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		<title><![CDATA[Latest posts for the thread "1000 pts Dark Eldar combat army"]]></title>
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				<title>1000 pts Dark Eldar combat army</title>
				<description><![CDATA[ Any advise on how to get the most out of this list or improve it would be greatly appreciated.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> <br /> Duke 150<br /> <br /> <br /> TROOPS<br /> <br /> <br /> 10 wyches   190<br /> <br /> hekatrix<br /> <br /> agoniser<br /> <br /> raider<br /> <br /> <br /> 10 wyches   190<br /> <br /> hekatrix<br /> <br /> agoniser<br /> <br /> raider<br /> <br /> <br /> 10 wyches   190<br /> <br /> hekatrix<br /> <br /> agoniser<br /> <br /> raider<br /> <br /> <br /> ELITES<br /> <br /> <br /> 4 incubi    153<br /> <br /> Venom <br /> <br /> splinter cannon 10<br /> <br /> <br /> HEAVY SUPPORT<br /> <br /> ravager  115<br /> <br /> <br /> As I said advise is much appreciated<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 23 Oct 2012 20:53:07]]> GMT</pubDate>
				<author><![CDATA[ jake and his eldar]]></author>
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				<title>Re:1000 pts Dark Eldar combat army</title>
				<description><![CDATA[ Kabalites or trueborns to get Duke's poisoned gun bonus might be a good start for an improvement. You have many choices: 9 warriors on boat with rack, 4 shardcarbine trueborns on venom, 2 shardcarbine + 2 <span class="glossaryitem" onmouseover='gp(382);'>SC</span> trueborn on venom, or a raider loaded up with shardcarbine trueborns! And etc!<br /> <br /> Need more <span class="glossaryitem" onmouseover='gp(482);'>AT</span> as well, you might want to split some wyches up into HWG units(5 HWG wyches on venom) to buff your <span class="glossaryitem" onmouseover='gp(482);'>AT</span> side, or get more ravagers in. Remember, our poisoned guns can't even scratch a vehicle as they have no strength value, so if you run into... say your very own list, you'd only have incubi and 1 ravager to deal with the raiders and venoms, and no one should want to use expensive incubi for that task... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Lastly, I think I know why you went with wych cult assault(duke's drugs bonus), while wyches do benefit a lot from duke's drugs bonus, they're still one of the units that got hit pretty hard by the assault nerf... So if you want assault, it may be worth looking at the other units out there. ]]></description>
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				<pubDate><![CDATA[Tue, 23 Oct 2012 21:03:19]]> GMT</pubDate>
				<author><![CDATA[ Baronyu]]></author>
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				<title>1000 pts Dark Eldar combat army</title>
				<description><![CDATA[ I think i will go for a 9 man warrior squad in raider with rack but not sure what to target with this unit. <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>?<span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>? Also I already have 6 dark lances and i intend on deep striking if i get second turn so i will always get to fire them all at least once. Mabie ill try out the haywire wyches as haywires in 6th are awesome thanks to hull points<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also, what other effective assault units are there?]]></description>
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				<pubDate><![CDATA[Tue, 23 Oct 2012 21:24:00]]> GMT</pubDate>
				<author><![CDATA[ jake and his eldar]]></author>
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				<title>Re:1000 pts Dark Eldar combat army</title>
				<description><![CDATA[ Beasts and Incubi are the best assault units for <span class="glossaryitem" onmouseover='gp(27);'>de</span>, but quite frankly wracks are even better at <span class="glossaryitem" onmouseover='gp(19);'>cc</span> than wyches are this edition. :( ]]></description>
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				<pubDate><![CDATA[Tue, 23 Oct 2012 21:45:13]]> GMT</pubDate>
				<author><![CDATA[ flaming tadpole]]></author>
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				<title>Re:1000 pts Dark Eldar combat army</title>
				<description><![CDATA[ I'm not sure where the confusion lies, but the warrior units can fire at anything with a toughness, our poisoned shots work especially well against <span class="glossaryitem" onmouseover='gp(93);'>MC</span>(since their toughness means nothing to us <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">), but also great at flooding anything with a toughness with mass of shots.<br /> <br /> I assume you mean 3 raiders and razorwing for the 6 <span class="glossaryitem" onmouseover='gp(540);'><span class="glossaryitem" onmouseover='gp(705);'>DLs</span></span>. First of all, you have to roll for <span class="glossaryitem" onmouseover='gp(14);'>BS</span> before penetration rolls, so for simplicity sake, you're looking at 4 <span class="glossaryitem" onmouseover='gp(540);'>DL</span> hits, against AV10, you may be able to rely on getting a penetration, but as the <span class="glossaryitem" onmouseover='gp(9);'>AV</span> goes up, the chance goes down... Which lead to the next problem, our units are all extremely fragile, you may very well not get a 2nd turn to fire those raider's <span class="glossaryitem" onmouseover='gp(540);'>DL</span> as it honestly wouldn't take long for them to be shot down. Lastly, while razorwing can also fire those templates on the vehicles, most would consider that a waste, razorwing is better at dealing with infantry blobs with those templates... Obviously, if your opponent is to be so kind to have all the vehicles deployed in a tight circle, then you should brofist him then proceed to put a template down on his parking lot, but I realllly can't see that happening regularly. So, in short, 6 <span class="glossaryitem" onmouseover='gp(540);'><span class="glossaryitem" onmouseover='gp(705);'>DLs</span></span> aren't very reliable still.<br /> <br /> As for other effective assault units, I'll just briefly go over them all.<br /> <br /> Beastmasters, very cheap units that have a lot of wounds, 4++, lots of rending attacks, and go especially well with Baron.<br /> Hellions, quite expensive to be field effectively, also requires Baron to be run well(so not great if you also want beastmasters), but they're our only assault unit that is also very good at shooting.<br /> Wracks, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> nerf did hit them slightly, though not quite as bad as it is for the wyches still, can bring 2 liquifier guns to soften enemies up, and can do a mass of poisoned attacks in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Also relatively cheap.<br /> Grotesques, expensive, but our toughest <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> escort, can brute force a lot of enemy units with them.<br /> Harlequins, shadowseer got buffed, so they become kinda usable this edition(very usable if you use with eldar, see: harliestar), also can do a mass of rending attacks.<br /> <br /> And of course, there is the incubi that you're using already.]]></description>
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				<pubDate><![CDATA[Tue, 23 Oct 2012 21:49:05]]> GMT</pubDate>
				<author><![CDATA[ Baronyu]]></author>
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