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		<title><![CDATA[Latest posts for the thread "do tyranid get +1 attacks for having two close combat weapons?"]]></title>
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				<title>do tyranid get +1 attacks for having two close combat weapons?</title>
				<description><![CDATA[ I can't find the answer for this anywhere. most tyranid have two scything talons or even two sets. what about double bonesword? any help on this matter would be great. thank you. <br /> <br /> I answered it myself. woops. on the top right of page 33 in the tyranid rulebook if you're looking too. the answer is no. they never have close combat weapons.]]></description>
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				<pubDate><![CDATA[Thu, 1 Nov 2012 03:49:57]]> GMT</pubDate>
				<author><![CDATA[ TheContortionist]]></author>
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				<title>do tyranid get +1 attacks for having two close combat weapons?</title>
				<description><![CDATA[ Nope, it specifies in codex they do not]]></description>
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				<pubDate><![CDATA[Thu, 1 Nov 2012 03:51:46]]> GMT</pubDate>
				<author><![CDATA[ jdjamesdean@mail.com]]></author>
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				<title>Re:do tyranid get +1 attacks for having two close combat weapons?</title>
				<description><![CDATA[ No, the Tyranid codex states in very clear terms that they do NOT use <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span> and don't get the bonus for multiple <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span>.<br /> <br /> In compensation, all their melee biomorphs stack with each other. <br /> <br /> <br /> So a Tyranid that has a Bonesword, Lashwhip, Venom Glands, and a pair of Scything Talons will have poison, make every enemy model in <span class="glossaryitem" onmouseover='gp(242);'>btb</span> I1, reroll 1s to hit, and his attacks will ignore armor saves while forcing <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> tests to cause <span class="glossaryitem" onmouseover='gp(269);'>ID</span>.]]></description>
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				<pubDate><![CDATA[Thu, 1 Nov 2012 03:53:28]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>do tyranid get +1 attacks for having two close combat weapons?</title>
				<description><![CDATA[ No]]></description>
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				<pubDate><![CDATA[Thu, 1 Nov 2012 04:00:34]]> GMT</pubDate>
				<author><![CDATA[ kinratha]]></author>
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				<title>Re:do tyranid get +1 attacks for having two close combat weapons?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8a60664493dab3d8fb7ddfaae2f9e133.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/486321/4933803.page"><b>Grey Templar wrote:</b></a><br/>No, the Tyranid codex states in very clear terms that they do NOT use <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span> and don't get the bonus for multiple <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span>.<br /> <br /> In compensation, all their melee biomorphs stack with each other. <br /> <br /> <br /> So a Tyranid that has a Bonesword, Lashwhip, Venom Glands, and a pair of Scything Talons will have poison, make every enemy model in <span class="glossaryitem" onmouseover='gp(242);'>btb</span> I1, reroll 1s to hit, and his attacks will ignore armor saves while forcing <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> tests to cause <span class="glossaryitem" onmouseover='gp(269);'>ID</span>.</div></blockquote><br /> <br /> This. It is an excellent tradeoff seeing as if I was, say, a space marine with similar wargear, I would only get one of the above listed effects. Its a nice way to keep balance while still flavoring the army.]]></description>
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				<pubDate><![CDATA[Thu, 1 Nov 2012 15:06:12]]> GMT</pubDate>
				<author><![CDATA[ Vindicare-Obsession]]></author>
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