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		<title><![CDATA[Latest posts for the thread "Kasrkin Stormtroopers"]]></title>
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				<title>Kasrkin Stormtroopers</title>
				<description><![CDATA[ Personally i am an Adament beliver that Kasrkins should be their own unit not melded in with stormtroopers since they have Bionic argumentation ( Gunheads , Cadian Blood ) and are trained in an entirely different manner then Imperial Stormtroopers .   With this i have a proposed set of stats , rules and wargear as well as an estimate point cost that i think the would accuratly resemble them with their arguments as well as gear from fluff. So givin that Kasrkin are Drawn from the Best of the possible BEST infantry Regiments in the Imperium i would follow up with this as an idea , No please don't argue over whos Regiment is better, Just an idea   Over all when it comes to commenting i would prefer a little mercy on stats this is my first time trying as well as know a little about the back ground <br /> <br /> <br /> Kasrkin Trooper -            <span class="glossaryitem" onmouseover='gp(149);'>WS</span>: 4 ( upped from Bionics* )  <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4  S:3  T:3  W:1   I:4 ( Also Attributed to Bionics but Some Kasrkin use Reflex Stims quite actively { Cadian Blood }* )  <span class="glossaryitem" onmouseover='gp(157);'>SV</span> 4+ <br /> <br /> Kasrkin SGT. -   <span class="glossaryitem" onmouseover='gp(149);'>WS</span> :4*  <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4 S:3 T:3 W:1   I:4 *  <span class="glossaryitem" onmouseover='gp(157);'>SV</span> 4+<br /> <br /> <br /> Kasrkin Stormtrooper Squad - 1 Kasrkin Sergeant and 5 Troopers  --   90 Points <br /> <br /> <br /> OPTIONS --<br /> <br /> 4 Additional Kasrkin may be taken for 18 points per model <br /> <br /> The Stormtrooper Sergeant may replace his Hot-Shot Lasgun and/or Pistol with <br /> <br /> Bolt-Pistol or Boltgun -- Free<br /> <br /> Plasma Pistol -- 10 PTS<br /> <br /> Power Weapon -- 10PTS<br /> <br /> Up to 2 Kasrkin May take one of these in stead of their hotshots-<br /> <br /> Flamer- 5PTS<br /> Grenade Launcher - 5PTS <br /> Melta gun - 10 PTs <br /> Plasma Gun - 15 Pts<br /> <br /> the entire Squad may take Melta bombs -<br /> <br /> 20 Pts <br /> <br /> <br /> One Kasrkin May Upgrade to a Combat Medic -- Granting the unit the " Feel No Pain " Special Rule - 10 Pts<br /> <br /> <br /> Wargear -<br /> <br /> Carapace Armor <br /> Hot shot - Lasgun<br /> Hot shot - Laspistol <br /> Close- Combat weapon <br /> Frag & Krak Grenades <br /> <br /> <br /> <br /> <br /> Special Rules :   <br /> <br />   Special Operations ( Standard Stormtrooper Ability ) <br /> <br /> Never Surrender Never retreat ! , Never Outnumbered Never Out Gunned ! <br /> <br /> -   When ever Lord Creed is taken as the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> upgrade the Kasrkin Stormtroopers roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> on a 5-6 they become Fearless  ,  3-4 they Gain Furious charge and 1-2 Gain Feel no Pain  --- This is to show the Kasrkins utter dedication to the total Defense of Cadia , Being infused by the Famed Hero they follow their Unit Motto with the upt most Zealousness \<br /> <br /> <br /> <br /> Prefered Enemy -  Chaos Space Marines & Chaos Daemons <br /> <br /> <br /> So with this Lay out <br /> <br /> Kasrkin Squad -- 90 ( 1 Sergeant and 5 Troopers  )<br /> <br /> 4 Additional Troopers - 72 Pts<br /> <br /> x2 Plasma Guns -- 30 Pts <br /> <br /> Combat Medic - 10 Pts <br /> <br /> TOTAL :  202 Points <br /> <br /> <br /> Now yes this is a little pricy and i do understand that the Combat Medic is a little if not completly questionable  but i think this may pehaps help a little in terms of conflicting fluff which other armies benifit from ( Death Company for Blood Angels as well as Standard Assualt Marines , Wolf Guard and Grey Hunters for Space Wolves  , not exactly an accurate match but close enough in my mind )     Just something i want'ed to see what everyone thought , And please no arguing over whos better and such preferably stay on topic and remember , its my first attempt<br /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Oct 2012 04:05:55]]> GMT</pubDate>
				<author><![CDATA[ Kasrkin229]]></author>
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				<title>Kasrkin Stormtroopers</title>
				<description><![CDATA[ I like the idea but I would make it that they can only be taken if a certain character is taken. Creed springs to mind. I would increase Medic to 10pts but simply give them <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> as per the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> Medic. Seeing that Creed is included in the rule already, and my suggestions were that you need him anyway, I suggest changing it so that they can just choose a <span class="glossaryitem" onmouseover='gp(136);'>USR</span> from a certain list to have for that turn, such as the effect given by Sicarius. ]]></description>
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				<pubDate><![CDATA[Mon, 22 Oct 2012 09:44:38]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Kasrkin Stormtroopers</title>
				<description><![CDATA[ Well i agree with that but im trying to avoid making it so everyone and their cusion takes Creed & Kasrkin because of how good they become from that , i would have to look into some special rules on it but they automatically have gunslinger so not really sure .     But in terms of the Combat Medic , i do think thats a better idea and just replace the Feel no pain roll on " Never Surrender " to something else not sure what that would be considering im trying to get a semi-balanced infantry unit ... any suggestions on that note ?]]></description>
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				<pubDate><![CDATA[Mon, 22 Oct 2012 12:32:02]]> GMT</pubDate>
				<author><![CDATA[ Kasrkin229]]></author>
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				<title>Kasrkin Stormtroopers</title>
				<description><![CDATA[ Well on the Never Surrender rule I think that it's a bit problematic having to use a random <span class="glossaryitem" onmouseover='gp(136);'>USR</span> each time. If you roll for Furious Charge, but you're camped on an objective, it's useless. It would be better suited to the Kasrkins' elite training if you got to choose which rule they used each turn, out of, for example:<br /> - Furious Charge<br /> - Tank Hunters<br /> - Fleet<br /> - Preferred Enemy]]></description>
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				<pubDate><![CDATA[Mon, 22 Oct 2012 13:15:04]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Kasrkin Stormtroopers</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cb7b86f9560aca9c8e93905da6930698.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/484082/4896919.page"><b>Valkyrie wrote:</b></a><br/>Well on the Never Surrender rule I think that it's a bit problematic having to use a random <span class="glossaryitem" onmouseover='gp(136);'>USR</span> each time. If you roll for Furious Charge, but you're camped on an objective, it's useless. It would be better suited to the Kasrkins' elite training if you got to choose which rule they used each turn, out of, for example:<br /> - Furious Charge<br /> - Tank Hunters<br /> - Fleet<br /> - Preferred Enemy[/quote\]<br /> <br />  You I actually find  that to be a great idea ..... Minimal unit  of Kasrkin with 2. Melta guns , bombs and tank hunter ..... Awseome]]></description>
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				<pubDate><![CDATA[Mon, 22 Oct 2012 14:18:01]]> GMT</pubDate>
				<author><![CDATA[ Kasrkin229]]></author>
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