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		<title><![CDATA[Latest posts for the thread "1500pt Dark Eldar"]]></title>
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				<title>1500pt Dark Eldar</title>
				<description><![CDATA[ Since trading for some <span class="glossaryitem" onmouseover='gp(27);'>DE</span> for my GF, this is what I'm looking to build for her:<br /> <br /> 1500 Pts - Dark Eldar Roster<br /> <br /> <b>1 Succubus</b>, 75 pts (Infantry; Fleet; Night Vision; Power from Pain; Independent Character; Dodge (4+); Wychsuit; Splinter Pistol; Combat Drugs; Plasma Grenades; Venom Blade; Haywire Grenades;  Warlord)<br /> <br /> <b>1 Haemonculus</b>, 150 pts (Infantry; Night Vision; Power from Pain; Independent Character; Altered Physique; Gnarlskin; Close Combat Weapon; Splinter Pistol; Liquifier Gun x1; Shattershard)<br /> . . <b>1 Haemonculus</b> (Night Vision; Power from Pain; Independent Character; Altered Physique; Gnarlskin; Splinter Pistol; Venom Blade; Liquifier Gun x2)<br /> <br /> <b>7 Wyches</b>, 191 pts (Infantry; Fleet; Night Vision; Power from Pain; Dodge (4+); Splinter Pistol & <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>; Combat Drugs; Plasma Grenades; Wychsuit; Haywire Grenades)<br /> . . <b>1 Hekatrix</b> ((Character); Splinter Pistol; Haywire Grenades; Plasma Grenades; Phantasm Grenade Launcher; Venom Blade)<br /> . . <b>1 Raider</b> (Vehicle (Fast, Open-topped, Skimmer); 10 model capacity; Night Vision; Dark Lance x1; Torment Grenade Launchers; Enhanced Aethersails; Jink)<br /> <br /> <b>7 Wyches</b>, 191 pts (Infantry; Fleet; Night Vision; Power from Pain; Dodge (4+); Splinter Pistol & <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>; Combat Drugs; Plasma Grenades; Wychsuit; Haywire Grenades)<br /> . . <b>1 Hekatrix</b> ((Character); Splinter Pistol; Haywire Grenades; Plasma Grenades; Phantasm Grenade Launcher; Venom Blade)<br /> . . <b>1 Raider</b> (Vehicle (Fast, Open-topped, Skimmer); 10 model capacity; Night Vision; Dark Lance x1; Torment Grenade Launchers; Enhanced Aethersails; Jink)<br /> <br /> <b>4 Wyches</b>, 140 pts (Infantry; Fleet; Night Vision; Power from Pain; Dodge (4+); Splinter Pistol & <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>; Combat Drugs; Plasma Grenades; Wychsuit; Haywire Grenades)<br /> . . <b>1 Hekatrix</b> ((Character); Splinter Pistol; Haywire Grenades; Plasma Grenades; Venom Blade)<br /> . . <b>1 Venom</b> (Vehicle (Fast, Open-topped, Skimmer); 5 model capacity; Night Vision; Splinter Cannons (x2); Flickerfield; Jink)<br /> <br /> <b>3 Kabalite Trueborn</b>, 142 pts (Infantry; Fleet; Night Vision; Power from Pain; Kabalite Armour; Shredder x1; Splinter Cannon x2; Haywire Grenades)<br /> . . <b>1 Venom</b> (Vehicle (Fast, Open-topped, Skimmer); 5 model capacity; Night Vision; Splinter Cannons (x2); Flickerfield; Night Shields; Jink)<br /> <br /> <b>3 Kabalite Trueborn</b>, 142 pts (Infantry; Fleet; Night Vision; Power from Pain; Kabalite Armour; Shredder x1; Splinter Cannon x2; Haywire Grenades)<br /> . . <b>1 Venom</b> (Vehicle (Fast, Open-topped, Skimmer); 5 model capacity; Night Vision; Splinter Cannons (x2); Flickerfield; Night Shields; Jink)<br /> <br /> <b>1 Voidraven Bomber</b>, 175 pts (Vehicle (Flyer); Night Vision; Deep Strike; Aerial Assault; Void Lance x2; Void Mine; Shatterfield Missile x2; Flickerfield; Skyfire; Supersonic)<br /> <br /> <b>6 Reavers</b>, 156 pts (Jetbike; Night Vision; Power from Pain; Skilled Rider; Wychsuit; Close Combat Weapon; Splinter Pistol; Combat Drugs; Reaver Jetbike; Bladevanes x6; Splinter Rifle x4; Heat Lance x2; Hammer of Wrath; Jink; Relentless)<br /> <br /> <b>5 Scourges</b>, 134 pts (Jump Units; Fleet; Night Vision; Power from Pain; Shardcarbine x3; Ghostplate Armour; Plasma Grenades; Heat Lance x2; Bulky; Deep Strike)<br /> <br /> Total Roster Cost: 1496<br /> <br /> Overall, this list should be fairly aggressive at 1500pts. Two large and a small Wych squad, several Liquifiers and a Shattershard for flamer fun and games. 5 squads and an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> with Haywire grenades, plus 4 Heat Lances, should be plenty of anti-armor. Oh, and a Voidraven for anti-armor and dogfighting if needed. Splinterborn = loads of dakka (12 splinter cannons in the list); taking shredders with them may be a bit unconventional, but they're better at wounding than Shardcarbines against anything T6 or less, and with more tightly packed troops you can get a lot of hits. Oh, and it's got some ability to put pain on light armor if needed, in conjunction with their haywire grenades. Shatterfield missiles are there to take up a few extra points and give some target flexibility; plus, S7 large blasts are decent odds against backfield barrage units.<br /> <br /> Comments welcome.]]></description>
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				<pubDate><![CDATA[Thu, 18 Oct 2012 21:47:13]]> GMT</pubDate>
				<author><![CDATA[ Veskrashen]]></author>
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				<title>Re:1500pt Dark Eldar</title>
				<description><![CDATA[ First off, wych cult assault is very weak this edition, they're still just as terrible at giving hurts as last edition, but they can no long sweep most armies thanks to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> thinking marines aren't annoying enough with their saves, they can fail miserably on assault(yay <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>!), giving away a free overwatch, being out in the open, etc... Certainly not saying you can't run wyches in assault at all, just don't expect them to be decent like 5th ed.<br /> <br /> Succubus loadout looks fine, though I might consider dropping her HWG, wouldn't want to use her in vehicle assault, so it'll be a shooting weapon for the warlord, but again, it doesn't cost much so not something that needs fixing immediately. I'm fairly certain you can't make liquifier gun <span class="glossaryitem" onmouseover='gp(126);'>TL</span> by bringing two, and since they're assault weapon, you can't gunslinger them. Shattershard is very much a "spare points" wargear, toughness test to kill sounds great, but think of it this way, you're essentially making T3 units roll 4+ to wound, T4 units roll 5+ to wound, which is just the same as using a S3 weapon. A lot of multi-wounds models have good toughness as well, so you're most likely looking at roll 6 to die on them... And for that, you paid that much points for an one use item on an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> who will be easily shot down... But, it could be a very fun weapon to play with, so I'd keep it in the "spare points" toys section.<br /> <br /> Wyches, I've sorta covered above, they aren't that super anymore, but your loadout is very good and well. Their raiders though, may want to drop the TGL, it's not really that helpful, and should only be considered when you have spare points, again, into the toys section. Aethersails, well... just be careful where you move your raiders, with the stupid change to vehicle assaults, you don't want to move too close and get assaulted... As we also take S4 explosion hits this ed, because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> loves opentopped!<br /> <br /> Trueborns, well... shredders are bad, very very bad, look at the range, look at the <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, and then remember that you have to roll scatter on a BS4. It could backfire on you, but even if it doesn't, it's not gonna actually do that much hurts: let's say you've got 4 <span class="glossaryitem" onmouseover='gp(95);'>MEq</span> under the template, that's 1.11 unsaved wound... And then your entire unit is within 12" of the enemy's forces, well inside the range where your <span class="glossaryitem" onmouseover='gp(546);'>NS</span> upgrade is pointless, melta, bolter(or similar) spam, assault, everything can take your unit down now, and easily because we're <span class="glossaryitem" onmouseover='gp(27);'>DE</span>. Why not just stay at 36" and reap the benefit of the <span class="glossaryitem" onmouseover='gp(382);'>SCs</span>? Also HWG, while low cost, you really shouldn't have a shooting unit that can work perfectly fine at 36" move in close, <span class="glossaryitem" onmouseover='gp(27);'>DE</span> aren't known to survive, don't challenge that.<br /> <br /> Otherwise, the list isn't too bad.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I'm not saying you should drop wych assault completely, if that is what you and/or your gf wants, go nuts with it, but just remember that they're one of the units who got hit quite hard by the assault nerfs this ed.<br /> <br /> Also, I think you're using some apps to make the list? Otherwise there really is no need to list every rules and basic equipments. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 18 Oct 2012 22:25:01]]> GMT</pubDate>
				<author><![CDATA[ Baronyu]]></author>
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				<title>Re:1500pt Dark Eldar</title>
				<description><![CDATA[ Agreed ]]></description>
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				<pubDate><![CDATA[Thu, 18 Oct 2012 22:49:36]]> GMT</pubDate>
				<author><![CDATA[ flaming tadpole]]></author>
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				<title>Re:1500pt Dark Eldar</title>
				<description><![CDATA[ Yup, ArmyBuilder and laziness.<br /> <br /> I'm aware that wyches aren't all that killy this edition - but wych assaults aren't bad at all for non-power weapon assault units. High <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and 4+ invulnerable save, plus <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> from the Haemis, makes them good at tarpitting. The <span class="glossaryitem" onmouseover='gp(542);'>PGLs</span> give them a cover save on the charge, which when combined with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> makes overwatch much much less scary. Besides, she wants an all female army, and likes wyches, so there ya go. Haywires on the Succubus means that she can peel off in the movement phase, and they can toss 2 grenades instead of 1... potentially opening up a transport to assault / Liquify the contents right afterwards.<br /> <br /> Aethersails and Torment Grenades - yes, these are a bit situational, but in this list I think they serve a purpose. Aethersails mean that I get where I need to be when I need to be there... and if the Raider survives long enough to deliver the Wyches into assault range, then I can flat out it next to the target unit... where the Torment Grenades will make a difference in the combat resolution. Sure, <span class="glossaryitem" onmouseover='gp(388);'>SMs</span> won't run... but everything else can. -1Ld on top of combat resolution gives me a better chance of making that unit break, which gives me a better chance of sweeping them altogether. Which partly makes up for the lack of killiness of the Wyches themselves.<br /> <br /> Good catch on the Liquifiers - thought they were pistols. So I'll need to adjust that. Shattershard I agree is pretty hit or miss - but instagibbing deathstars is awesome, even if it's less than totally reliable. Imagine unleashing that on a Harliestar that thinks it's invulnerable, or hosing a Draigowing with it. 1/3 chance to make Draigo go away with no saves and no Look Out Sir? for a whopping 10 points? Yes please. Screws over all manner of units that rely on 2+/3++/<span class="glossaryitem" onmouseover='gp(265);'>FNP</span> saves, multiple wounds with Eternal Warrior, 4++/<span class="glossaryitem" onmouseover='gp(265);'>FNP</span>... completely circumvents their survival mechanisms.<br /> <br /> Shredders - again, situational, sure. But total rubbish I'm not so sure about. For one thing, it's not really part of the plan to be running them up point blank all the time - in a lot of cases, keeping them in their Venom at range and throwing out 24 poison shots per turn is going to be your best bet. But when you do get close... Shredders are a better bet than Shardcarbines for the same cost. After all, a Shardcarbine will only cause 0.333 unsaved <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> wounds on average, with a whopping 6" more range. Shredders do more than 3 times that for the same cost. I've got enough Splinter Cannons flying around that a slight bit of inefficiency against 5+ saves isn't going to make a difference.<br /> <br /> Any other thoughts?]]></description>
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				<pubDate><![CDATA[Thu, 18 Oct 2012 23:05:42]]> GMT</pubDate>
				<author><![CDATA[ Veskrashen]]></author>
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				<title>Re:1500pt Dark Eldar</title>
				<description><![CDATA[ Well, you certainly are well informed about <span class="glossaryitem" onmouseover='gp(27);'>DE</span> enough, so I say go with it!<br /> <br /> ... Except... You don't have to go wyches if you want all female <span class="glossaryitem" onmouseover='gp(27);'>DE</span> army, in fact, even if you go wyches, you'll still have some male models per official box. It's been a while since I've put together some kabbies or wyches, but I believe each box of kabs have 4 female bodies and 6 male, for wyches, it's the other way around(6 female 4 male), same for hellions or reavers, or ... scourges, you always get a mix of gender and you can never build all of one gender in any box. You'll have to look for bits sites and/or other means to obtain those extra female bodies, I'm afraid. I'll warn you though, female ..hmm.. bits are always in high demand.]]></description>
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				<pubDate><![CDATA[Thu, 18 Oct 2012 23:37:11]]> GMT</pubDate>
				<author><![CDATA[ Baronyu]]></author>
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