their <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Stranglethorn + Cluster spine or Spore Mine drop can deal a ton of damage and kill a lot of units.]]></description>
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				<pubDate><![CDATA[Wed, 17 Oct 2012 04:17:25]]> GMT</pubDate>
				<author><![CDATA[ shamroll]]></author>
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				<title>Re:Tyranid Harpy, Parasite of Mortrex</title>
				<description><![CDATA[ I'd rather pay more for a second flyrant than a harpy. Only S5 for it's vector strikes so very limited as to what it can do and it can't shoot at flyers as both it's weapons choices are blasts. Single use spore mines are a gimick at best.<br /> <br /> Also it's not a synapse creature and so there is always the chance to fail it's <span class="glossaryitem" onmouseover='gp(181);'>IB</span> test and then lurk applies - try working out moving and shooting with <span class="glossaryitem" onmouseover='gp(181);'>IB</span>-lurk on a flyer ...<br /> <br /> <span class="glossaryitem" onmouseover='gp(255);'>PoM</span> I have used in a gargoyle squad, but precision strikes can cause it some issues now. Multi-wound toughness 4 is never a good combination. I have killed a dreadknight with one before but you can't rely on 6s to wound. Essentially it's an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> necron wraith but for 3 times the cost ... I think that about explains it. ]]></description>
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				<pubDate><![CDATA[Wed, 17 Oct 2012 07:49:21]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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