<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Question on homebrew Primarch rules"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Question on homebrew Primarch rules"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Question on homebrew Primarch rules</title>
				<description><![CDATA[ With four of the 18 Primarchs now having official <span class="glossaryitem" onmouseover='gp(50);'>GW</span>-authorised rulesets, is there any point to coming up with homebrew rules for them and/or the Emperor now?<br /> <br /> I suppose if you don't want to wait approx 5-7+ years for all of the <span class="glossaryitem" onmouseover='gp(39);'>FW</span>-<span class="glossaryitem" onmouseover='gp(320);'>HH</span> books to come out, then okay, but it always was a challenge getting them to be a balance between accuracy and balance.<br /> <br /> Thoughts and comments, anyone?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/483885/4893042.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/483885/4893042.page</link>
				<pubDate><![CDATA[Sun, 21 Oct 2012 11:37:28]]> GMT</pubDate>
				<author><![CDATA[ NeoAigaion]]></author>
			</item>
			<item>
				<title>Question on homebrew Primarch rules</title>
				<description><![CDATA[ I'd rather not; people tend to decide the Primarchs must be WS10 godly powerful invincible people despite having little canon evidence to back it up that nobody would ever be able to use for anything...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/483885/4893616.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/483885/4893616.page</link>
				<pubDate><![CDATA[Sun, 21 Oct 2012 16:27:45]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
			</item>
			<item>
				<title>Re:Question on homebrew Primarch rules</title>
				<description><![CDATA[ Forge world is not <span class="glossaryitem" onmouseover='gp(50);'>gw</span>-authorised rulesets. The are unofficial rules with <span class="glossaryitem" onmouseover='gp(50);'>GW</span> consent to be published that is all and anything <span class="glossaryitem" onmouseover='gp(39);'>FW</span> tells you is a lie because they want to sell models durr.<br /> <br /> E.g. you don't use forge world models unless your opponent allows them and there are models from <span class="glossaryitem" onmouseover='gp(39);'>FW</span> that are broken in rule terms for standard <span class="glossaryitem" onmouseover='gp(3);'>40k</span><br /> <br /> This attitude of not home brewing is a glaring issue with many people who want to add more roleplay into a game (Check out <span class="glossaryitem" onmouseover='gp(326);'>DnD</span> <span class="glossaryitem" onmouseover='gp(344);'>DM</span> books has some awesome guides on taking a game to the next level, that can be applied to any game). <br /> <br /> Some players are to concerned on what's <span class="glossaryitem" onmouseover='gp(280);'>OP</span> rather than what's fun and creates a narrative, Using homebrew allows you to tailor the rules to be more interesting this is a good thing.<br /> <br /> If your playing apocalypse (most likely if using primarchs) or a game like this and your worrying about what is <span class="glossaryitem" onmouseover='gp(280);'>op</span>/metagaming your army list your doing it wrong and you fun will be a lot less<br /> <br /> The point is playing a story based game that rewards all players and creates a story rather than a normal play to win<br /> <br /> The release of the primarch rules actually gives MORE chance to homebrew cause we now have guidelines that we can follow to make our own versions.<br /> <br /> Also not being able to use is terrible logic (that is normal game mentality) what you should do is play a game with that persons take on a primarch (play testing) then you can modify it if needed.<br /> <br /> Also a point both <span class="glossaryitem" onmouseover='gp(326);'>DnD</span> and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has is the RULES are GUIDELINES and ARE OPTIONAL. this single point can make awesome games if you say YES instead of NO<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/483885/4931448.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/483885/4931448.page</link>
				<pubDate><![CDATA[Wed, 31 Oct 2012 14:00:48]]> GMT</pubDate>
				<author><![CDATA[ ThatMG]]></author>
			</item>
			<item>
				<title>Question on homebrew Primarch rules</title>
				<description><![CDATA[ ThatMG is actually full of it on one point<br /> <br /> The Forge World books are published by Games Workshop under the Forge World imprint, so actually when they say they're legitimate, they are - they are, after all, published by Games Workshop, who presumably wouldn't consent to publish something that says it's legit for their games, but isn't.<br /> <br /> HOWEVER<br /> <br /> Everything else s/he said is spot on. Homebrewing is gorgeous and if people want to give things a go, then go for it!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/483885/4931466.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/483885/4931466.page</link>
				<pubDate><![CDATA[Wed, 31 Oct 2012 14:10:17]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
			</item>
			<item>
				<title>Re:Question on homebrew Primarch rules</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/483885/4931448.page"><b>ThatMG wrote:</b></a><br/>Forge world is not <span class="glossaryitem" onmouseover='gp(50);'>gw</span>-authorised rulesets. The are unofficial rules with <span class="glossaryitem" onmouseover='gp(50);'>GW</span> consent to be published that is all <br /> </div></blockquote><br /> Incorrect.  Forge World is a division of Games Workshop.  Their material holds the same weight as any other Games Workshop subsidiary material, like White Dwarf.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/483885/4931588.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/483885/4931588.page</link>
				<pubDate><![CDATA[Wed, 31 Oct 2012 14:53:16]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
			</item>
			<item>
				<title>Re:Question on homebrew Primarch rules</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/483885/4931448.page"><b>ThatMG wrote:</b></a><br/>Forge world is not <span class="glossaryitem" onmouseover='gp(50);'>gw</span>-authorised rulesets. The are unofficial rules with <span class="glossaryitem" onmouseover='gp(50);'>GW</span> consent to be published that is all and anything <span class="glossaryitem" onmouseover='gp(39);'>FW</span> tells you is a lie because they want to sell models durr.<br /> <br /> E.g. you don't use forge world models unless your opponent allows them and there are models from <span class="glossaryitem" onmouseover='gp(39);'>FW</span> that are broken in rule terms for standard <span class="glossaryitem" onmouseover='gp(3);'>40k</span><br /> <br /> This attitude of not home brewing is a glaring issue with many people who want to add more roleplay into a game (Check out <span class="glossaryitem" onmouseover='gp(326);'>DnD</span> <span class="glossaryitem" onmouseover='gp(344);'>DM</span> books has some awesome guides on taking a game to the next level, that can be applied to any game). <br /> <br /> Some players are to concerned on what's <span class="glossaryitem" onmouseover='gp(280);'>OP</span> rather than what's fun and creates a narrative, Using homebrew allows you to tailor the rules to be more interesting this is a good thing.<br /> <br /> If your playing apocalypse (most likely if using primarchs) or a game like this and your worrying about what is <span class="glossaryitem" onmouseover='gp(280);'>op</span>/metagaming your army list your doing it wrong and you fun will be a lot less<br /> <br /> The point is playing a story based game that rewards all players and creates a story rather than a normal play to win<br /> <br /> The release of the primarch rules actually gives MORE chance to homebrew cause we now have guidelines that we can follow to make our own versions.<br /> <br /> Also not being able to use is terrible logic (that is normal game mentality) what you should do is play a game with that persons take on a primarch (play testing) then you can modify it if needed.<br /> <br /> Also a point both <span class="glossaryitem" onmouseover='gp(326);'>DnD</span> and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has is the RULES are GUIDELINES and ARE OPTIONAL. this single point can make awesome games if you say YES instead of NO<br /> </div></blockquote><br /> <br /> One: There's no way to have 'unofficial' rules that are 'officially' published. It's one or the other. If they're sanctioned by <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, they're 'official'.<br /> <br /> Two: The supposed 'brokenness' of Forge World models is virtually nonexistent when weighed against the 'brokenness' in many official Codexes, and the vast majority of relevant Forge World models are officially sanctioned in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> games now as a patch to ensure that flyers are less broken than they could be.<br /> <br /> Three: Dungeons and Dragons and Warhammer are not comparable games. D&D is cooperative rather than competitive, it is not intended for random one-time pick-up games, and it has something called Rule Zero (what the <span class="glossaryitem" onmouseover='gp(344);'>DM</span> says goes) that is missing from Warhammer.<br /> <br /> I don't disagree with all of ThatMG's points. In fact, I agree with many of them. I'd simply like to add a bit of clarification: Everything in his post that does not deal with griping about Forge World is perfectly valid when applied to homebuilt scenarios and campaign play, not to pick-up games.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/483885/4932417.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/483885/4932417.page</link>
				<pubDate><![CDATA[Wed, 31 Oct 2012 19:21:45]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
			</item>
	</channel>
</rss>