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		<title><![CDATA[Latest posts for the thread "Shooting Into a Melee"]]></title>
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				<title>Shooting Into a Melee</title>
				<description><![CDATA[ Does anyone know of any rules to handle shooting into melee combat for battles like a 3  or more army, winner take all?]]></description>
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				<pubDate><![CDATA[Thu, 1 Nov 2012 19:01:21]]> GMT</pubDate>
				<author><![CDATA[ x13rads]]></author>
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				<title>Re:Shooting Into a Melee</title>
				<description><![CDATA[ There was a mission that handled these types of games in the 5th? edition hardback rulebook.  From what I remember, you couldn't shoot into combats involving your own soldiers.  Roll to hit as normal, then randomly decide which side is hit (i.e. 4+ one side, 3- the other). I don't recall if template/blast weapons could be used on combats, but wall of death could be used to keep flamers from being too good.  No morale/pinning checks as a result of shooting.<br /> <br /> Hope that helps ]]></description>
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				<pubDate><![CDATA[Thu, 1 Nov 2012 19:42:26]]> GMT</pubDate>
				<author><![CDATA[ Eddtheman]]></author>
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				<title>Re:Shooting Into a Melee</title>
				<description><![CDATA[ I've seen a couple of different variations of shooting into melee for 3 or more player games.  <br /> <br /> I'll list the few I can remember:<br /> <br /> Variant A<br /> <br /> Players may choose to have a unit shoot into a combat if no models in that combat are on that players side.  Effectively treat all units in the combat as a single squad, allocating hits as normal from closest to furthest.  <br /> <br /> The exception to this rule are template and blast weapons.  Should a blast or template weapon be fired into a combat, treat all models as if their units were not involved in a combat.  Additionally, under no circumstances may a model in a combat gain a cover save from another model in the same combat.  <br /> <br /> For example, consider an Imperial Guardsman with a flamer fires into a combat consisting of a squad of Space Marines and a squad of Orks.  The flamer template 'hits' two space marines and one Ork Boy, with the ork being the farthest model from the guardsman.  The 2 hits to the space marines are allocated first, causing 1 wound, for which the marine fails his armour save, and the closest Space Marine to the guardsman is removed as a casualty.  Now for the hit allocated to the Ork Boy squad.  The hit causes a wound which bypasses the orks armour save.  The nearest ork model in that unit is then removed as a casualty.  <br /> <br /> Variant B<br /> <br /> When firing at a unit that is involved in a combat, after all hits are rolled, roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> for each hit.  On a 4+, the hit is allocated onto the chosen unit.  Otherwise, allocate the hit onto a different unit in the combat randomly chosen.  After allocating all hits, roll to wound against each squad one at a time as if that squad was not involved in a combat.  As a note, when a model is involved in combat, models in that combat never block line of sight for the purpose of determining cover saves or allocating wounds.  For example, a Space Marine squad fires at a combat between a squad of Necron Wraiths and a squad of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Warptalons.  The space marines are positioned such that the wraiths completely obscure the warptalons.  When firing into the combat, however, the wraiths do not block the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> squad's line of sight to the warptalons, thus should any hits be allocated to the warp talon squad, models in that squad do not get a cover save unless they normally would were the wraiths not there.  ]]></description>
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				<pubDate><![CDATA[Fri, 2 Nov 2012 04:24:33]]> GMT</pubDate>
				<author><![CDATA[ RegalPhantom]]></author>
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				<title>Shooting Into a Melee</title>
				<description><![CDATA[ For a 3 way battle, shooting into a combat inolving only enemies actually works well with the 6th ed wound allocation. All you do is fire on the combat, with the enemy closest dying first, regardless of which side they are.<br /> <br /> 1111<br /> <br /> <br /> 2222<br /> 3333<br /> <br /> <br /> <br /> 1s represent a Tactical Squad, 2s are Orks and 3s are Tyranid Genestealers. The marins fire, wound using majority toughness of all the models, then the closest model attempts to save, in this case the orks. Problemm solved.]]></description>
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				<pubDate><![CDATA[Sat, 3 Nov 2012 23:49:58]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Re:Shooting Into a Melee</title>
				<description><![CDATA[ Battle force recon, if you play the version with 4 players then you can shoot into a melee that involves only your enemies.]]></description>
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				<pubDate><![CDATA[Mon, 5 Nov 2012 14:37:09]]> GMT</pubDate>
				<author><![CDATA[ gpfunk]]></author>
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