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				<title>Getting into Imperial Guard, First Attempt at a List</title>
				<description><![CDATA[ Hey all, I'm starting an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army and wanted some opinions on the list I just made.<br /> <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> Company Command Squad-Master of Ordnance + Veteran Weapons Team with Lascannon=100 pts<br /> <br /> <br /> <b>Troops</b><br /> <br /> Platoon Command Squad=30 pts<br /> <br /> Infantry Squad 1-Melta Gun=60 pts<br /> <br /> Infantry Squad 2-Melta Gun=60 pts<br /> <br /> Infantry Squad 3-Melta Gun=60 pts<br /> <br /> Infantry Squad 4-Melta Gun=60 pts<br /> <br /> Heavy Weapons Squad 1-Autocannons on all=75 pts<br /> <br /> Heavy Weapons Squad 2-Autocannons on all=75 pts<br /> <br /> Veteran Squad 1-Veteran Weapons Team with Autocannon + 3 Plasma Guns=125 pts<br /> <br /> Veteran Squad 2-Veteran Weapons Team with Autocannon + 3 Plasma Guns=125 pts<br /> <br /> 6 Chimeras-330 pts<br /> <br /> <br /> <b>Fast Attack</b><br /> <br /> Vendetta Gunship=130 pts<br /> <br /> <br /> <b>Heavy Support</b><br /> <br /> Leman Russ Executioner-Plasma Cannon Sponsons-230 pts<br /> <br /> Leman Russ Battle Tank 1-150 pts<br /> <br /> Leman Russ Battle Tank 2-150 pts<br /> <br /> Medusa Ordnance Battery-Bastion Breacher Shells=140 pts<br /> <br /> <br /> Aegis Defense Line-Quad Gun=100 pts<br /> <br /> Total-2000 pts<br /> <br /> Each Veterans Squad and Infantry Squad will be in a Chimera.  The Platoon Command Squad will be in the Vendetta.  The <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> will be way in the back, since I have long range with the Master of Ordnance and Lascannon.  The Leman Russes I have should pretty easily wipe infantry and lightly armored vehicles.  The Vendetta and Medusa will pretty easily crush even Land Raider armor, with the high Strength/low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> of their weapons.  I put Meltas in each Infantry squad to enable them to deal with enemy armor.  The <span class="glossaryitem" onmouseover='gp(638);'>HWTs</span> will be sitting on objectives and using their <span class="glossaryitem" onmouseover='gp(5);'>ACs</span> to take out any infantry and light vehicles.  My idea is that they'll be getting a good amount of shots in while the enemy deals with higher priority targets.<br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Thu, 25 Oct 2012 01:25:01]]> GMT</pubDate>
				<author><![CDATA[ KOBossy]]></author>
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				<title>Getting into Imperial Guard, First Attempt at a List</title>
				<description><![CDATA[ Standard chimera spam list though i would drop the inf squads and get more Vets....  <span class="glossaryitem" onmouseover='gp(373);'>MoO</span> is alright though ive only killed a spacemarine biker and half a squad of hormaguants with him in 7 games.  Also How are you planning to get those <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> to those objectives?]]></description>
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				<pubDate><![CDATA[Thu, 25 Oct 2012 02:10:40]]> GMT</pubDate>
				<author><![CDATA[ Somedude593]]></author>
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				<title>Getting into Imperial Guard, First Attempt at a List</title>
				<description><![CDATA[ I may have missed something when reading the Codex but aren't Heavy Weapon Teams allowed to move?<br /> <br /> If not, then there's no problem with placing an objective on my side of the table behinds the Aegis Defense Line and camping the teams beside it.  Nice 4+ save that way.<br /> <br /> I have to take at least 2 Infantry Squads.  You suggest taking only the 2 and then putting in another squad of Veterans fully upgraded with Plasma Guns?  I dunno, I liked having so many scoring units, myself.]]></description>
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				<pubDate><![CDATA[Thu, 25 Oct 2012 02:18:18]]> GMT</pubDate>
				<author><![CDATA[ KOBossy]]></author>
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				<title>Getting into Imperial Guard, First Attempt at a List</title>
				<description><![CDATA[ Vets are troops. They should be scoring too. and <span class="glossaryitem" onmouseover='gp(638);'>HWTs</span> can move, just as a footslogger can]]></description>
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				<pubDate><![CDATA[Thu, 25 Oct 2012 02:24:48]]> GMT</pubDate>
				<author><![CDATA[ flamero]]></author>
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				<title>Getting into Imperial Guard, First Attempt at a List</title>
				<description><![CDATA[ OK cool.  As I was saying, the <span class="glossaryitem" onmouseover='gp(638);'>HWTs</span> should be able to sit on objectives.  I don't think they'll draw as much fire as the Chimeras moving up the field will, so that's why I'd consider them optimal for the task.<br /> <br /> I know that Veterans are Troops, as well.  If I took out 2 Chimeras and 2 Infantry squads, and put in another fully loaded Veteran squad with Chimera, I'd be at 1950.  Suggestions on if this is a good idea?  What would be a good way to spend the extra 50 points if I did?]]></description>
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				<pubDate><![CDATA[Thu, 25 Oct 2012 02:33:02]]> GMT</pubDate>
				<author><![CDATA[ KOBossy]]></author>
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				<title>Getting into Imperial Guard, First Attempt at a List</title>
				<description><![CDATA[ Inf squads are bad in 6th ed... why? because <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> as squishy as guardsmen are an easy way to give your opponent first blood which is 1 <span class="glossaryitem" onmouseover='gp(140);'>VP</span>  to increase survivability CHimeras are great but the point of Inf squads is to be low points and expendable. the way you are running them they are costing 115 pts which could be used on special weapons and things that can do more damage. This is why more Guard players take vets as you can put 3 special weapons in them and put them in a chimera for 170pts max. That extra  55 points you are spending them gives them either 3 rapidfire plasma guns or 3 melta guns. Most armies cannot do that as cheaply as <span class="glossaryitem" onmouseover='gp(69);'>ig</span> can.   Also <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> are terrible for holding objectives up the board as they are only <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7 and more often then not they will be falling back as soon as they take casualties]]></description>
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				<pubDate><![CDATA[Thu, 25 Oct 2012 03:39:51]]> GMT</pubDate>
				<author><![CDATA[ Somedude593]]></author>
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				<title>Getting into Imperial Guard, First Attempt at a List</title>
				<description><![CDATA[ Alright, I've cleared away some of the extras.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Company Command Squad-Master of Ordnance + Veteran Weapons Team with Lascannon=100 pts<br /> <br /> <br /> Troops<br /> <br /> Platoon Command Squad=30 pts<br /> <br /> Infantry Squad 1-Melta Gun=60 pts<br /> <br /> Infantry Squad 2-Melta Gun=60 pts<br /> <br /> Heavy Weapons Squad 1-Autocannons on all=75 pts<br /> <br /> Heavy Weapons Squad 2-Autocannons on all=75 pts<br /> <br /> Veteran Squad 1- 3 Plasma Guns=115 pts<br /> <br /> Veteran Squad 2-3 Plasma Guns=115 pts<br /> <br /> Veteran Squad 3-3 Plasma Guns=115 pts<br /> <br /> 5 Chimeras-275 pts<br /> <br /> <br /> Fast Attack<br /> <br /> Vendetta Gunship=130 pts<br /> <br /> <br /> Heavy Support<br /> <br /> Leman Russ Executioner=190 pts<br /> <br /> Leman Russ Battle Tank 1=150 pts<br /> <br /> Leman Russ Battle Tank 2=150 pts<br /> <br /> Medusa Ordnance Battery-Bastion Breacher Shells=140 pts<br /> <br /> <br /> Aegis Defense Line-Quad Gun=100 pts <br /> <br /> <br /> This brings me to 1880.  I was aiming for this list to be 2000 pts.  Suggestions on what I can spend 120 pts on?  Any other units I should take?  Maybe just deck my squads out with better gear?]]></description>
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				<pubDate><![CDATA[Thu, 25 Oct 2012 04:47:25]]> GMT</pubDate>
				<author><![CDATA[ KOBossy]]></author>
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				<title>Getting into Imperial Guard, First Attempt at a List</title>
				<description><![CDATA[ Any other thoughts at all?]]></description>
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				<pubDate><![CDATA[Thu, 25 Oct 2012 17:33:58]]> GMT</pubDate>
				<author><![CDATA[ KOBossy]]></author>
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				<title>Re:Getting into Imperial Guard, First Attempt at a List</title>
				<description><![CDATA[ MARBO! hes a great unit for 65pts that can really mess something important up of your enemy!]]></description>
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				<pubDate><![CDATA[Thu, 25 Oct 2012 21:21:41]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Getting into Imperial Guard, First Attempt at a List</title>
				<description><![CDATA[ OK, I did some modifying and here's the list now.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Company Command Squad-Master of Ordnance + Veteran Weapons Team with Lascannon=100 pts<br /> <br /> <br /> Troops<br /> <br /> Platoon Command Squad-3 Plasma Guns=75 pts<br /> <br /> Infantry Squad 1-Melta Gun=60 pts<br /> <br /> Infantry Squad 2-Melta Gun=60 pts<br /> <br /> Heavy Weapons Squad 1-Autocannons on all=75 pts<br /> <br /> Heavy Weapons Squad 2-Autocannons on all=75 pts<br /> <br /> Veteran Squad 1- 3 Plasma Guns=115 pts<br /> <br /> Veteran Squad 2-3 Plasma Guns=115 pts<br /> <br /> Veteran Squad 3-3 Plasma Guns=115 pts<br /> <br /> 5 Chimeras-275 pts<br /> <br /> <br /> Fast Attack<br /> <br /> Vendetta Gunship=130 pts<br /> <br /> <br /> Heavy Support<br /> <br /> Leman Russ Executioner=190 pts<br /> <br /> Leman Russ Battle Tank 1=150 pts<br /> <br /> Leman Russ Battle Tank 2=150 pts<br /> <br /> Medusa Ordnance Battery-Bastion Breacher Shells=140 pts<br /> <br /> Hydra Flak Tank Battery=75 pts<br /> <br /> <br /> Aegis Defense Line-Quad Gun=100 pts <br /> <br /> <br /> Total-2000 pts<br /> <br /> <br /> I added in 3 Plasma Guns on the Platoon Command Squad and also put in a Hydra Flak Tank Battery.  Should give me some extra fire power.  The Hydra can sit behind the Aegis Defense Line for better cover.]]></description>
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				<pubDate><![CDATA[Fri, 26 Oct 2012 04:11:57]]> GMT</pubDate>
				<author><![CDATA[ KOBossy]]></author>
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				<title>Getting into Imperial Guard, First Attempt at a List</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> tend to attract a lot of firepower and they are very fragile.  Long ranged S6 or S7 shots are far better off shooting at a <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> than an AV12 Chimera.  It's also 45 points cheaper to remove the <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> and give 3 infantry squads or 3 veteran squads an <span class="glossaryitem" onmouseover='gp(5);'>AC</span>.  60 infantry squads with an <span class="glossaryitem" onmouseover='gp(5);'>AC</span> on foot is the new black, and they mix very well with mechanized infantry in Chimera.  <br /> <br /> The list is a little heavy on the heavy support, but that might just be your playstyle.<br /> <br /> The hydra as we knew it is pretty much dead, I would just go with a 2nd ventetta.   <br /> <br /> The main thing I would recommend is building up to 1250 or 1500 and playing at that level for a month or so before expanding out to 2k.  There are a lot of different ways to make an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army work, and you're really not going to know what's going to work best for your playstyle until you do some games as <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.]]></description>
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				<pubDate><![CDATA[Fri, 26 Oct 2012 04:36:08]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>Getting into Imperial Guard, First Attempt at a List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d93a0ac3d0443a53d1f36e6754119c28.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/484758/4913321.page"><b>schadenfreude wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(59);'>HWS</span> tend to attract a lot of firepower and they are very fragile.  Long ranged S6 or S7 shots are far better off shooting at a <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> than an AV12 Chimera.  It's also 45 points cheaper to remove the <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> and give 3 infantry squads or 3 veteran squads an <span class="glossaryitem" onmouseover='gp(5);'>AC</span>.  60 infantry squads with an <span class="glossaryitem" onmouseover='gp(5);'>AC</span> on foot is the new black, and they mix very well with mechanized infantry in Chimera.  <br /> <br /> The list is a little heavy on the heavy support, but that might just be your playstyle.<br /> <br /> The hydra as we knew it is pretty much dead, I would just go with a 2nd ventetta.   <br /> <br /> The main thing I would recommend is building up to 1250 or 1500 and playing at that level for a month or so before expanding out to 2k.  There are a lot of different ways to make an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army work, and you're really not going to know what's going to work best for your playstyle until you do some games as <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.</div></blockquote><br /> <br /> Some solid advice.  I did more modifying.  Didn't realize that I could basically get the same use from the <span class="glossaryitem" onmouseover='gp(638);'>HWTs</span> and yet save points by merging them into squads, that's a good idea.<br /> <br /> Its true, the list is heavy on <span class="glossaryitem" onmouseover='gp(57);'>HS</span>, but being able to throw around all that high strength/low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> blast damage will make my opponents run for cover.]]></description>
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				<pubDate><![CDATA[Fri, 26 Oct 2012 09:03:02]]> GMT</pubDate>
				<author><![CDATA[ KOBossy]]></author>
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				<title>Getting into Imperial Guard, First Attempt at a List</title>
				<description><![CDATA[ I would keep your <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> cheap as plasmas are pricy and should really only be used by the vets in my opinion. I would give them 4 flamers. Stick them in a vendetta and grav chute them for a late game objective steal or contest. If you plan to blob your IS I would keep a standard in your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> to keep them from running too often. With orders you can give each IS a plasma and autocannon to tackle <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and vehicles and hold your home objective all the same. In <span class="glossaryitem" onmouseover='gp(316);'>KP</span> games you will want them blobbed to avoid giving an easy <span class="glossaryitem" onmouseover='gp(316);'>KP</span>.<br /> Just a thought.<br /> Marbo is also a wicked piece of ace!]]></description>
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				<pubDate><![CDATA[Fri, 26 Oct 2012 14:04:35]]> GMT</pubDate>
				<author><![CDATA[ skycapt44]]></author>
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				<title>Getting into Imperial Guard, First Attempt at a List</title>
				<description><![CDATA[ What do you mean, blob them?  There's 2 Infantry Squads and each will be in a Chimera.  Doesn't seem like blobbing would be very effective.<br /> <br /> Though I somewhat agree with the idea of keeping the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> cheap, there's only 2 Plasmas in there.  Flamers are a nice choice, though.]]></description>
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				<pubDate><![CDATA[Sat, 27 Oct 2012 00:06:14]]> GMT</pubDate>
				<author><![CDATA[ KOBossy]]></author>
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