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		<title><![CDATA[Latest posts for the thread "Necron with Ork allies 1999+1 WAAC list."]]></title>
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				<title>Necron with Ork allies 1999+1 WAAC list.</title>
				<description><![CDATA[ I have a school gaming club that im kind of new in so i want a very <br /> competitive list to play against them and im wondering if this would <br /> work well. Any and all comments wanted  <br /> sorry for the little bit of mess it is <br /> <br /> Necrons: <br /> NECRON OVERLORD WITH WARSCYTHE, MINDSHACKLE SCARABS <span class="glossaryitem" onmouseover='gp(547);'>CCB</span>  = 175 <br /> 7 IMMORTALS WITH TESLA CARBINE + NIGHT SCYTHE = 219<br /> 6 IMMORTALS WITH GUASS BLASTER + NIGHT SCYTHE = 202 <br /> 6 IMMORTALS WITH TESLA CARBINES ON FOOT = 102 <br /> 4 CANOPTECK SCARABS = 90 <br /> 2X DOOM SCYTHE = 350 <br /> TOTAL = 1124 <br /> <br /> Ork allies <br /> warboss: bike, attack squig, power klaw, twin linked shoota <br /> 1 painboy: urty syring, waaagh banner and grot orderly <br /> 9 nobs with 6 big choppa's, 3 power klaws, 2 kombbi rokkits, 2 kombi scorchas, 5 sluggas, one boss pole, 4 ammo runts and all have cybork bodies and warbikes. <br /> TOTAL = 876<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Nov 2012 18:04:32]]> GMT</pubDate>
				<author><![CDATA[ necronuser]]></author>
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				<title>Re:Necron with Ork allies 1999+1 WAAC list.</title>
				<description><![CDATA[ Phaeron isn't doing anything for you, so you'll get a chunk of points back by dropping it.<br /> <br /> I'd also get rid of the <span class="glossaryitem" onmouseover='gp(547);'>CCB</span>, as it's the only vehicle you have on the ground. Your opponent's anti-tank won't be able to reliably take out your flyers, so they will most likely prioritize the Overlord.<br /> <br /> For your allies, you have to take a troop choice from their codex, as well. 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and 1 Troop are both compulsory when fielding an allied detachment. You also don't particularly need allies, and could spend those points on more Immortals, a squad of Wraiths, or other powerful things from the Necron codex.]]></description>
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				<pubDate><![CDATA[Tue, 6 Nov 2012 18:27:01]]> GMT</pubDate>
				<author><![CDATA[ Drakmord]]></author>
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				<title>Necron with Ork allies 1999+1 WAAC list.</title>
				<description><![CDATA[ warboss makes the nobs troops.<br /> <br /> I think you got a huge amount of points invested in that nob superunit. I'm acfually not even sure if you aren't a little off on points. I'd drop the kombi weapons and add a couple more power klaws. You could maintain what this unit needs and still easily cut almost 100 pts.<br /> <br /> Agree with the <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> being a huge target for your opponent as your only vehicle on the ground.<br /> <br /> I'm sure with swapping some stuff around you can get a night scythe for those immortals.]]></description>
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				<pubDate><![CDATA[Tue, 6 Nov 2012 22:32:08]]> GMT</pubDate>
				<author><![CDATA[ Tinsil]]></author>
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				<title>Re:Necron with Ork allies 1999+1 WAAC list.</title>
				<description><![CDATA[ I need to keep the <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> to not be destroyed on the first turn an that is also why i did not put the immortals in a night scythe.<br /> the reason i need to do that is because i was planning on keeping nobs in reserves so they weren't a huge target.<br /> If you can think of anything else please let me know.]]></description>
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				<pubDate><![CDATA[Wed, 7 Nov 2012 00:11:12]]> GMT</pubDate>
				<author><![CDATA[ necronuser]]></author>
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				<title>Necron with Ork allies 1999+1 WAAC list.</title>
				<description><![CDATA[ Your going to feed your army to him piecemeal and get rick-rolled. Drop some nobs put them all on bikes and enjoy the always in cover rule they have. <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> is that still a 4+? or did it drop to 5+ now with 6th. not sure if the ork bike rule states "in cover" or "grants a 4+ cover save" either way don't reserve them  <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. They hit like a truck and reserves forces a turn 3 assault at the earliest. Oh and yeah Mo powa klaws!<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 7 Nov 2012 01:58:49]]> GMT</pubDate>
				<author><![CDATA[ john549]]></author>
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				<title>Necron with Ork allies 1999+1 WAAC list.</title>
				<description><![CDATA[ Do not reserve the nobz. It's a 4+. You want the nobz to be a huge target, that's the point. It's a huge deathstar that chews people up and soaks it up as well.<br /> <br /> That's the thing with the <span class="glossaryitem" onmouseover='gp(547);'>CCB</span>, you're giving them an EASY target to put their antitank into. It's going to get destroyed.]]></description>
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				<pubDate><![CDATA[Wed, 7 Nov 2012 02:37:22]]> GMT</pubDate>
				<author><![CDATA[ Tinsil]]></author>
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				<title>Necron with Ork allies 1999+1 WAAC list.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/487402/4953158.page"><b>john549 wrote:</b></a><br/>Your going to feed your army to him piecemeal and get rick-rolled. Drop some nobs put them all on bikes and enjoy the always in cover rule they have. <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> is that still a 4+? or did it drop to 5+ now with 6th. not sure if the ork bike rule states "in cover" or "grants a 4+ cover save" either way don't reserve them  <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. They hit like a truck and reserves forces a turn 3 assault at the earliest. Oh and yeah Mo powa klaws!<br /> </div></blockquote><br /> They are all on bikes.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/487402/4953255.page"><b>Tinsil wrote:</b></a><br/>Do not reserve the nobz. It's a 4+. You want the nobz to be a huge target, that's the point. It's a huge deathstar that chews people up and soaks it up as well.<br /> <br /> That's the thing with the <span class="glossaryitem" onmouseover='gp(547);'>CCB</span>, you're giving them an EASY target to put their antitank into. It's going to get destroyed.</div></blockquote><br /> <br /> So you really think i should drop the <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> and if i should what should i get? More scarabs?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Wait could i get rid of the <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> and give him more upgrades then out him in the squad of immortals on the ground that i would then upgrade too ten man squad?]]></description>
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				<pubDate><![CDATA[Wed, 7 Nov 2012 02:39:40]]> GMT</pubDate>
				<author><![CDATA[ necronuser]]></author>
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				<title>Necron with Ork allies 1999+1 WAAC list.</title>
				<description><![CDATA[ Oh wow i missed you had them on bikes already well now i feel like a... nob <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <span class="glossaryitem" onmouseover='gp(84);'>lol</span> Yeah drop the <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> for the 2+ Armour save + more immortals? or more scarabs? not too sure but I think a few more bodies on the ground turn 1 would help you. maybe <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> the immortals in the scythes? to boost those ground forces resilience maybe a res orb on the lord?]]></description>
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				<pubDate><![CDATA[Wed, 7 Nov 2012 17:29:39]]> GMT</pubDate>
				<author><![CDATA[ john549]]></author>
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