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		<title><![CDATA[Latest posts for the thread "The Grand Arsonist!! (que the song We Didn't Start the Fire!)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "The Grand Arsonist!! (que the song We Didn't Start the Fire!)"]]></description>
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				<title>The Grand Arsonist!! (que the song We Didn't Start the Fire!)</title>
				<description><![CDATA[  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0"> <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0"> Time to Burn Baby Burn! <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0"> <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0"> <br /> So, essentially, the Grand Arsonist is a Wacko Ork Warboss with a need for fire!<br /> Same stats as a warboss but with +1 <span class="glossaryitem" onmouseover='gp(14);'>Bs</span>, and -1 Leadership<br /> Special rules: Waaagh! <br /> Burn Everything: The Grand Arsonist must move towards the nearest enemy as far as he can and confer this rule to the squad he is in. In addition, he may only join squads of burnas.<br /> Bat-Crap Insane: Roll the Dice at the beggining of you movement phase, if youroll a 2-6 everything goes normally. If you roll a 1, The Arsonist makes 1 Close-Combat Attack on any one of the models in the same squad as him.<br /> The Inferno: Any unit of Burnas may be upgraded to the Inferno and have their weapons be Twin-Linked for 15 points. This unit of Burnas must never, and can never leave The Arsonist unless the The Arsonist dies. <br /> Wargear: Extra Armor,<br /> Gloves o' Flame: These are 2 burnas, that can be fired (get it?) independently from one another. In close comvat they are treated as power weapons.<br /> Molotovs: Assault grenades. These can also be thrown at buildings, which causes every model inside to take a S2 Ap6 hit.<br /> Fireproof Armor: All flamer attacks made on The Grand Arsonist are treated as being only half their original Strength.<br /> Waddaya think?]]></description>
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				<pubDate><![CDATA[Mon, 19 Nov 2012 05:05:41]]> GMT</pubDate>
				<author><![CDATA[ Orkboy1]]></author>
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				<title>The Grand Arsonist!! (que the song We Didn't Start the Fire!)</title>
				<description><![CDATA[ Points?]]></description>
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				<pubDate><![CDATA[Mon, 19 Nov 2012 09:17:29]]> GMT</pubDate>
				<author><![CDATA[ Painbiro]]></author>
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				<title>Re:The Grand Arsonist!! (que the song We Didn't Start the Fire!)</title>
				<description><![CDATA[ I'd suggest making the upgrade for the Burnas be 15 points PER model.]]></description>
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				<pubDate><![CDATA[Mon, 19 Nov 2012 15:10:39]]> GMT</pubDate>
				<author><![CDATA[ Big Mek Grodclog Mekgrim]]></author>
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				<title>The Grand Arsonist!! (que the song We Didn't Start the Fire!)</title>
				<description><![CDATA[ Can't man, the Grand Arsonist is a special character, he is in the codex but he has no rules, I was thinking 90-110 points.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/489841/4996735.page</guid>
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				<pubDate><![CDATA[Mon, 19 Nov 2012 22:09:50]]> GMT</pubDate>
				<author><![CDATA[ Orkboy1]]></author>
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				<title>The Grand Arsonist!! (que the song We Didn't Start the Fire!)</title>
				<description><![CDATA[ Maybe get rid of fireproof armor.  It probably wouldnt make much difference in battle, and all of the burnas dont get it but their armor looks fireproof.  Just my opinion.]]></description>
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				<pubDate><![CDATA[Tue, 20 Nov 2012 01:25:08]]> GMT</pubDate>
				<author><![CDATA[ CourageAndHonor]]></author>
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				<title>The Grand Arsonist!! (que the song We Didn't Start the Fire!)</title>
				<description><![CDATA[ Oh, sorry Grodclog did not notice you were talking about the Inferno, I will add that. Also, no offence, but I,ll just keep the armor.]]></description>
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				<pubDate><![CDATA[Wed, 21 Nov 2012 04:13:31]]> GMT</pubDate>
				<author><![CDATA[ Orkboy1]]></author>
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