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		<title><![CDATA[Latest posts for the thread "1000 Guard - good, bad, ok? "]]></title>
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				<title>1000 Guard - good, bad, ok? </title>
				<description><![CDATA[ (if they can have krak, they do)<br /> <br /> Company Command Squad	<br /> 	Carapace Armor<br />         Regimental Standard<br /> 	Sniper x2<br /> 	Vox Caster<br /> 	Master of Ordinance<br /> 	Chimera w/ <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> Platoon Command Squad	<br /> 	Flamer x4<br /> <br /> Infantry Squad	<br /> 	Vox Caster<br /> 	Autocannon<br /> 	Grenade Launcher<br /> 	Lord Commissar <br /> <br /> Infantry Squad	<br /> 	Vox Caster<br /> 	Autocannon<br /> 	Grenade Launcher<br /> 	 <br /> Heavy Weapons Team	<br /> 	3x Mortar<br /> <br /> Heavy Weapons Team	<br /> 	3x Lascannon<br /> <br /> Veteran Squad	<br /> 	Sergeant w/ Shotgun<br /> 	Meltagun x3<br /> 	Chimera w/ <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> Veteran Squad	<br /> 	Sergeant w/ Shotgun<br /> 	Meltagun x3<br /> 	Chimera w/ <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> Scout Sentinel Squad (2)	<br /> 	2x Missile Launcher Sentinels<br /> <br /> Tactica:<br /> <br /> - Melta vets advance and attack high priority targets (heavy armour, monsterous creatures)<br /> - The infantry platoon supports them and moves up to objectives<br /> - Lascannons cover the basic infantry, counterattacking whatever comes their way<br /> - <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> is a sort of damage control unit - used where needed<br /> - <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> remains between mortars and advancing troops, so that it can give out orders and inspire with its standard<br /> - Mortars can either be used to lob fire, or as a kind of decoy unit if positioned right  between flanking sentinels/ infantry<br /> - Sentinels are trouble makers on the flank....<br /> <br /> Expansion:<br /> <br /> At 2000 points I would add plasma stormtroopers (9-10 man squad), 2 hydras, 2 Basilisk & 1 Medusa, and a penal legion<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 23 Oct 2012 15:05:46]]> GMT</pubDate>
				<author><![CDATA[ Mitsuø]]></author>
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				<title>Re:1000 Guard - good, bad, ok? </title>
				<description><![CDATA[ you have a little bit everything to fight everything but fliers ]]></description>
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				<pubDate><![CDATA[Tue, 23 Oct 2012 15:30:21]]> GMT</pubDate>
				<author><![CDATA[ jbsnv]]></author>
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				<title>Re:1000 Guard - good, bad, ok? </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee1573160c32a898c767026e46c7752f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/484405/4902010.page"><b>jbsnv wrote:</b></a><br/>you have a little bit everything to fight everything but fliers </div></blockquote><br /> <br /> Assuming a flier is brought, can't it just be ignored. Most of these men will be looking for cover and trying to win through attrition anyway?]]></description>
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				<pubDate><![CDATA[Tue, 23 Oct 2012 16:06:11]]> GMT</pubDate>
				<author><![CDATA[ Mitsuø]]></author>
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				<title>Re:1000 Guard - good, bad, ok? </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/484405/4902151.page"><b>Mitsuø wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee1573160c32a898c767026e46c7752f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/484405/4902010.page"><b>jbsnv wrote:</b></a><br/>you have a little bit everything to fight everything but fliers </div></blockquote><br /> <br /> Assuming a flier is brought, can't it just be ignored. Most of these men will be looking for cover and trying to win through attrition anyway?</div></blockquote><br /> <br /> true, and no it cant be, because most fliers currently are deadly]]></description>
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				<pubDate><![CDATA[Tue, 23 Oct 2012 16:14:29]]> GMT</pubDate>
				<author><![CDATA[ jbsnv]]></author>
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			<item>
				<title>Re:1000 Guard - good, bad, ok? </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee1573160c32a898c767026e46c7752f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/484405/4902187.page"><b>jbsnv wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/484405/4902151.page"><b>Mitsuø wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee1573160c32a898c767026e46c7752f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/484405/4902010.page"><b>jbsnv wrote:</b></a><br/>you have a little bit everything to fight everything but fliers </div></blockquote><br /> <br /> Assuming a flier is brought, can't it just be ignored. Most of these men will be looking for cover and trying to win through attrition anyway?</div></blockquote><br /> <br /> true, and no it cant be, because most fliers currently are deadly</div></blockquote><br /> <br /> What would you suggest to counter them? I could drop the sentinel squad for a hydra?]]></description>
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				<pubDate><![CDATA[Tue, 23 Oct 2012 16:47:37]]> GMT</pubDate>
				<author><![CDATA[ Mitsuø]]></author>
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				<title>Re:1000 Guard - good, bad, ok? </title>
				<description><![CDATA[ drop them for hyrdra or more hydras and your fine ]]></description>
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				<pubDate><![CDATA[Tue, 23 Oct 2012 17:46:55]]> GMT</pubDate>
				<author><![CDATA[ jbsnv]]></author>
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