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		<title><![CDATA[Latest posts for the thread "Black Templars 2k "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Black Templars 2k "]]></description>
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				<title>Black Templars 2k </title>
				<description><![CDATA[ ++<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>++<br /> <br /> Emperor's Champion - 140 Points<br /> AAC<br /> (This guy will most likely join one of the two crusader squads and camp on the objective.)<br /> <br /> Master of Snctity - 350 Points<br /> Artificer Armor, Auspex, Terminator Honours, Assault Grenades, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, Crozius Arcanum<br /> Command Squad<br /> x3 Initiate with <span class="glossaryitem" onmouseover='gp(260);'>BP</span> and <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> x2 Initiates with Meltaguns<br /> x1 Apothecary with <span class="glossaryitem" onmouseover='gp(260);'>BP</span> <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> x1 Sergeant with Terminator Honours, <span class="glossaryitem" onmouseover='gp(260);'>BP</span> and <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> Skills:  Infiltrate <br /> <br /> Reclusiarch - 315 Points<br /> <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, Crozius Arcanum, Terminator Honours, Auspex, Assault Grenades<br /> Command Squad<br /> x3 Initiate with <span class="glossaryitem" onmouseover='gp(260);'>BP</span> and <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> x2 Initiates with Meltaguns<br /> x1 Apothecary with <span class="glossaryitem" onmouseover='gp(260);'>BP</span> <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> x1 Sergeant with Terminator Honours, <span class="glossaryitem" onmouseover='gp(260);'>BP</span> and <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> Skills:  Infiltrate <br /> <br /> (The two command squads will infiltrate ahead and try to cause as much damage by dropping melta on tanks and assaulting what they can.)<br /> <br /> ++Troops++<br /> <br /> Crusader Squad - 285 Points<br /> x5 Initiates with <span class="glossaryitem" onmouseover='gp(260);'>BP</span> and <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> x3 Initiates with Bolters<br /> x1 Initiate with Meltagun<br /> x1 Initiate with Lascannon<br /> x10 Neophytes with <span class="glossaryitem" onmouseover='gp(260);'>BP</span> <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> <br /> Crusader Squad - 285 Points<br /> x5 Initiates with <span class="glossaryitem" onmouseover='gp(260);'>BP</span> and <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> x3 Initiates with Bolters<br /> x1 Initiate with Meltagun<br /> x1 Initiate with Lascannon<br /> x10 Neophytes with Shotguns<br /> <br /> (These two squads will most likely hang out togeather and camp down on an objective.  I play tested with these guys and I have to say, the sheer amount of attacks they get on the charge in nice, even if they lose some to shooting before they get to their target.)<br /> ++Fast Attack++<br /> <br /> Land Speeder Typhoon - 70 Points<br /> Land Speeder Typhoon - 70 Points<br /> <br /> ++Heavy Support++<br /> <br /> Predator Annihilator - 145 Points<br /> x1 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> x2 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> sponsons<br /> <br /> ++Allies++<br /> <br /> Lord Commissar - 80 Points<br /> <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, Power Sword<br /> <br /> Veteran Squad - 130 Points<br /> x5 Veterans with lasguns<br /> x3 Veterans with Meltaguns<br /> x1 Veteran with Demo charge<br /> x1 Sergeant with Shotgun<br /> Doctrines: Demolitions<br /> <br /> Vendetta Gunship - 130 Points<br /> <br /> ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br /> <br /> I play tested this army the other day, and I have to say I was very pleased on how well it did.  The command squads took a beating up front but held their own once put into decent cover or get them selves into assault.  My first list used sword brethren squads, but I found the command squads are cheaper and can last a lot longer with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> due to the Apothecary.  With three scoring units and maybe a possible 4th one with the Warlord trait, I don't think I should have a problem with claiming an objective.  Anyways your tips or ideas are more than welcome!]]></description>
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				<pubDate><![CDATA[Fri, 2 Nov 2012 16:08:21]]> GMT</pubDate>
				<author><![CDATA[ EmperorsChampion]]></author>
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				<title>Black Templars 2k </title>
				<description><![CDATA[ Anything?  Looking for some unit ideas or tips to really make this list compete.]]></description>
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				<pubDate><![CDATA[Sat, 3 Nov 2012 17:34:22]]> GMT</pubDate>
				<author><![CDATA[ EmperorsChampion]]></author>
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				<title>Black Templars 2k </title>
				<description><![CDATA[ I'm not sure who you played but this does not seem very competitive to me.<br /> <br /> You're spending a lot of points on command squads that can be shredded very easily with any decent dedicated <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units, you can't assault after you infiltrate unless you go second, which means you gotta sit a whole turn and get shot at before you can assault (by then a smart player will have moved out of assault range, or assaulted you to deny your Rage <span class="glossaryitem" onmouseover='gp(136);'>USR</span>).<br /> <br /> <br /> You're mixing heavy/rapid-fire weapons with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons in your blobs when they'd be better off specializing in one aspect (which the <span class="glossaryitem" onmouseover='gp(15);'>BTs</span> can do very well).  Why not have one shooty blob and one assaulty blob?<br /> <br /> The rest of the army looks good.<br /> <br /> I would look into dropping one of the command squads and getting some tank-hunting dual <span class="glossaryitem" onmouseover='gp(417);'>CML</span> termies with a <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> and quad-gun, they'll tear through just about any flier/vehicle.<br /> <br /> I also never leave home without my adamantine mantle, it has protected my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> countless times.<br /> <br /> Hope this helps, have fun!]]></description>
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				<pubDate><![CDATA[Sun, 4 Nov 2012 00:41:37]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Black Templars 2k </title>
				<description><![CDATA[ i have played with a templar list a few times using 2 full standard troops choice bolters on marines and pistols and <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> on neophytes, these are amazing at sitting on objectives.<br /> <br /> my personal opinion on black templars is that they need some back bone and a staple that you have as your big hitter, for me its a land raider crusader carrying 10 sword brethren and a marshall, i also make use of dreadnoughts as well and have played a few games where i have walked through orks, nyds and eldar alike so many attacks and power armour saves give them a good advantage against hordes.<br /> <br /> still they are out dated and are in much need of a revamp but so far i havnt lost a match yet with them.<br /> <br /> flyers are still a problem but once you get rid of the ground forces you essentially win the game anyway so you can afford to ignore them if you have other proirities]]></description>
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				<pubDate><![CDATA[Sun, 4 Nov 2012 12:25:33]]> GMT</pubDate>
				<author><![CDATA[ chaos wulfen]]></author>
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