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		<title><![CDATA[Latest posts for the thread "Soul Grinder in 6th"]]></title>
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				<title>Soul Grinder in 6th</title>
				<description><![CDATA[ I haven't seen it being used yet in 6th is it still a viable choice?]]></description>
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				<pubDate><![CDATA[Thu, 22 Nov 2012 13:36:55]]> GMT</pubDate>
				<author><![CDATA[ Tiarna Fuilteach]]></author>
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				<title>Soul Grinder in 6th</title>
				<description><![CDATA[ Depends on the composition of the rest of the list. Demons have good anti-troop options with the (new ultra cheap) flamers of tzeentch, but getting decent anti tank can be a bit harder. Do grinders have 4 hull points or 3? Not that it seems to matter, in 6th vehicles seem to just violently explode the minute an ap1 or 2 weapon sniffs at them. Against most other weaponry the grinders guffaw, however. Guffaw, and chortle.]]></description>
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				<pubDate><![CDATA[Thu, 22 Nov 2012 15:48:51]]> GMT</pubDate>
				<author><![CDATA[ Exhumed]]></author>
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				<title>Soul Grinder in 6th</title>
				<description><![CDATA[ Our local Daemon player has made fairly heavy use of them in lower-point games (500 to 1500), but outside of that point bracket he generally prefers his flying Daemon Princes.<br /> <br /> When he does bring them, he generally brings a pair and puts both in the same wave, then uses phelgm to blow things apart on arrival (and more often than not they have a few Tzeentchy units in the same wave to add additional firepower).   ]]></description>
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				<pubDate><![CDATA[Thu, 22 Nov 2012 20:36:10]]> GMT</pubDate>
				<author><![CDATA[ Strat_N8]]></author>
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				<title>Soul Grinder in 6th</title>
				<description><![CDATA[ I dont think Iv used one in 6th at all. I hardly used them in 5th either way. <br /> They can die in a single shot, whereas a Greater Daemon or  Prince takes several.]]></description>
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				<pubDate><![CDATA[Thu, 22 Nov 2012 20:38:15]]> GMT</pubDate>
				<author><![CDATA[ Xeriapt]]></author>
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				<title>Soul Grinder in 6th</title>
				<description><![CDATA[ they are great at low point games with 4 hullpoints and armor 13 they shrug off alot of firepower and will wade through almost anything if anything is a huge bullet magnet so the chariots of slannash can get into action.]]></description>
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				<pubDate><![CDATA[Fri, 23 Nov 2012 17:11:24]]> GMT</pubDate>
				<author><![CDATA[ nightsorrow]]></author>
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				<title>Soul Grinder in 6th</title>
				<description><![CDATA[ I have yet to run one, but I want to put one in an allied force with my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> to go with a defiler, forgefiend, and helldrake.]]></description>
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				<pubDate><![CDATA[Sat, 24 Nov 2012 13:47:55]]> GMT</pubDate>
				<author><![CDATA[ ThatEdGuy]]></author>
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				<title>Soul Grinder in 6th</title>
				<description><![CDATA[ Soul Grinders are very strong this edition for a few reasons.  The biggest threat to Daemon armies in general is small arms fire - which Grinders are immune to.  They do have to worry about the occasional Meltagun - but they are more durable than most give them credit for. Mainly because with Turbo Boosting Screamers and the inability of tanks to tank shock and disembark troops in front of the grinder getting within 6" of them is very challenging.<br /> <br /> I run them with Phlegm this edition because you can get multiple S8 vehicle hits and it forces opponents to spread out their army (along with Flamers).  At 1850 I run 2 of them, I would consider taking a 3rd to go to 2k.<br /> <br /> In tournament play at Da Boyz <span class="glossaryitem" onmouseover='gp(48);'>GT</span> I ran 2 grinders over 7 games.  I lost a single grinder in less than half the games and I never lost both of them.  My record across those games was 4-2-1 and I played Mech Guard, Space Wolves, 3 Grey Knights, Tyranids, and <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> lists.<br /> <br /> I actually posted an analysis of these up <a href="http://purple-40k-reign.blogspot.com/2012/08/tactica-soul-grinders.html" target="_new" rel="nofollow">here</a>]]></description>
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				<pubDate><![CDATA[Sat, 24 Nov 2012 13:59:51]]> GMT</pubDate>
				<author><![CDATA[ calypso2ts]]></author>
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				<title>Re:Soul Grinder in 6th</title>
				<description><![CDATA[ I've used my grinder in two games of 6th so far and I haven't found it as good as it was in 5th. In both games it was glanced to death pretty quickly. In 5th it often survived to the end of the game.]]></description>
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				<pubDate><![CDATA[Sat, 24 Nov 2012 14:47:02]]> GMT</pubDate>
				<author><![CDATA[ edbradders]]></author>
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