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		<title><![CDATA[Latest posts for the thread "2k Vanilla marines, haven't played C:SM in a while"]]></title>
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				<title>2k Vanilla marines, haven't played C:SM in a while</title>
				<description><![CDATA[ I typically play <span class="glossaryitem" onmouseover='gp(15);'>BT</span> and sort of found a niche there but wanted to try the good old 'nilla marines for fun.<br /> Would this be somewhat competitive?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Chaplain, <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>, storm bolter<br /> Librarian, <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>, storm bolter, Null Zone<br /> <br /> ELITES:<br /> <br /> Terminators (x10), 2 assault cannons, 2 chainfists<br /> Assault Terminators (x6), 3 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 3 <span class="glossaryitem" onmouseover='gp(80);'>LCs</span><br /> <br /> TROOPS:<br /> <br /> Tactical squad, <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(329);'>PG</span>, <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, rhino<br /> Tactical squad, <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, flamer, <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, rhino<br /> Tactical squad, <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(563);'>MG</span>, <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, rhino<br /> <br /> FAST ATTACK:<br /> <br /> Land Speeder, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> HEAVY SUPPORT:<br /> <br /> Devastator squad, 4 <span class="glossaryitem" onmouseover='gp(328);'>MLs</span>, Aegis Defence Line, quad-gun<br /> <br /> <br /> I was thinking of keeping the lascannons and the devastators behind the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> to take out armor and fliers, the Libby will join the termies, the Chappy will join the assault termies, they will all push forward to create a big threat while the rhinos follow and provide protection to the combat squads.<br /> <br /> Any thoughts?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Nothing exciting huh?]]></description>
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				<pubDate><![CDATA[Mon, 5 Nov 2012 02:50:26]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Re:2k Vanilla marines, haven't played C:SM in a while</title>
				<description><![CDATA[ as much as i like shooty terminators.. they dont cut it now a days.. i would scarp the chain fists and just use them as a fireing line if you really wanted to <br /> <br /> your chapln in assault terminator ( make them 10 unit because this is the unit that is a big death star unit ) squad also have 1 or 2 thunder hammers and have the rest lightning claws, or have the whole unit and <span class="glossaryitem" onmouseover='gp(56);'>hq</span> with storm shield thunder hammer <br /> <br /> libby in shooty squad for reroll to hit <br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad <span class="glossaryitem" onmouseover='gp(486);'>pw</span> metla bomb melta heavy bolter in rhino or in a firing line at agis <span class="glossaryitem" onmouseover='gp(186);'>def</span> line with shooty termi<br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad with agis is awesome<br /> <br /> land speeder i would scrap that for more termis]]></description>
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				<pubDate><![CDATA[Mon, 5 Nov 2012 13:51:03]]> GMT</pubDate>
				<author><![CDATA[ jbsnv]]></author>
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				<title>2k Vanilla marines, haven't played C:SM in a while</title>
				<description><![CDATA[ Thanks for the feedback, good idea about keeping the 1 rhino in the back.<br /> <br /> I was gonna use the land speeder as a suicide vehicle popping unit, deepstriking it.  But I might scrap it for some more bodies.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 5 Nov 2012 14:13:11]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>2k Vanilla marines, haven't played C:SM in a while</title>
				<description><![CDATA[ Sadly C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> libbies don't get the re-roll to hit powers. But we do get <span class="glossaryitem" onmouseover='gp(427);'>GOI</span> and null zone. I lose the term armour on your chaplain, he already has a 3+4++. Lose the chain fists, rhinos and swap <span class="glossaryitem" onmouseover='gp(5);'>AC</span> for <span class="glossaryitem" onmouseover='gp(417);'>CMLs</span>. Have 5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span> terms with your chaplain. Lose the land speeder. <br /> <br /> Get 5 Sternguard with <span class="glossaryitem" onmouseover='gp(262);'>DP</span> and 4 combi melta, suicide them if there's a big target, 185 for a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> is a net win. <br /> <br /> Get a storm shield on the Libby and have him gate your 10 normal terms about. Means if you want to assault with the you can fire all your storm bolters first.<br /> <br /> So end of your turn 1, you will have 5 Sternguard and 10 terms in his half with 5 more <span class="glossaryitem" onmouseover='gp(224);'>TH</span> terms running up, if you have points uou can get some preds for fun. <br /> <br /> Sam918]]></description>
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				<pubDate><![CDATA[Tue, 6 Nov 2012 00:20:29]]> GMT</pubDate>
				<author><![CDATA[ sam918]]></author>
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