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		<title><![CDATA[Latest posts for the thread "Flash Gitz Kustomizing'"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Flash Gitz Kustomizing'"]]></description>
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				<title>Flash Gitz Kustomizing'</title>
				<description><![CDATA[ Although this be more complicated than a usual Ork unit submittion, I've always liked the idea of pick and mixing gun upgrades for Flash Gitz<br /> Obviously in a "updated" codex they would switch the Elite position of Lootas so they go into Heavy Support, and a warboss can make a unit choices, like nobz/meganobz.<br /> <br /> But what "upgrades" could the Flash Gitz have?<br /> <br /> <b>UNIT CHANGES:</b><br /> <i>Due to overpoint costing, I was thinking of up to 3 choices for the whole unit, in any order (but can only take a choice once)<br /> 25 base points like normal (since it's +5 for eavy armour) same rules (include <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> ignores-cover)<br /> Gun is the same instead it starts as Assault 2 due to the Bs2 Ork firepower<br /> Should they have power klaw/big choppa options despite shooty orks?  They will have an option for a bosspole, since it's too important.</i><br /> <br /> Also, how should Kaptin Badrukk be redesigned?<br /> <br /> <b>UPGRADES:</b><br /> <br /> <b>More Dakka</b>... Makes the weapon Assault 3 - 3 points per model<br /> <b>Shootier</b>... Makes the weapon strength 6 - 3 points per model<br /> <b>Blastas</b>... Adds +1 to the <span class="glossaryitem" onmouseover='gp(6);'>AP</span> of the gun's <span class="glossaryitem" onmouseover='gp(24);'>D6</span> roll, but gains the gets hot special rule - 3 points per model<br /> <br /> Here's my first batch of upgrades, feel free to add more<br /> <br /> <b>Dizdance</b>... adds "12 additional range to the gun - 2 points per model<br /> <b>Twicedakka</b>... makes the gun twin-linked - 4 points per model<br /> <b>Tankwrecka</b>... gives the armourbane special rules - 3 points per model<br /> <b>Manrippa</b>... gives the fleshbane special rule - 4 points per model<br /> <b>Flylocka</b>... gives the option to use the skyfire special rule for this turn - 5 points per model<br /> <b>Screechy</b>... gives the pinning special rule - 1 point per model]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/487554/4954429.page</link>
				<pubDate><![CDATA[Wed, 7 Nov 2012 12:43:14]]> GMT</pubDate>
				<author><![CDATA[ Blackgaze]]></author>
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				<title>Re:Flash Gitz Kustomizing'</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> the only problem with Flash Gitz is they moved from a boys unit to a nob unit.<br /> <br /> Nobz are good at breaking heads. and no mater how many points you waste on a uber-gunz for an expencive <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 unit.They simply do not work well as a concept in game.<br /> <br /> Boys with <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 and long ranged guns.(possible anti tank options?)Seem more of a viable option,<br /> But that could just be me and nostalgia overload, <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/487554/4955399.page</guid>
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				<pubDate><![CDATA[Wed, 7 Nov 2012 18:02:01]]> GMT</pubDate>
				<author><![CDATA[ Lanrak]]></author>
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			<item>
				<title>Re:Flash Gitz Kustomizing'</title>
				<description><![CDATA[ Maybe if you get all  <img src="/s/i/a/952e23cd79da52378121f005b5465fb7.gif" border="0">  <img src="/s/i/a/952e23cd79da52378121f005b5465fb7.gif" border="0">  <img src="/s/i/a/952e23cd79da52378121f005b5465fb7.gif" border="0"> . Having more accurate guns (if I gun could affect <span class="glossaryitem" onmouseover='gp(14);'>BS</span>) would be enormously better.]]></description>
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				<pubDate><![CDATA[Wed, 7 Nov 2012 19:49:25]]> GMT</pubDate>
				<author><![CDATA[ cox.dan2]]></author>
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