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		<title><![CDATA[Latest posts for the thread "1500 pts Ork "Gunline""]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1500 pts Ork "Gunline""]]></description>
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				<title>1500 pts Ork &quot;Gunline&quot;</title>
				<description><![CDATA[ New edition, new army. Well kinda. Already have an Ork army consisting of ridiculous number of choppa/slugga boys. Looking for something different, ie with lots and lots and lots of guns.<br /> <br /> <b>Big Mek w/ Shokk Attack Gun, Ammo Runt, Bosspole</b><br /> 103pts<br /> <br /> <b>Warphead</b><br /> 85pts<br /> <br /> <b>10 x Lootas</b><br /> 150pts<br /> <br /> <b>10 x Lootas</b><br /> 150pts<br /> <br /> <b>10 x Lootas</b><br /> 150pts<br /> <br /> <b>20 x Shoota Boyz w/ 2 x Big Shoota</b><br /> 130pts<br /> <br /> <b>20 x Shoota Boyz w/ 2 x Big Shoota</b><br /> 130pts<br /> <br /> <b>20 x Shoota Boyz w/ 2 x Big Shoota</b><br /> 130pts<br /> <br /> <b>Big Gunz w/ 3 x Kannons, 6 x Extra Grot Crew</b><br /> 78pts<br /> <br /> <b>Big Gunz w/ 3 x Kannons, 6 x Extra Grot Crew</b><br /> 78pts<br /> <br /> <b>Big Gunz w/ 3 x Kannons, 6 x Extra Grot Crew</b><br /> 78pts<br /> <br /> <b>Dakkajet w/ extra Supa Shoota</b><br /> 120pts<br /> <br /> <b>Aegis Defense Line w/ Quad Gun</b><br /> 100pts<br /> <br /> 1482pts<br /> <br /> No Nobs, who needs Nobs? Well I might, but it was either that or have a Grot squad instead of the 3rd Boys mob. Might be a problem as that effectively nullifies any chance I have against AV14, except of course the 9 Kannons. This is flexible though. Just with the new sniper rules, and ability for some stupid Sergeant to kill him before he can use his Klaw, he seems less needed now.<br /> <br /> I'm figuring deploy two of the Loota mobs, the Big Mek behind the Aegis Line. Boyz swarm forth spitting tons of dice at things, Lootas crack light <span class="glossaryitem" onmouseover='gp(9);'>AV</span> and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> while Kannons go after the AV13+. The Warphead hopefully Waaaghs as much as possible for the Dakkajet. I'd also take some Zzaps or Frazzles or even teleporting a Boyz mob right onto an objective. <br /> <br /> Whaddya think?]]></description>
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				<pubDate><![CDATA[Wed, 24 Oct 2012 10:38:33]]> GMT</pubDate>
				<author><![CDATA[ zverofaust]]></author>
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				<title>Re:1500 pts Ork &quot;Gunline&quot;</title>
				<description><![CDATA[ well your more f'ing shooty then tau<br /> <br /> there woul be only 1 problem <span class="glossaryitem" onmouseover='gp(387);'>wth</span> your plan<br /> flamers and fast fast fast vehicals or infantry<br /> <br /> example the heldrake with flamer template if you cant kill it it would ruin your line of death]]></description>
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				<pubDate><![CDATA[Wed, 24 Oct 2012 12:14:15]]> GMT</pubDate>
				<author><![CDATA[ jbsnv]]></author>
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				<title>Re:1500 pts Ork &quot;Gunline&quot;</title>
				<description><![CDATA[ I do agree that the helldrake can be devastating. It burned huge holes in my green tide at a tournament last weekend. However, I didn't have 30 lootas on the table to take him down. You may be BS1 against him with your lootas, but who cares? It's not a big loss to orky shooting. <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 7 shots from as few as 30 or as many as 90 potential shots (which would equate to 5 to 15 hits avg) to take him down. 5's glance 6's pen. Only need three. If you do it intelligently (and the dice aren't against you), you could still use your third loota squad on whatever else is the next threat on the table after bringing down the helldrake. I wouldn't stress it too much. Yeah, you'll lose a fair amount of boyz on the turn he comes in, but show me an ork army list that it wouldn't be the same story. As for infantry and flamers, that's why you have your kannons with the option to frag them in the open after you shell their transport ( 3 to 6 shots at bs3 str8 is a fair chance to drop a rhino or razorback.) <br /> <br /> I don't bother too much with nobz anymore either, figuring that the boyz in big numbers can handle most of my problems. However, taking out a squad of boyz and replacing them with nobz w/ some shoota variant wouldn't be a horrible idea to give some flexibility and a little more strking power in close combat.  Just my two cents...]]></description>
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				<pubDate><![CDATA[Thu, 25 Oct 2012 13:22:49]]> GMT</pubDate>
				<author><![CDATA[ unerringmight]]></author>
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