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				<title>1000 Pts CSM Beginner - Criticisms wanted!</title>
				<description><![CDATA[ 1000 points for learning at my local club:<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</b><br /> Sorcerer<br /> - Lv.2<br /> -<span class="glossaryitem" onmouseover='gp(101);'>MoS</span><br /> 100 points<br /> <br /> <b>Troops:</b><br /> Cultist squad (9 cultists + 1 champion) x4<br /> -Heavy Stubber<br /> 220 points (55 per squad)<br /> <br /> <b>Fast Attack:</b><br /> Heldrake x2<br /> -Baleflamer<br /> 340 points (170 each)<br /> <br /> <b>Heavy Support:</b><br /> Havocs (4 havocs + 1 champ) x2<br /> -4 lascannons<br /> -<span class="glossaryitem" onmouseover='gp(100);'>MoN</span><br /> 340 points (170 per squad)<br /> <br /> <b>Tactics:</b><br /> Havocs open up enemy transports and tanks with 8 lascannons. Heldrakes then baleflamer what ever pours out of them ( inspired by Natfka's new article). Perhaps taking out any flyers the opponent has first. While he's distracted by 'ooh, big scary/ugly dragons!' I'll shuffle my cultisits up to the objectives, whilst shielding the sorcerer.<br /> <br /> The reason for the 4 cultist squads instead of 2 big ones is that I get more champions to soak up challenges with, leaving my sorcerer free from harm.<br /> <br /> <b>Any criticisms, tips or advice?</b>]]></description>
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				<pubDate><![CDATA[Sun, 21 Oct 2012 14:08:25]]> GMT</pubDate>
				<author><![CDATA[ CrabSlap]]></author>
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				<title>Re:1000 Pts CSM Beginner - Criticisms wanted!</title>
				<description><![CDATA[ Anyone?  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Oct 2012 18:08:10]]> GMT</pubDate>
				<author><![CDATA[ CrabSlap]]></author>
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				<title>Re:1000 Pts CSM Beginner - Criticisms wanted!</title>
				<description><![CDATA[ Why <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> on the sorcerer? Why Lv 2 and not 3? <br /> The two first powers from slaanesh seem ill placed on the list.  S/T/I buff when you only have cultists that can engage in melee? Bonus to sonic weaponry when you do not have any? (Although the second can be useful for the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> penalty)<br /> <br /> Your troops are... well.. frail. You got 40 guardsman in there, with worse weapons, armor and <span class="glossaryitem" onmouseover='gp(82);'>LD</span>. 6th edition has 5 out of 6 missions that require troops to be won.<br /> <br /> I personally dislike helldrakes. I certainly think two of them are too much at 1k points when you don't have a decent troop selection.<br /> <br /> Your Havocs are way expensive. For the same price you could get 3x autocannon Havocs. Or <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/Lascannon predators. Both cases give you more shots distribute through more units.<br /> <br /> Your main problems are 2:<br /> <br /> 1) Your scoring is frail<br /> 2) You have little that can kill infantary. 2 Baleflamers, and 4 stubbers. Anything that is mildly resilient will not be phased by it.]]></description>
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				<pubDate><![CDATA[Mon, 22 Oct 2012 18:29:41]]> GMT</pubDate>
				<author><![CDATA[ Wyrmnax]]></author>
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				<title>Re:1000 Pts CSM Beginner - Criticisms wanted!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/483896/4898159.page"><b>Wyrmnax wrote:</b></a><br/><br /> I personally dislike helldrakes.<br /> </div></blockquote><br /> <br /> Why?]]></description>
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				<pubDate><![CDATA[Mon, 22 Oct 2012 18:55:28]]> GMT</pubDate>
				<author><![CDATA[ Fearfire]]></author>
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				<title>1000 Pts CSM Beginner - Criticisms wanted!</title>
				<description><![CDATA[ Hell drakes are fine but they aren't the Superior Anti-Air Flyer they were advertised to be. One S7 hit isn't that appealing compared to other flyers. With bale flamers though they are quite potent at wiping marines off the board.<br /> <br /> I would personally find some points and increase the size of the cultist squads. I assume you aren't using <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> for a reason so you need more durable scoring units. <br /> <br /> Autocannons are just about as good at popping rhinos as lascannons but are useless against <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>. I don't know what your local meta is.]]></description>
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				<pubDate><![CDATA[Mon, 22 Oct 2012 23:26:33]]> GMT</pubDate>
				<author><![CDATA[ Dr.Duck]]></author>
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				<title>1000 Pts CSM Beginner - Criticisms wanted!</title>
				<description><![CDATA[ I dislike helldrakes because i think they are too expensive for what they bring.<br /> <br /> They are not good anti-flyers. With the cannon, they have about the same anti-air firepower of one of the necron transports - and cost almost double.<br /> <br /> The baleflamer makes it good at killing marines out in the open. being a flyer that is not capable of descending into hover mode, his manuevrability is rough - he can only take 90" turns, it is possible to either overshoot the oponent, or turn around and find that you dont have anything to shoot at.<br /> <br /> As far as survivability goes, it is decent. He is a <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12, has a 5++. But that is not awesome absurdly survivable. Especially because of his limitation in movement path because of no-hover, it isnt too hard to predict where you need to be to get back shots.<br /> <br /> All in all, i think they are obviously inferior to necron trasports, for example. And obviously, compare badly to a vendetta, but thats a given - vendetta is absurdly underpriced.<br /> <br /> And i do think that the Night Scythes are decently priced for what they bring. The problem with the necron flying circus is simply that they can buy them as dedicated transports, but they would be fine in a fast attack slot, for example.]]></description>
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				<pubDate><![CDATA[Tue, 23 Oct 2012 11:47:49]]> GMT</pubDate>
				<author><![CDATA[ Wyrmnax]]></author>
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				<title>1000 Pts CSM Beginner - Criticisms wanted!</title>
				<description><![CDATA[ Helldrakes can in fact hover so they are decent for anti infanty and will punish anyone that bunches up in that cover they think they are safe in. they are expensive tho and with the hades cannon they are no where near worth their points. <br /> <br /> as for you havocs i would take out 1 of the lascannon havoc squads free up some points and add in 2x 4 autocannon havocs. ]]></description>
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				<pubDate><![CDATA[Tue, 23 Oct 2012 12:19:07]]> GMT</pubDate>
				<author><![CDATA[ Kendowned]]></author>
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				<title>1000 Pts CSM Beginner - Criticisms wanted!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0d4e94999e83d66586ccd7560cd70895.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/483896/4901407.page"><b>Kendowned wrote:</b></a><br/>Helldrakes can in fact hover so they are decent for anti infanty and will punish anyone that bunches up in that cover they think they are safe in. they are expensive tho and with the hades cannon they are no where near worth their points. <br /> <br /> as for you havocs i would take out 1 of the lascannon havoc squads free up some points and add in 2x 4 autocannon havocs. </div></blockquote><br /> <br /> And here i go again, not reading the unit type. Stand corrected, however i still keep my view that it is too expensive of a unit.]]></description>
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				<pubDate><![CDATA[Tue, 23 Oct 2012 12:34:07]]> GMT</pubDate>
				<author><![CDATA[ Wyrmnax]]></author>
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				<title>Re:1000 Pts CSM Beginner - Criticisms wanted!</title>
				<description><![CDATA[ Thanks for the replies!<br /> <br /> So, from what I gathered, I need to:<br /> - Beef up the troops <br /> - Re-evaluate <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> on Sorc<br /> - Take the Sorc up to Lv.3<br /> - Maybe lose a Heldrake (perhaps both)<br /> - Drop a squad of Lascannon Havocs for Autocannon ones<br /> <br /> <b>Questions:</b><br /> <b>1.</b> Would it be better to add more cultists or use my free points on Marines/ mix of both<br /> <b>2.</b> <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> is looking more appealing for my Sorcerer. Any opinions on that?<br /> <b>3.</b> Would an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> be a good investment in a list like this?<br /> <br /> I'm not 100% sure on my meta but from the few games I've seen it appears to be Necrons, <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>, <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and Orks.]]></description>
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				<pubDate><![CDATA[Tue, 23 Oct 2012 13:11:37]]> GMT</pubDate>
				<author><![CDATA[ CrabSlap]]></author>
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				<title>1000 Pts CSM Beginner - Criticisms wanted!</title>
				<description><![CDATA[ CrabSlap, I assume that you are somewhat new to <span class="glossaryitem" onmouseover='gp(146);'>wh40k</span>, now just chaos, is this correct? My answer reflects this, so if I am being too basic, please feel free to tell me.<br /> <br /> Both troop choices have good sides and bad sides.<br /> <br /> Cultists are very cheap. They are also very brittle, and their <span class="glossaryitem" onmouseover='gp(82);'>ld</span> sucks badly. They do have a tendency to take a lot of <span class="glossaryitem" onmouseover='gp(82);'>ld</span> tests because it is easy to loose models, and they are not good at passing those tests. So they might run off from a objective.<br /> <br /> Also, offensively, cultists are... well... null. You have to pay extra to have lasguns, and lasguns aren't very effective. On melee, they will only ever defeat... tau.<br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> are much more resilient. Their <span class="glossaryitem" onmouseover='gp(82);'>ld</span> is not THAT much better, but they do tend to take much less casualities, so its harder to force those <span class="glossaryitem" onmouseover='gp(82);'>ld</span> tests in the first place.<br /> <br /> They are much better offensively, bolters are a decent weapon and they do have the option to gear up for <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  However, they are MUCH more expensive.<br /> <br /> I would say you have to test them both, and see what you need. Get a feel for their strong points and weak points. You will probably end up with a mix of both, but how many and how you use them will need some practice.<br /> <br /> As for your sorcerer, its not just reevaluating the <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, it is reevaluating why are you taking a sorcerer. Do you want him to buff you units, debuff your enemy units, be firing witchfire? Each of those are valid reasons to take a sorcerer, and each of those can be acomplished differently by a different discipline. You might find out that you want all your powers from one of the basic disciplines, for example. Think on how you want to use the sorcerer first, then think about what mark and other gear help him in that situation.<br /> <br /> Aegis Defense is... well, there are arguments on both ways. On one side, it is great to have 4+ cover, especially if you can put a objective in and have a scoring unit (cultists) that can afford to go to ground when shot at, and make what would be a easy to kill unit into something really hard to shift. On the other hand, it is expensive for something that is completely immobile. <br /> <br /> My suggestion, if you are new to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, is to play a few games proxying everything. So you can get a feel for how the game plays, and how the different aspects of the army behave when under pressure, so you can try to find some things you like before sticking a lot of $ in it. I still do the same all the time when I am trying some sort of new unit - play quite a few games with it as a proxy and once im happy with the changes only then i go spend cash on it. Or when you see a model that is so freaking awsum! gotta have it! now!]]></description>
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				<pubDate><![CDATA[Tue, 23 Oct 2012 14:04:38]]> GMT</pubDate>
				<author><![CDATA[ Wyrmnax]]></author>
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				<title>Re:1000 Pts CSM Beginner - Criticisms wanted!</title>
				<description><![CDATA[ keep 1 drake <br /> <br /> scrap cult if you want other troops, if you need troops then use them but no upgrades<br /> <br /> put the psyker in a squad of somekind to keep him alive ( mabye tzeech idk ) <br /> <br /> your 2 havocs will do alot of damage to them keep them alive and mabye a agues <span class="glossaryitem" onmouseover='gp(186);'>def</span> line will help them]]></description>
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				<pubDate><![CDATA[Tue, 23 Oct 2012 14:40:25]]> GMT</pubDate>
				<author><![CDATA[ jbsnv]]></author>
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				<title>Re:1000 Pts CSM Beginner - Criticisms wanted!</title>
				<description><![CDATA[ For the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> a Chaos Sorcerer is great, but deep down it's all a matter of personal reference. As long as it's not too expensive since it's a 1000 pts list.<br /> A level 2 Sorceror is good enough for this list, don't put too many points on him, you will need it for the troops. The Slaanesh powers are good but not that great, the +1 initiative is nice too but not needed, you could save your points by not giving him a mark and generating your powers form the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>.<br /> <br /> The Chaos Lord could be a good <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> option too, with a power weapon he's quite cheap and he have great stats.<br /> <br /> Wyrmnax point is valid, you should think about what you want for your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, what you want it to accomplish. A Sorcerer is a specialised tool, you need to know how to use it. A Chaos Lord on the other hand is a swiss knife... and it's great in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>.<br /> <br /> I would also recommend (like everyone) to seriously reconsider your troop choices.<br /> 4 squads of cultist won't cut it, They have a poor <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> and if they get into close combat they will die by the scores and flee... their initiative being so low will probably mean that they will be destroyed by a sweeping advance. Numbers will not mean anything in that case and they are only 10 in each squad.<br /> <br /> A <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad will do the job a lot better than your cultist (even if they are only 5) and it will be a lot more efficient and survive a lot better on the battlefield. That 3+ armour save vs the 6+ armour save of the Cultist will make a world of difference...<br /> <br /> Heldrake with Baleflamer are great anti-troops. The Chaos player I play against just bought one and he say they're great... well I've been on the other end of the baleflamer and I agree, they make great anti-anything and they are really hard to shoot at. 2 might be overkill for such a small gam tho, but I would definitly take one... that template is really something... it makes me think of the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Hellhound. I will get one for my Chaos army for sure.<br /> <br /> For the Heavy support I would take 2 squads with 3 lascannons each and drop the <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>. The 2 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>'s that are not lascannons will be your "spare wounds", put them in front of the other 2. 4 lascannons are a little overkill in an havoc squad.<br /> <br /> So here's the list I would recommand based on your initial list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Sorcerer <br /> Level 2 <br /> 85 points <br /> <br /> Troops:<br /> Chaos Space Marine squad<br /> 8 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> w/ 1 meltagun & <span class="glossaryitem" onmouseover='gp(20);'>ccw</span><br /> Champion w/ power fist<br /> 165 pts<br /> Rhino<br /> 35 pts <br /> <br /> Chaos Space Marine squad<br /> 8 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> w/ 1 meltagun & <span class="glossaryitem" onmouseover='gp(20);'>ccw</span><br /> Champion w/ power weapon<br /> 155 pts<br /> Rhino<br /> 35 pts<br /> <br /> Chaos Space Marine squad<br /> 5 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> w/ 1 plasma gun<br /> 90 pts<br /> <br /> Fast Attack: <br /> Heldrake<br /> Baleflamer <br /> 170 points<br /> <br /> Heavy Support: <br /> Havocs squad<br /> 5 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> w/ 3 lascannons<br /> 135 pts<br /> <br /> Havocs squad<br /> 5 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> w/ 3 lascannons<br /> 135 pts<br /> <br /> Total = 997 pts<br /> <br /> Not too far from your original list except for the troops.<br /> <br /> As for your questions:<br /> 1. Would it be better to add more cultists or use my free points on Marines/ mix of both <br /> Use Chaos Marines only, in a game this size you will need their strength<br /> 2. <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> is looking more appealing for my Sorcerer. Any opinions on that? <br /> You should not take a mark on your Sorcerer.<br /> 3. Would an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> be a good investment in a list like this? <br /> An <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> would not be a good investment. Your Heldrake will take care of any flyer. If it's a bunker you need it will be really static and easily avoidable. I don't recommend it.]]></description>
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				<pubDate><![CDATA[Tue, 23 Oct 2012 17:51:00]]> GMT</pubDate>
				<author><![CDATA[ Proxy]]></author>
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				<title>Re:1000 Pts CSM Beginner - Criticisms wanted!</title>
				<description><![CDATA[ list is good but no your heldrake cannot take on armor 12 vehicals that easy, and with his crap shot with the auto cannons its not likely that he will do the job  so use it for light vehical poping and for burning infantry]]></description>
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				<pubDate><![CDATA[Tue, 23 Oct 2012 18:08:07]]> GMT</pubDate>
				<author><![CDATA[ jbsnv]]></author>
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				<title>Re:1000 Pts CSM Beginner - Criticisms wanted!</title>
				<description><![CDATA[ Alright, been thinking about it quite a bit and I have a better idea of how the list should look.<br /> <br /> <blockquote class="uncited"><div> CrabSlap, I assume that you are somewhat new to <span class="glossaryitem" onmouseover='gp(146);'>wh40k</span>, now just chaos, is this correct? </div></blockquote><br /> I am somewhat of a noob although I have a basic understanding.<br /> <br /> I'm definitely ditching cultists for Marines. Makes so much more sense. <br /> I was thinking 2 squads of 10 marines, both with 2 plasma guns (or maybe one squad with 2 meltas) and Rhinos.<br /> <br /> Looks like this: <br /> - 10 marines<br /> - 2 Plasma guns<br /> - Icon of Vengeance (Fearless)<br /> - Rhino<br /> <b>225 points</b><br /> <br /> <blockquote class="uncited"><div>  its not just reevaluating the <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, it is reevaluating why are you taking a sorcerer </div></blockquote><br /> <br /> This got me thinking most of all. At 1000 points, is a psyker even that useful?<br /> I'm now leaning more towards a lord...:<br /> <br /> <b>Lord</b><br /> - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span><br /> - Juggernaut <br /> - Black Mace<br /> <b>155pts</b><br /> <i> (and maybe a bubble wrap unit of cultists just because I can't resist it ) </i><br /> <br /> Any more thoughts?<br /> <br /> Thanks to everyone else regarding Havocs. More dakka from 3-4 autocannons seems like a good idea and fun!]]></description>
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				<pubDate><![CDATA[Sun, 28 Oct 2012 21:19:06]]> GMT</pubDate>
				<author><![CDATA[ CrabSlap]]></author>
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