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		<title><![CDATA[Latest posts for the thread "new fan codex idea "]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "new fan codex idea "]]></description>
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				<title>new fan codex idea </title>
				<description><![CDATA[ Some guys I play with and I are doing a fan codex campaign. Where we all build our own codex  and then we play then over a span of a couple months. <br /> I'm building a codex around booze. I have the units I am basing each unit as. Some of it is just calling space marines by a new name but I'm also building some units from the ground up. Here is what I have so far. I would love some feed back.<br /> DRUNKEN FOOLS<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 4- 3 named<br /> the dude <br /> ash <br /> stone cold<br /> <br /> (warboss)<br /> (captain)<br /> (Chaplin) <br /> (librarian) <br /> troops 2<br /> rude boyz (orks)<br /> screw heads (space marines) <br /> <br /> elites 5<br />  party rockers (assault terminators) <br /> party crashers (terminators)<br /> keg stand (dreadnaught) <br /> head case (<span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 psyker) <br /> biggins (nobs)<br /> <br /> fast attack 3<br /> bombers (jump marines)<br /> rude bombs (storm boys)<br /> bikers (ork bikers most likely)<br /> <br /> heavy support 5<br /> party van (land raider)<br /> long neck (predator)<br /> Chaser (vindicator)<br /> (devastators) <br /> (battle wagon)<br /> <br /> SPECIAL RULES<br /> <br /> (captian) this rounds on me: all friendly units gain feel no pain special rule. This may only be used once per game and must be declared at the top of the turn. <br /> <br /> (warboss) this rounds on you: all friendly units gain fleet special rule. This may only be used once per game and must be declared during the movement phase. <br /> <br /> Don't drink and drive: during the turn where “this rounds on me” or “this rounds on you” is used then all non-walker vehicles can not move but otherwise act as normal <br /> <br /> too drunk to know difference (and they shall know no fear) see main rule book<br /> <br /> <br /> THE DUDE 200pts<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>   <span class="glossaryitem" onmouseover='gp(14);'>BS</span>   S    T   W   I   A   <span class="glossaryitem" onmouseover='gp(82);'>LD</span>   <span class="glossaryitem" onmouseover='gp(157);'>SV</span><br /> 2       2      3    3   6    2   1   10    0/3<br /> <br /> psyker, independent character, mastery level 3 <br /> <br /> the dude was only trying to help: successful deny the witch rolls have to be rerolled <br /> <br /> If the dude loses a challenge the challenger must make a leadership test. If the test is successful then nothing happens, if its failed the challenger then makes a toughness test, if that fails he has been given a drink and passes out and is removed from play. <br /> <br /> the dudes powers <br /> generate a power from this list before the game. The dude can choose his additional powers from this list or from, biomancy, pyromancy, telepathy <br /> 1.screw driver : 1 charge malediction. Target unit treats all ground as difficult and difficult as impassable <br /> 2.rum and coke : 1 charge malediction. Target units weapons all have the gets hot special rule <br /> 3. gin and tonic:1 charge malediction. Lower target units weapon skill to 1<br /> 4.martini :1 charge malediction. Target vehicle  suffers from the shaken result of the damage chart it does not lose a hull point <br /> 5. whiskey sour: 1 charge malediction . Lower target units toughness value by d3<br /> 6. white Russian: 2 charges blessing . Raise targets toughness by d3 and give the feel no pain special rule <br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/486529/4937342.page</link>
				<pubDate><![CDATA[Fri, 2 Nov 2012 03:59:28]]> GMT</pubDate>
				<author><![CDATA[ headset313]]></author>
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