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		<title><![CDATA[Latest posts for the thread "Dark Eldar 1000pts "]]></title>
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				<title>Dark Eldar 1000pts </title>
				<description><![CDATA[ Hello Dakka!! Got a new list, after I stomped some face with my 1500pt list in a tourney. Any comments and criticisms would be appreciated!<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br />        * Haemonculus (rides with Wyches)<br />             Liquifier Gun, Splinter Pistol, Venom Blade <br /> + Elites + <br />   * Hekatrix Bloodbrides <br />             4x Haywire grenades <br />         * Venom <br />             Splinter Cannon <br /> + Troops +<br /> * Kabalite Warriors<br />         * Raider <br />             Dark Lance, Shock Prow <br />         * 10x Warriors <br />              Splinter Cannon, 9x Splinter Rifle<br />  * Kabalite Warriors<br />         * Raider  <br />             Dark Lance, Shock Prow <br />         * 10x Warriors  <br />             Splinter Cannon, 9x Splinter Rifle<br /> <br /> <br />         3x Wracks <br />         * Venom <br />     Splinter Cannon (10pts)<br /> <br />   * Ravager<br />         Dark Lance, Dark Lance, Dark Lance, Nightshield <br />  * Ravager <br />         Dark Lance, Dark Lance, Dark Lance, Nightshield <br />  * Razorwing Fighter<br />         (Aerial Assault, Deep Strike, Night Vision, Supersonic)<br />         Disintergrators (x2), Flickerfield, Monoscythe Missile, Monoscythe Missile, Monoscythe Missile, Monoscythe Missile, Twin-linked Splinter Rifle<br /> <br /> A bit different from what I usually run, (20man kabbie w/Baron)<br /> I've played with this list already, just wanted some general feedback. Played a Grey knights army- Rhino/Razorback, which my lances made quick work of, combined with low troop choices, they got beat down really qiuck. 3 strike squads, Termie Lib. and a Purgation w/Psycannons. Had minimal trouble, (We did, Hammer/Anvil, Emperors Will) I won 6-1 <span class="glossaryitem" onmouseover='gp(140);'>vps</span>.Tabled. <br /> <br /> Played against an Eldar, a bit tougher, 2 squads of Dark Reapers with Maugan Ra, messed up my vehicles pretty bad. Razorwing made short work of them. He ran, 2 Reapers, Maugan, 2 squads of 3 <span class="glossaryitem" onmouseover='gp(654);'>GJB</span>, squad of Warp Spiders, and a squad of swooping hawks. Once the reapers were done, it was semi-smooth sailing. Hammer/Anvil, Crusade (4 obj.) Won 12-1. Tabled. <br /> <br /> Last game was against Tau, 2 squads of 2 Broadsides with 2 shield drones per squad, Blacksun filters, multi track( or something that lets you split fire), 1 commander with Plasma/Smart missle. Iridium armor, and Blacksun. 2 squads of 10 <span class="glossaryitem" onmouseover='gp(39);'>FW</span>, w/drones, 2 squad of 12 <span class="glossaryitem" onmouseover='gp(39);'>FW</span> w/ drones. Got shot to pieces, railguns + raiders = bad bad day. This match was doomed from turn 1. lost 2 raiders, venom, and ravager first turn, (he seized initiative) <br /> <br /> So bad list design or bad matchup? your thoughts dakka? Thanks  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 7 Nov 2012 09:51:47]]> GMT</pubDate>
				<author><![CDATA[ lepermessiah10]]></author>
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				<title>Dark Eldar 1000pts </title>
				<description><![CDATA[ Getting seized on is horrible as <span class="glossaryitem" onmouseover='gp(27);'>DE</span> and unless it's night fighting, you pretty much lose.<br /> <br /> For this list, that's kinda hard to read but I think you have 2x10 Kab warriors and extra splinter cannon Venom for bloodbrides/wracks, so that's what I'm working off of.<br /> <br /> You have 3 troop choices, there's absolutely 0 reason to run bloodbrides unless you're out of raiders and have to make them fit in a Venom. You want the extra troop and those bloodbrides are doing nothing wyches wouldn't.<br /> <br /> I think you should stick with the dark lances on the Razorwing. If you're just tooling it up for anti-infantry, then there's other ways I'd get that at 1k points. It's useful at this level because it provides some anti-air too. You don't have to run it at all, but if you do, definitely go dark lances.<br /> <br /> Why you were successful, that Eldar list is really weak for a 1k game honestly. The <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list sounds fine, so nice job. Tau, looks like he has a decent list against your army, and hard to judge a game where you got seized apparently without night fighting.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 7 Nov 2012 14:31:14]]> GMT</pubDate>
				<author><![CDATA[ Tinsil]]></author>
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				<title>Dark Eldar 1000pts </title>
				<description><![CDATA[ Agree with Tinsil on basically everything. If tau seize on <span class="glossaryitem" onmouseover='gp(27);'>DE</span> your effectively screwed unless your flickerfields hold on your venoms. Night fight does not matter as all the good stuff will have blacksun. Later game those 2X4's they call pulse rifles can trash <span class="glossaryitem" onmouseover='gp(27);'>DE</span> with ease.<br /> <br /> That being the point, <span class="glossaryitem" onmouseover='gp(27);'>DE</span> have speed. Deploy as defensively as possible, even if you are going first. Use your movement 1st turn to get into firing positions. <br /> <br /> The only thing I really see as an issue is the shock prows. They are fine on raiders delivering assault units so you can tank shock as you rush up(combined with aethersails) but kabbie boats should be mobile gun platforms. Spend the points on a nightshield for your razorwing/wrack venom, or a splinter cannon, or an extra wrack or something. ]]></description>
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				<pubDate><![CDATA[Wed, 7 Nov 2012 15:15:22]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Dark Eldar 1000pts </title>
				<description><![CDATA[ Thanks for the feedback! Will definitely switch out the blood brides for some regular wyches. What about the Haemo? Stick him with the wracks or somewhere else? Shock prows were a 10pt filler i had left over, which in retrospect I agree with Dr. Serling, should have pumped into the wrack squad or nightshields. So would you folks recommend always deploying defensively?]]></description>
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				<pubDate><![CDATA[Wed, 7 Nov 2012 22:35:48]]> GMT</pubDate>
				<author><![CDATA[ lepermessiah10]]></author>
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				<title>Re:Dark Eldar 1000pts </title>
				<description><![CDATA[ One other note - warrior gun boats taking a <span class="glossaryitem" onmouseover='gp(540);'>DL</span> are a problem, as 99% of the time your <span class="glossaryitem" onmouseover='gp(540);'>DL</span> is shooting at BS1. Leave the <span class="glossaryitem" onmouseover='gp(540);'>DL</span> on the vehicles (ravagers/razorwing) and switch it out of another cannon. At least with the Assault4 youre still hitting on a 4+ and wrecking their infantries day.<br /> <br /> If you want 10 point fillers on your gun boat raiders - get splinter racks... nothing like <span class="glossaryitem" onmouseover='gp(126);'>TL</span> splinter weaponry for your warriors!]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 01:03:30]]> GMT</pubDate>
				<author><![CDATA[ syranas]]></author>
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				<title>Dark Eldar 1000pts </title>
				<description><![CDATA[ Put the haem with the wyches.<br /> <br /> Wracks should be nothing more than a backfield unit that hops out at the end of the game to capture an objective.<br /> <br /> I almost always deploy as offensively as possible. Sure if you get seized you're effectively screwed, but you need that alpha strike.]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2012 17:40:55]]> GMT</pubDate>
				<author><![CDATA[ Tinsil]]></author>
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