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		<title><![CDATA[Latest posts for the thread "Beamy Deffgun"]]></title>
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				<title>Beamy Deffgun</title>
				<description><![CDATA[ Orks have very few reliable anti-tank weapons. Powerklaw come to mind. Everything else requires a certain amount of luck, usually ranging from high to huge. And while i prefer the new wound allocation system to the old one, it is now a bit harder to keep the nob alive long enough to throw a punch. So i snatched something from Dawn of war 2.<br /> <br /> The Beamy Deffgun.<br /> <br /> Strength: 9     <span class="glossaryitem" onmouseover='gp(6);'>AP</span>: 1      Range: 48     Type: Heavy 1   Special Rules: Gets hot!<br /> <br /> These can be bought to meks in a loota squad at maybe 15p each. Only one can be purchased per every five lootas/meks in that squad.<br /> <br /> Watcha thinkin'?]]></description>
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				<pubDate><![CDATA[Fri, 19 Oct 2012 17:17:51]]> GMT</pubDate>
				<author><![CDATA[ Silentspy22]]></author>
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				<title>Re:Beamy Deffgun</title>
				<description><![CDATA[ hmmm, I'd make it AP1. 25 points for a Gets Hot weapon should do major damage when it hits.]]></description>
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				<pubDate><![CDATA[Fri, 19 Oct 2012 17:30:40]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Beamy Deffgun</title>
				<description><![CDATA[ +1, and 25pts for a BS2 Lascannon is already quite expensive<br /> <br /> You may want to give them S D3+7 and <span class="glossaryitem" onmouseover='gp(6);'>AP</span> D3 (much cheaper then of course) for an "Orky feel"<br /> Buut it might be a hassle to roll every turn of shooting ... ]]></description>
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				<pubDate><![CDATA[Fri, 19 Oct 2012 20:51:32]]> GMT</pubDate>
				<author><![CDATA[ TanKoL]]></author>
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				<title>Beamy Deffgun</title>
				<description><![CDATA[ While the ''Ork Factor'' is always fun, we already have lots of those in the codex. I feel like it needs one reliable anti-tank weapon besides the power klaw. <br /> <br /> Somehow, i forgot to take our beloved <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 into account when i came up with this. How about: 20p and AP1? Or is that too much?]]></description>
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				<pubDate><![CDATA[Fri, 19 Oct 2012 21:51:32]]> GMT</pubDate>
				<author><![CDATA[ Silentspy22]]></author>
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				<title>Beamy Deffgun</title>
				<description><![CDATA[ Way too much. A marine with a Lascannon is about 40 points. I'd make it a 10 point upgrade, max. You're giving up an Autocannon, and those are 10 points cheaper than a Lascannon in the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> book. ]]></description>
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				<pubDate><![CDATA[Sat, 20 Oct 2012 01:31:21]]> GMT</pubDate>
				<author><![CDATA[ MasterSlowPoke]]></author>
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				<title>Beamy Deffgun</title>
				<description><![CDATA[ When i asked if it was too much, i actually meant ''is it <span class="glossaryitem" onmouseover='gp(280);'>OP</span> now?'' But if you think it costs too much, well then i wont argue <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> EDIT: I made this to be an upgrade to meks, which means that you actually give up a KMB. That means, double the range, +1 strength & <span class="glossaryitem" onmouseover='gp(6);'>AP</span> and Heavy 1.<br /> <br /> How about 15 points each?<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 20 Oct 2012 17:36:09]]> GMT</pubDate>
				<author><![CDATA[ Silentspy22]]></author>
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				<title>Re:Beamy Deffgun</title>
				<description><![CDATA[ That sounds about right.<br /> <br /> 15 points for a Str9 AP1, heavy one weapon with Gets Hot on a BS2 platform]]></description>
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				<pubDate><![CDATA[Sat, 20 Oct 2012 17:43:54]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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